badnik, neutral female unicorn Gangster ------.------ |.....<.....| |.....@.....| |..$..).....| |.....k.....| ............| ------------- [Badnik the Low Thug] St11 Dx12 Co14 In12 Wi8 Ch10 GanUniFemNeu Dlvl:1 $0 HP0(13) Pw4(4) AC9 Exp1 T10 Latest messages Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The kobold throws a dart! You are hit by a dart. [-2 -> 8] You can't go down here. The kobold picks up a dart {1}. The kobold throws a dart! You are hit by a dart. You die... Your inventory Weapons a - an uncursed +0 submachine gun (weapon in hand) {8} b - 100 uncursed +0 bullets (in quiver) {50} Armor c - an uncursed +0 leather jacket (being worn) {12} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -60 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: slow digestion You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 144 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 133 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 68% chance Amulet drop chance was reduced to 62% Potion drop chance was reduced to 74% Monster death drops spawned with only 93% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: chaos spells (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12012 Monster spawn increase reached its maximum at turn 40232 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 449436 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: blob (freq bonus 10) The monster species that spawned more often: tree colony (freq bonus 66) The monster species that spawned more often: death worm (freq bonus 24) The monster species that spawned more often: mine dragon (freq bonus 36) The monster species that spawned more often: Mahadeva (freq bonus 48) The monster species that spawned more often: hairy colony (freq bonus 24) The monster species that spawned more often: eroticity queen (freq bonus 39) The monster species that spawned more often: martian missile walker (freq bonus 24) The monster species that spawned more often: trap ghost (freq bonus 11) The monster species that spawned more often: fearsome butcher shaman (freq bonus 36) The monster species that spawned more often: S (freq bonus 39) The monster species that spawned more often: dementia turret (freq bonus 28) The monster species that spawned more often: sudden appearer (freq bonus 12) The monster species that spawned more often: large freezing sphere (freq bonus 15) The monster species that spawned more often: jobless warden (freq bonus 39) The monster species that spawned more often: Bounty (freq bonus 44) The monster species that spawned more often: slimy warp patch (freq bonus 12) The monster species that spawned more often: cutting turret (freq bonus 72) The monster species that spawned more often: undead otaku (freq bonus 24) The monster species that spawned more often: damaged arcadian avenger (freq bonus 78) The monster species that spawned more often: alhoon (freq bonus 11) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 6) The monster species that never randomly spawned: skeleton human The monster species that never randomly spawned: green growth The monster species that never randomly spawned: nether nymph The monster species that never randomly spawned: devourer The monster species that never randomly spawned: racist troll The monster species that never randomly spawned: blood dragon The monster species that never randomly spawned: yellow naga hatchling The monster species that never randomly spawned: sparkling fungus The monster species that never randomly spawned: anime girl The monster species that never randomly spawned: aether vortex The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 23) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 10) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 19) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 10) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 70) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 84) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 11) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 16) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 2) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 11) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 8) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 6) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 9) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: nadja trap (freq bonus 22) Next attribute increase check would have come at turn 736 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having see invisible (0) You were prevented from having slow digestion (0) You had 1490 points of nutrition remaining You could jump You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Carl CJ Johnson The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (242) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X LIMIT(0) lucky gamble 1XR LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (REGNAD) scroll of mana (SIR I HAVE TO TAKE A SHIT) scroll of phase door (FAGEYUDUD) scroll of standard id (VELOX NEB) scroll of cure (INQUE COMUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kobolds (1 created) 0 goblins (1 created) 0 hares (1 created) 0 small snakes (1 created) 0 biker gang members (1 created) 0 squint-eyed rogues (1 created) a pile of copper coins 7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Gangster... You died in The Dungeons of Doom on dungeon level 1 with 32 points, and 0 pieces of gold, after 10 moves. Killer: a dart You were level 1 with a maximum of 13 hit points when you died. You reached the 516th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 514 32 badnik-Gan-Hem-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a crossbow bolt. - [12] 515 32 badnik-Gan-Uni-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a dart. - [13] *516 32 badnik-Gan-Uni-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a dart. - [13] 517 29 Paiki-Gan-Tur-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (haxor). - [15] 518 28 firemonkey-Dea-Arg-Mal-Law died in The Dungeons of Doom on level 1. Killed by a death ray. - [2]