badnik, neutral male orcish DQ Slime -------------- |$...........| |............| |............| |.........s..| |.........@%.| .............| # ----------.--- [Badnik the Globule] St16 Dx15 Co12 In7 Wi10 Ch5 SliOrcMalNeu Dlvl:1 $0 HP0(6) Pw2(2) AC9 Exp1 T7 Latest messages The land spider bites you! [-2 -> 4] You attack thin air. The kitten misses the land spider. The land spider bites you! [-1 -> 3] The kitten misses the land spider. (2x) The land spider bites you! [-1 -> 2] The travel command is currently unavailable! (7x) Unknown command ' '. (2x) Unknown command '^I'. The kitten yowls! You kill the poor kitten! You hear the rumble of distant thunder... The land spider bites you! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Your inventory Comestibles a - 4 uncursed carrots {2} b - an uncursed pancake {1} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -79 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 21 Monsters only dropped their equipment with 83% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 99% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: paddle (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24111 Monster spawn increase reached its maximum at turn 44045 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 472719 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: human or elf (freq bonus 8) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 114) The monster species that spawned more often: giant ring trove (freq bonus 54) The monster species that spawned more often: storm naga hatchling (freq bonus 39) The monster species that spawned more often: six-footed snake (freq bonus 120) The monster species that spawned more often: nexus quylthulg (freq bonus 26) The monster species that spawned more often: gang guy (freq bonus 27) The monster species that spawned more often: totally bad mushroom (freq bonus 18) The monster species that spawned more often: animated irregular heel (freq bonus 33) The monster species that spawned more often: wimp-imp (freq bonus 42) The monster species that spawned more often: gelatinous thief (freq bonus 48) The monster species that spawned more often: stand user (freq bonus 18) The monster species that spawned more often: gnome rogue leader (freq bonus 40) The monster species that spawned more often: pope (freq bonus 60) The monster species that spawned more often: Bundle Tree (freq bonus 36) The monster species that spawned more often: mist troll (freq bonus 10) The monster species that spawned more often: zombie nymph (freq bonus 54) The monster species that spawned more often: petty migo drone (freq bonus 78) The monster species that spawned more often: rodneyan (freq bonus 10) The monster species that spawned more often: reality weaver (freq bonus 30) The monster species that spawned more often: efreet elemental (freq bonus 24) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 3) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 12) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster species that never randomly spawned: hostile POW The monster species that never randomly spawned: greater enemy cube jelly The monster species that never randomly spawned: ruby golem The monster species that never randomly spawned: gore fungus The monster species that never randomly spawned: vulnerator gnome The monster species that never randomly spawned: Eliane's sandal The monster species that never randomly spawned: jumping cattle The monster species that never randomly spawned: lloigor The monster species that never randomly spawned: ravenous cream pie The monster species that never randomly spawned: pink patch The monster class that more likely to generate with musable stuff: elemental The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 8) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 10) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 3) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 11) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 11) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 4) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 28) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 4) Next attribute increase check would have come at turn 675 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were poison resistant You were acid resistant You had the menu bug. (83886080) You were prevented from having shock resistance (0) You were prevented from having petrification resistance (0) You had infravision You had 1493 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Rubiss The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (1115) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish short sword (crude short sword) * orcish arrow (crude arrow) * orcish bow (crude bow) * orcish spear (crude spear) * orcish dagger (crude dagger) Armor * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish helm (iron skull cap) * orcish shield (red-eyed shield) * Uruk-hai shield (white-handed shield) * orcish cloak (coarse mantelet) Scrolls scroll of healing (HIN LIE GEN UND SCHLA FEN) scroll of mana (SULKEMISAIKA) scroll of phase door (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of standard id (IGNORANT WEATHER) scroll of cure (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a kitten 0 papier-mache cows (1 created) 0 sewer rats (1 created) 0 black rats (1 created) 0 land spiders (1 created) 0 lichens (1 created) 0 ungenomolds (1 created) 0 friendly adventurers (1 created) 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye badnik the DQ Slime... You died in The Dungeons of Doom on dungeon level 1 with 44 points, and 0 pieces of gold, after 7 moves. Killer: a monster (land spider) You were level 1 with a maximum of 6 hit points when you died. You reached the 490th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 488 44 badnik-Fir-Ink-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (thick jackal). - [18] 489 44 badnik-Sli-Orc-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (land spider). - [6] *490 44 badnik-Sli-Orc-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (land spider). - [6] 491 42 flumpraxxa-Wil-Exp-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (Kop Reinforcer). - [1] 492 40 ksedlar-Con-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15]