badnik, lawful female sea elven Knight ------+-## |.......,# ---- .......|,### ... |......|,,,# #`.. |......|##,#### #,# |(<....| #,,,,# ##,# |....--- ####,###,,# ------ #,##,,## #)##k## #,,@@# ####,# [Badnik the Gallant] St16 Dx8 Co12 In10 Wi14 Ch6 KniSeaFemLaw+J Dlvl:1 $0 HP-3(31) Pw27(27) AC-7 Exp2 T579 Latest messages Can't find dungeon feature '>'. (2x) Your plate mail deflects the battle-scarred veteran's attack. You can't go down here. The battle-scarred veteran misses. The battle-scarred veteran hits you! [-6 -> 4] Warning: HP low! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You move right into the kobold. Your plate mail deflects the kobold's attack. Your plate mail blocks the battle-scarred veteran's attack. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The battle-scarred veteran hits you! You die... Your inventory Weapons a - an uncursed +1 long sword (alternate weapon; not wielded) {16} b - an uncursed +0 lance {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles g - 33 uncursed apples {21} h - 34 uncursed carrots {19} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -36 Your max alignment was 9 You carried 1 sins You could not have this property at all: speed You could not have this property extrinsically: corrosivity You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 221 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 73% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: devices (turn 13) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31212 Monster spawn increase reached its maximum at turn 70032 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 625610 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: human or elf (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 4) The monster species that spawned more often: Cray (freq bonus 8) The monster species that spawned more often: fearful trove (freq bonus 18) The monster species that spawned more often: putrefier (freq bonus 42) The monster species that spawned more often: edgy stalk (freq bonus 6) The monster species that spawned more often: marilith (freq bonus 12) The monster species that spawned more often: cheep-cheep king (freq bonus 24) The monster species that spawned more often: girly girl (freq bonus 9) The monster species that spawned more often: unseen potato (freq bonus 10) The monster species that spawned more often: petty rhumbat (freq bonus 36) The monster species that spawned more often: yet another manticore (freq bonus 36) The monster species that spawned more often: slow stalk (freq bonus 10) The monster species that spawned more often: mad seer (freq bonus 8) The monster species that spawned more often: blue-green mushroom (freq bonus 12) The monster species that spawned more often: giant spotted jellyfish (freq bonus 48) The monster species that spawned more often: spike mold (freq bonus 8) The monster species that spawned more often: water thief (freq bonus 10) The monster species that spawned more often: karmic patch (freq bonus 44) The monster species that spawned more often: Dispater (freq bonus 6) The monster species that spawned more often: fiery nymph (freq bonus 15) The monster species that spawned more often: fatal attraction turret (freq bonus 84) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 6) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 8) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster species that never randomly spawned: Ujbelex The monster species that never randomly spawned: hungry dead potato The monster species that never randomly spawned: nexus warp fungus The monster species that never randomly spawned: plasma force patch The monster species that never randomly spawned: basher The monster species that never randomly spawned: northern waste wolf The monster species that never randomly spawned: ogre lord The monster species that never randomly spawned: Ravenous Bugblatter Beast Of Traal The monster species that never randomly spawned: twilight vampire The monster species that never randomly spawned: fake fungus The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 18) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 9) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 9) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 22) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 22) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 5) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 12) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 5) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 52) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 10) Next attribute increase check would have come at turn 2450 Strength training was -1 Dexterity training was 0 Wisdom training was 0 Constitution training was 11 You were cold resistant You were prevented from having speed (0) You were prevented from having corrosivity (0) Your chance to block was 27% You saw invisible You had infravision You had 918 points of nutrition remaining You could jump You could swim You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (606) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 2X LIMIT(0) healing hands 2X LIMIT(0) shield bash 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (twisted visor helmet) * leather gloves (uncanny gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (inkcoat helmet) * skullcap (kitchen hat) * flack helmet (golden helmet) * crystal helm (organic helmet) * mining helm stone (gemmed helmet) * field helm (yellow helmet) * helm of safeguard (bug-tracking helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (camouflage patterned gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (velcro boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (NIIN VOIMME TOIMIA) scroll of mana (FROBOZZ MAGIC SCROLL CO) scroll of phase door (KO BATE) scroll of standard id (STARS) scroll of cure (SWEETHEART BUNDLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 evasive foxes (1 created) 0 large weasels (1 created) a kobold (3 created) a pony 0 grid bugs (1 created) 0 melee bugs (4 created) 0 sub-gnomes (1 created) a vicar 0 battle-scarred veterans (1 created) 0 weary-looking travelers (1 created) 0 nohohos (1 created) 16 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (26 of 160) body armor [Basic] (max Expert) (24 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (23 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well badnik the Knight... You died in The Dungeons of Doom on dungeon level 1 with 128 points, and 0 pieces of gold, after 579 moves. Killer: a monster (battle-scarred veteran) You were level 2 with a maximum of 31 hit points when you died. You reached the 386th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 384 130 bugsniper-Coo-Hem-Mal-Law quit in The Dungeons of Doom on level 1. 17 [17] 385 129 TestIgnore-Cha-War-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a gray mushroom. 20 [20] *386 128 badnik-Kni-Sea-Fem-Law died in The Dungeons of Doom * on level 1. Killed by a monster (battle-scarred veteran). - [31] 387 127 TestIgnore-Jed-Red-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (Undead Kommissioner). - [33] 388 125 firemonkey-Bar-Ali-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by a rotted deathmold corpse. 28 [28]