badnik, lawful female dryad Pirate ### ------ ###,+ ---....+ #,,,# |......| #,### |..}...| ##,# |......| #,,# |....$.| #,# -|------ #?# #,# #,# #,# #,# #r# #,# ------ -----------------@# -+-.-----,# ..?.....................,# |."%(...|,# |......................|## |..<.....,# --- -------------------- ---------## [Badnik the Landlubber] St11 Dx12 Co17 In6 Wi10 Ch10 PirDryFemLaw Dlvl:1 $162 HP-1(11) Pw2(2) AC7 Exp1 T219 Latest messages a - an uncursed +0 cutlass (weapon in hand) {16}. b - 2 uncursed +1 chiveys (alternate weapon; not wielded) {4}. The pack rabbit bites ye! [-2 -> 2] Warning: HP low! Where do ye want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) There's some graffiti on the ground 'ere. Use "r." to read it. The pack rabbit bites ye! Ye hear the wailing o' the Banshee... [-1 -> 1] Warning: HP low! Where do ye want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) Ye can't go down 'ere. The pack rabbit bites ye! Ye die... Your inventory Weapons a - an uncursed +0 cutlass (weapon in hand) {16} b - 2 uncursed +1 chiveys (alternate weapon; not wielded) {4} c - an uncursed +0 barking iron {8} d - 100 uncursed +0 bullets (in quiver) {50} Armor e - an uncursed +0 monkey jacket (being worn) {12} f - an uncursed +0 monkey jacket {12} g - an uncursed +0 monkey jacket {12} h - an uncursed +0 pair of high boots (being worn) {8} Scrolls o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} Potions l - 3 uncursed potions of rum {3} Rings i - a blessed +0 ring of adornment {1} j - an uncursed +0 ring of adornment {1} m - an uncursed ring of searching {1} Tools k - 3 uncursed +0 grappling hooks {36} n - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 172 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 88% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: spear (turn 60) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22127 Monster spawn increase reached its maximum at turn 85421 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 134930 The monster class that cannot be genocided was nymph The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: gravity hound (freq bonus 15) The monster species that spawned more often: glare spore (freq bonus 5) The monster species that spawned more often: freestyler (freq bonus 21) The monster species that spawned more often: ice devil (freq bonus 18) The monster species that spawned more often: annis hag (freq bonus 16) The monster species that spawned more often: Schrumpel (freq bonus 20) The monster species that spawned more often: giant spellbook trove (freq bonus 12) The monster species that spawned more often: blending nymphomaniac (freq bonus 14) The monster species that spawned more often: undead psion (freq bonus 5) The monster species that spawned more often: volt force fungus (freq bonus 24) The monster species that spawned more often: princess-kidnapping dragon (freq bonus 14) The monster species that spawned more often: critically injured jedi (freq bonus 14) The monster species that spawned more often: onanocter 5e (freq bonus 8) The monster species that spawned more often: novice shaman (freq bonus 84) The monster species that spawned more often: granite giant (freq bonus 6) The monster species that spawned more often: hand of god (freq bonus 20) The monster species that spawned more often: scarlet growth (freq bonus 6) The monster species that spawned more often: sonicbat (freq bonus 16) The monster species that spawned more often: volt bomb (freq bonus 24) The monster species that spawned more often: iguanodon (freq bonus 42) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster species that never randomly spawned: Charon The monster species that never randomly spawned: Driving Impulse The monster species that never randomly spawned: werewaterelemental The monster species that never randomly spawned: red-hot draconian The monster species that never randomly spawned: special mushroom The monster species that never randomly spawned: clinging lizard The monster species that never randomly spawned: violet fungus The monster species that never randomly spawned: red mold The monster species that never randomly spawned: selenite sustenance engine The monster species that never randomly spawned: vile demon The monster class that more likely to generate with musable stuff: human or elf The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 273) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 13) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 5) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 12) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 15) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 4) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 8) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 17) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 81) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 77) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 9) Next attribute increase check would have come at turn 976 Strength training was 3 Dexterity training was 1 Wisdom training was 1 Constitution training was 4 You were prevented from having sickness resistance (0) You were prevented from having an increased fear factor (0) You had 1278 points of nutrition remaining You could teleport You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (573) You are dead You didn't know any spells. Techniques known in the end Name Level Status iron skin 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of mana (LIELAIS KEIZARS IR LAUNUMS) scroll of phase door (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of standard id (SHELL PROTECT KEY) scroll of cure (RECOVER DEAD BY SCREAM) Potions potion of rum (orange) Rings ring of adornment (branching) ring of searching (rubber) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 white jellies (1 created) 2 sewer rats (11 created) a pack rabbit (2 created) a black rat 0 grid bugs (1 created) 0 weak crows (1 created) 0 lichens (1 created) a spore lichen a monkey 0 floor grues (1 created) 21 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (23 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Pirate... You died in The Dungeons of Doom on dungeon level 1 with 24 points, and 162 pieces of gold, after 219 moves. Killer: a monster (pack rabbit) You were level 1 with a maximum of 11 hit points when you died. You reached the 540th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 538 24 badnik-Mur-Sli-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (clockwork dwarf). - [15] 539 24 badnik-Sla-Grd-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (big dog). - [21] *540 24 badnik-Pir-Dry-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (pack rabbit). - [11] 541 23 Demo-Bos-Ink-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21] 542 20 TestIgnore-Jed-Red-Mal-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a reading a petrification scroll. 12 [12]