badnik, lawful male chiropteric Jester -------[- |.......|## |....../F@# |<$.....|(# ---------,# #`, [Badnik the Juggler] St8 Dx8 Co13 In9 Wi9 Ch16 JesChiMalLaw Dlvl:3 $2 HP-2(37) Pw10(10) AC3 Exp3 T3563 Ftd Latest messages [-3 -> 8] The cribo misses. The cribo bites you! [-1 -> 8] You regain consciousness. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The cribo bites you! [-1 -> 7] Warning: HP low! You faint from lack of food. The cribo bites you! [-3 -> 4] Warning: HP low! The cribo bites you! [-3 -> 1] Warning: HP low! The cribo bites you! You die... Your inventory Weapons w - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} A - an uncursed +0 rubber hose (weapon in foreclaw) {8} Armor a - a cursed +3 Hawaiian shirt (being worn) {2} b - a cursed +3 dunce cap (being worn) {2} c - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles x - 2 blessed cream pies {2} Scrolls E - 5 uncursed scrolls of healing {5} F - 4 uncursed scrolls of mana {4} G - 3 uncursed scrolls of phase door {3} H - 2 uncursed scrolls of standard id {2} I - an uncursed scroll of cure {1} Spellbooks C - an uncursed spellbook of repair armor (0:5) {1} D - an uncursed spellbook of cure stun (7:2) {1} Tools B - an uncursed towel {1} Gems d - 2 uncursed +0 worthless pieces of green glass {2} e - an uncursed +0 worthless piece of white glass {1} f - 53 uncursed +0 rocks (in quiver) {29} g - a cursed +0 unfair attack stone h - an uncursed +0 worthless piece of red glass {1} i - an uncursed +0 worthless piece of yellowish brown glass {1} j - an uncursed +0 luckstone k - an uncursed +0 kunzite stone {1} l - 10 uncursed +2 rocks {5} m - 11 blessed +1 rocks {6} n - an uncursed +0 worthless piece of radiant glass {1} o - an uncursed -1 worthless piece of orange glass {1} p - an uncursed +0 worthless piece of cyan glass {1} q - 11 uncursed -1 rocks {6} r - an uncursed +0 worthless piece of teal glass {1} s - an uncursed +0 jet stone {1} t - 2 uncursed +0 worthless pieces of black glass {2} u - 11 uncursed +1 rocks {6} v - an uncursed +2 worthless piece of yellow glass {1} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 28 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: displacement You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 355 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 70% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 27% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: matter spells (turn 8) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23009 Monster spawn increase reached its maximum at turn 56722 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 769632 The monster class that cannot be genocided was mummy The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: stone grue (freq bonus 6) The monster species that spawned more often: crispy burner (freq bonus 10) The monster species that spawned more often: software engineer (freq bonus 8) The monster species that spawned more often: sylveon (freq bonus 9) The monster species that spawned more often: tome of annihilation (freq bonus 4) The monster species that spawned more often: Tonja (freq bonus 12) The monster species that spawned more often: whimlich (freq bonus 12) The monster species that spawned more often: charcoal warp patch (freq bonus 6) The monster species that spawned more often: millenum (freq bonus 24) The monster species that spawned more often: psychic stalk (freq bonus 6) The monster species that spawned more often: grimer (freq bonus 16) The monster species that spawned more often: karmic colony (freq bonus 12) The monster species that spawned more often: wind force patch (freq bonus 7) The monster species that spawned more often: tree naga (freq bonus 24) The monster species that spawned more often: runt (freq bonus 24) The monster species that spawned more often: volareon (freq bonus 7) The monster species that spawned more often: unmasked God-Emperor (freq bonus 21) The monster species that spawned more often: rainbow force patch (freq bonus 20) The monster species that spawned more often: vampire sphere (freq bonus 24) The monster species that spawned more often: deceiving warp patch (freq bonus 15) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster species that never randomly spawned: upgraded secret car The monster species that never randomly spawned: air grue The monster species that never randomly spawned: missile turret The monster species that never randomly spawned: death sword The monster species that never randomly spawned: music vortex The monster species that never randomly spawned: mana stealer The monster species that never randomly spawned: leadwolf The monster species that never randomly spawned: identity horror The monster species that never randomly spawned: giant spider The monster species that never randomly spawned: sky whale The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 6) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 12) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 19) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 4) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 4) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 4) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 14) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 1) Next attribute increase check would have come at turn 11857 Strength training was -2 Dexterity training was 1 Wisdom training was 0 Constitution training was -37 You were paralyzed (-3) You had the following problem: Monsters will occasionally use very unfair attacks on you. (0) You were prevented from having displacement (0) You were prevented from drunken boxing (0) You had -1256 points of nutrition remaining You could fly You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Barnum The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - repair armor 3 matter 0% 165% b - cure stun 3 healing 0% 165% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (nonexistant gloves) Scrolls scroll of healing (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of mana (MEAD NI NAJAP) scroll of phase door (EX PROTEO) scroll of standard id (MY SWEET VELCRO STRAP) scroll of cure (POWER PERFORATO AS BARET) Spellbooks spellbook of repair armor (scintillating) spellbook of cure stun (chaos-inducing) Gems worthless piece of green glass (green) worthless piece of white glass (white) unfair attack stone (gray) worthless piece of red glass (red) worthless piece of yellowish brown glass (yellowish brown) luckstone (gray) kunzite stone (pink) worthless piece of radiant glass (radiant) worthless piece of orange glass (orange) worthless piece of cyan glass (cyan) worthless piece of teal glass (teal) jet stone (black) worthless piece of black glass (black) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a firefly a jackal (4 created) a gravity jackal 0 thick jackals (1 created) 0 foxes (1 created) a gas spore (3 created) 0 ego gas spores (1 created) 0 kobolds (3 created) a pack kobold (4 created) an aqua kobold 0 hidden kobolds (1 created) 0 mimics (1 created) a goblin a little pig (2 created) 2 baby wild boars 0 porings (1 created) 2 sewer rats 0 evasive sewer rats (2 created) 0 black rats (1 created) a hare 0 hole spiders (1 created) a healthy cave spider (2 created) 0 araches (1 created) 0 weregridbugs (1 created) 0 housebats (1 created) 0 tiny pseudodragons (1 created) a whirlwind 3 lichens (5 created) 0 brown mushrooms (1 created) a cribo (2 created) 0 green patches (1 created) 0 red force patches (1 created) a sub-gnome 0 gnome lords (1 created) a Kop 0 Keystone Kops (3 created) 0 house snakes (1 created) 0 kobold zombies (2 created) a gnome zombie a coal miner a breton an albae a weregridbug (0 created) 0 priests (1 created) 0 item masters (16 created) 0 shopkeepers (1 created) 0 newts (1 created) a twen (2 created) 0 normal frogs (1 created) 0 geckos (1 created) 0 iguanas (1 created) 0 novice light walls (1 created) a novice medium wall (2 created) 0 fire troves (1 created) 0 cold troves (1 created) 94 creatures born. 28 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 8 times You eaten food with animal by-products 8 times You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills body armor [Unskilled] (max Expert) (3 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (28 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (24 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye badnik the Jester... You died in The Dungeons of Doom on dungeon level 3 with 358 points, and 2 pieces of gold, after 3563 moves. Killer: a monster (cribo), while fainted from lack of food You were level 3 with a maximum of 37 hit points when you died. You reached the 290th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 288 364 badnik-Blo-Coc-Mal-Law starved to death in The Dungeons of Doom on level 1. 72 [72] 289 362 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a monster (angry watch leader). - [41] *290 358 badnik-Jes-Chi-Mal-Law died in The Dungeons of Doom * on level 3. Killed by a monster (cribo), while fainted from lack of food. - [37] 291 354 glycan-Cha-Lic-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Mr. Bojolali, the shopkeeper). - [40] 292 350 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 8. Killed by a little dart. - [17]