badnik, neutral male vortex Courier --- |@` -.- . . |F| -.- #,, [Badnik the Vault Dweller] St10 Dx15 Co9 In7 Wi5 Ch9 CouVorMalNeu Dlvl:1 $0 HP-2(14) Pw5(5) AC9 Exp1 T42 Bli Latest messages Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You hear a flinging sound. You are hit! [-2 -> 12] You can't go down here. There is a wall in the way! You hear a flinging sound. You are hit! [-7 -> 5] You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You hear a flinging sound. You are hit! You die... Your inventory Weapons a - an uncursed +0 pistol (weapon in foreclaw) {8} b - 20 uncursed +0 bullets (in quiver) {10} c - an uncursed +0 knife (alternate weapon; not wielded) {2} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Potions d - 2 uncursed potions of Jolt Cola {2} Final attributes You have transgressed Your alignment was -10 Your max alignment was 11 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: searching You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 58% chance Book drop chance was reduced to 94% Wand drop chance was reduced to 98% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: mace (turn 210) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29290 Monster spawn increase reached its maximum at turn 45452 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 121720 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: king slug (freq bonus 8) The monster species that spawned more often: giant chick (freq bonus 42) The monster species that spawned more often: ape gigans (freq bonus 64) The monster species that spawned more often: dwarf python (freq bonus 6) The monster species that spawned more often: Marc the Spacewars Fighter (freq bonus 18) The monster species that spawned more often: Policeman Kaptain (freq bonus 96) The monster species that spawned more often: mirror turret (freq bonus 14) The monster species that spawned more often: kalkydra (freq bonus 18) The monster species that spawned more often: bronze firebird (freq bonus 20) The monster species that spawned more often: Seyll Auzkovyn (freq bonus 12) The monster species that spawned more often: Walker (freq bonus 40) The monster species that spawned more often: undead graduate (freq bonus 32) The monster species that spawned more often: Ina (freq bonus 60) The monster species that spawned more often: notable mushroom (freq bonus 10) The monster species that spawned more often: Martin (freq bonus 48) The monster species that spawned more often: Firre (freq bonus 20) The monster species that spawned more often: Juen (freq bonus 5) The monster species that spawned more often: real light hound (freq bonus 54) The monster species that spawned more often: Victoria's high-heeled sandal (freq bonus 36) The monster species that spawned more often: Marian's sneaker (freq bonus 18) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 3) The monster trait that was more common: monsters whose attacks banish you (freq bonus 7) The monster species that never randomly spawned: grey ooze The monster species that never randomly spawned: ice wall The monster species that never randomly spawned: Danielle's high-heeled sandal The monster species that never randomly spawned: coffin nail The monster species that never randomly spawned: globefish The monster species that never randomly spawned: bad teacher grandpa The monster species that never randomly spawned: werelichen The monster species that never randomly spawned: reaper growth The monster species that never randomly spawned: killer whale The monster species that never randomly spawned: gnome The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 29) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 13) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 17) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 17) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 74) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 65) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 1) Next attribute increase check would have come at turn 638 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 3 You were sleep resistant You were poison resistant You were petrification resistant You were prevented from having automatic searching (0) You were prevented from being a stoned chiller (0) You hungered rapidly You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1333 points of nutrition remaining You aggravated monsters You caused conflict You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Mr. House The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (110) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) Discoveries Scrolls scroll of healing (GRAE GURL) scroll of mana (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of phase door (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of standard id (IT CHRISTMASSES VERY) scroll of cure (YOU STEPPED INTO A HEAP OF SHIT) Potions potion of Jolt Cola (mum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 visor sewer rats (2 created) 0 deathmolds (1 created) 0 sub-gnomes (1 created) 0 grid xorns (1 created) 0 twens (1 created) a novice dark wall 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Courier... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 42 moves. Killer: an arrow You were level 1 with a maximum of 14 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 652 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 653 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Cou-Vor-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an arrow. - [14]