badnik, lawful female expert Barbarian ----+------ --.........-- ......<.....| |...........| |...........| -.........Z.| --........@-- ----------- [Badnik the Plunderess] St15 Dx11 Co12 In4 Wi7 Ch5 BarExpFemLaw Dlvl:1 $0 HP-1(32) Pw12(12) AC6 Exp2 T497 Latest messages You can't go down here. You hear the splashing of a naiad. There is a wall in the way! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. The hobbit zombie claws you! [-3 -> 1] Warning: HP low! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. The hobbit zombie claws you! You die... Your inventory Weapons a - an uncursed +0 battle-axe (weapon in hands) {48} b - an uncursed +0 short sword (alternate weapon; not wielded) {12} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -39 Your max alignment was 14 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 27 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 55) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24958 Monster spawn increase reached its maximum at turn 53967 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1149855 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: gray slime (freq bonus 42) The monster species that spawned more often: bigoted math teacher (freq bonus 10) The monster species that spawned more often: bright violet patch (freq bonus 30) The monster species that spawned more often: mithril smasher (freq bonus 18) The monster species that spawned more often: porter black unicorn (freq bonus 14) The monster species that spawned more often: porter python (freq bonus 28) The monster species that spawned more often: sludge vortex (freq bonus 8) The monster species that spawned more often: dark creature (freq bonus 36) The monster species that spawned more often: generator lich (freq bonus 18) The monster species that spawned more often: fire snake (freq bonus 28) The monster species that spawned more often: lilac warp patch (freq bonus 32) The monster species that spawned more often: moon rabbit (freq bonus 12) The monster species that spawned more often: goblin leader (freq bonus 36) The monster species that spawned more often: worm that walks (freq bonus 10) The monster species that spawned more often: scratch turret (freq bonus 10) The monster species that spawned more often: many-eyed moss (freq bonus 6) The monster species that spawned more often: imp (freq bonus 10) The monster species that spawned more often: dark shaman (freq bonus 5) The monster species that spawned more often: multi-hued colony (freq bonus 18) The monster species that spawned more often: adventurer yeek (freq bonus 30) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 3) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster species that never randomly spawned: swan The monster species that never randomly spawned: shard colony The monster species that never randomly spawned: consecrated turret The monster species that never randomly spawned: nymphomaniac The monster species that never randomly spawned: chain smoker asshole The monster species that never randomly spawned: whiny Mary-Sue The monster species that never randomly spawned: blood banshee The monster species that never randomly spawned: Victoria's high-heeled sandal The monster species that never randomly spawned: tone golem The monster species that never randomly spawned: potion permamimic The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 14) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 31) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 2) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 6) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 6) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 13) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 6) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 11) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 13) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 11) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 65) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 10) Next attribute increase check would have come at turn 1514 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 14 You were poison resistant You were prevented from having sleep resistance (0) You were prevented from having drain resistance (0) You had 1001 points of nutrition remaining You had psi resistance You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (musical helmet) * skullcap (basin helmet) * flack helmet (orange visored helmet) * crystal helm (poor helmet) * mining helm (fish bowl) * field helm (padded helmet) * helm of safeguard (bluy helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (padded gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (living boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (HI GUYS IM ON MY TABLETTEN) scroll of mana (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of phase door (THIS KITTEN CORPSE IS DELICIOUS) scroll of standard id (KAME HAME HA) scroll of cure (ROT THIRTEEN EBG GUVEGRRA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a little dog 0 normal jellies (1 created) 0 pack kobolds (2 created) 0 small kobolds (1 created) 0 submarine goblins (1 created) 0 poison millipedes (1 created) 0 grid bugs (1 created) 0 green growths (1 created) 0 green fungi (1 created) a red mold 0 hobbit zombies (1 created) 0 geckos (1 created) 13 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (22 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (21 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Barbarian... You died in The Dungeons of Doom on dungeon level 1 with 116 points, and 0 pieces of gold, after 497 moves. Killer: a monster (hobbit zombie) You were level 2 with a maximum of 32 hit points when you died. You reached the 396th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 394 117 BSOD2-Psi-Und-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a goblin. 8 [8] 395 116 username66-Sci-Hem-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (blue jelly). - [22] *396 116 badnik-Bar-Exp-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (hobbit zombie). - [32] 397 114 badnik-Mar-Lic-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (flup bat). - [16] 398 113 Wooble-Elm-Cur-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (kobold). - [11]