badnik, neutral male elven Druid ------ |${.@| |...)| |...[. -.--.[ o [Badnik the Fire Tower Caster] St11 Dx11 Co9 In8 Wi6 Ch10 DrdElfMalNeu Dlvl:1 $0 HP0(9) Pw20(20) AC10 Exp1 T1730 Ftg Latest messages Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You faint from lack of food. You regain consciousness. You can't go down here. There is a wall in the way! You stop searching. You hear some noises. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The marine goblin is killed! You can't go down here. There is a wall in the way! The marine goblin throws a crude dagger! You are hit by a crude dagger. You die... Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 elven bow (alternate weapon; not wielded) {12} c - 50 uncursed +0 elven arrows (in quiver) {25} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:4) {1} e - an uncursed spellbook of charm monster (0:2) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 17 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: psi resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 211 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 30 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 75% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: polearms (turn 90) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18791 Monster spawn increase reached its maximum at turn 92051 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 575148 The monster class that cannot be genocided was mimic The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: embraced drowess (freq bonus 3) The monster species that spawned more often: disgusting patch (freq bonus 18) The monster species that spawned more often: stjarna-alfr (freq bonus 6) The monster species that spawned more often: adventurer growth (freq bonus 5) The monster species that spawned more often: ranger (freq bonus 12) The monster species that spawned more often: rotted chanter (freq bonus 20) The monster species that spawned more often: copper mushroom patch (freq bonus 16) The monster species that spawned more often: shrieker mushroom patch (freq bonus 6) The monster species that spawned more often: bhut (freq bonus 20) The monster species that spawned more often: Uniform Kchief (freq bonus 18) The monster species that spawned more often: turtle (freq bonus 12) The monster species that spawned more often: card stalk (freq bonus 4) The monster species that spawned more often: Nadja (freq bonus 10) The monster species that spawned more often: animated block-heeled combat boot (freq bonus 8) The monster species that spawned more often: seven-feet we-sell (freq bonus 6) The monster species that spawned more often: biological crone (freq bonus 5) The monster species that spawned more often: glass penetrator (freq bonus 9) The monster species that spawned more often: Lou (freq bonus 2) The monster species that spawned more often: Roswitha (freq bonus 4) The monster species that spawned more often: enormous rat (freq bonus 16) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 8) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster species that never randomly spawned: red ogre The monster species that never randomly spawned: running cobra The monster species that never randomly spawned: grave warrior The monster species that never randomly spawned: blue-green patch The monster species that never randomly spawned: nishikiori The monster species that never randomly spawned: unexpected tiger The monster species that never randomly spawned: thalmor The monster species that never randomly spawned: idolan The monster species that never randomly spawned: sizzle naga The monster species that never randomly spawned: flax woman The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 14) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 4) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 21) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 17) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 7) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 20) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 17) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 51) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 2) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 11) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 6) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 21) Next attribute increase check would have come at turn 3594 Strength training was -13 Dexterity training was 0 Wisdom training was 0 Constitution training was 50 You were prevented from having a sight bonus (0) You were prevented from having psi resistance (0) You saw invisible You had infravision You had -230 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 583% b - charm monster 4 enchant 90% 283% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (tightly fitting boots) * elven cloak (faded pall) Scrolls scroll of healing (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of mana (XOR OTA) scroll of phase door (EFFAITH ANDWYOL STATWS) scroll of standard id (MUD BODY TO SHOCK RESIST) scroll of cure (ADOM CRASHES AND ERASES YOUR SAVEGAME) Spellbooks spellbook of create familiar (historic) spellbook of charm monster (programmed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal a canermine a scrawny cat a kobold 0 hidden kobolds (1 created) a fairy moogle 0 blue faeries (1 created) 0 goblins (1 created) 2 marine goblins (9 created) 0 mega goblins (1 created) a cave goblin 0 little pigs (2 created) 2 sewer rats a rabbit a snow rabbit a bushy squirrel 0 ravens (1 created) 0 lichens (1 created) 0 cyan molds (1 created) a sub-gnome a normal frog 0 shrieker mushroom patches (1 created) 32 creatures born. 15 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (16 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye badnik the Druid... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1730 moves. Killer: an orcish dagger You were level 1 with a maximum of 9 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 652 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 653 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Drd-Elf-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an orcish dagger. - [9]