badnik, chaotic female snakey Gunner -- .. --------- |.......- ---.......| -.@@......| |<..x.....| |.......--- |.......| -+------- [Badnik the Pistol User] St11 Dx14 Co15 In16 Wi6 Ch5 GunSnaFemCha Dlvl:1 $0 HP13(15) Pw5(5) AC9 Exp1 T148 Latest messages Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) Your limbs are stiffening. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) Your limbs have turned to stone. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. You have turned to stone. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You are a statue. Your inventory Weapons a - an uncursed +0 assault rifle (alternate weapon; not wielded) {16} b - an uncursed +0 pistol (weapon in scale gap) {8} c - an uncursed +0 sniper rifle {20} d - 200 uncursed +0 bullets (in quiver) {100} Armor e - an uncursed +0 leather jacket (being worn) {12} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Tools f - an uncursed medical kit {21} Contents of the medical kit: an uncursed phial {2} a cursed bandage {1} an uncursed phial {2} an uncursed phial {2} a cursed phial {2} a cursed bandage {1} 2 blessed pills {2} 7 uncursed pills {7} 6 uncursed bandages {6} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 332 Monsters only dropped their equipment with 81% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 82% Ring drop chance was reduced to 40% Amulet drop chance was reduced to 99% Monster death drops spawned with only 95% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: flail (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59440 Monster spawn increase reached its maximum at turn 89730 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 249283 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: grass lizard (freq bonus 42) The monster species that spawned more often: greater fart elemental (freq bonus 8) The monster species that spawned more often: madam lein (freq bonus 72) The monster species that spawned more often: charcoal growth (freq bonus 10) The monster species that spawned more often: servant of Glaaki (freq bonus 16) The monster species that spawned more often: normal elemental (freq bonus 24) The monster species that spawned more often: plague fiend (freq bonus 4) The monster species that spawned more often: analgesic fungus (freq bonus 3) The monster species that spawned more often: Luisa (freq bonus 14) The monster species that spawned more often: cook islander (freq bonus 32) The monster species that spawned more often: pack gray wolf (freq bonus 30) The monster species that spawned more often: formula 1 champion (freq bonus 36) The monster species that spawned more often: priest mummy (freq bonus 12) The monster species that spawned more often: loaded laser (freq bonus 24) The monster species that spawned more often: undead ice mage (freq bonus 4) The monster species that spawned more often: hungry dead (freq bonus 56) The monster species that spawned more often: werenaga (freq bonus 32) The monster species that spawned more often: moonbeast (freq bonus 3) The monster species that spawned more often: hata-hata (freq bonus 16) The monster species that spawned more often: crawling maggot (freq bonus 12) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 6) The monster species that never randomly spawned: silver warp fungus The monster species that never randomly spawned: Elvenking The monster species that never randomly spawned: traffic light dragon The monster species that never randomly spawned: wetland nymph The monster species that never randomly spawned: heath The monster species that never randomly spawned: clap monster The monster species that never randomly spawned: flying girl The monster species that never randomly spawned: ebony warp fungus The monster species that never randomly spawned: old granny The monster species that never randomly spawned: water wight The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 35) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 17) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 135) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 12) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 2) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 2) Next attribute increase check would have come at turn 958 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 2 You were poison resistant You were paralyzed (-3) You were prevented from having sickness resistance (0) You were prevented from having fear resistance (0) You had infravision You had 1351 points of nutrition remaining You were stealthy You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Papa Legba The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (210) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (BELLA RAGAZZA FASCIU) scroll of mana (YOU DONT STAND A CHANCE) scroll of phase door (FORGETABOUTIT) scroll of standard id (KLOCK DOCK KAPOW) scroll of cure (BODY KNOCK ON EARTH WILL HURT) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 thick jackals (1 created) a hobbit reveller 0 pack kobolds (4 created) 0 marine goblins (2 created) 0 sewer rats (1 created) 0 stone bugs (1 created) 0 spore lichens (1 created) 0 orange growths (1 created) 0 evasive snipers (1 created) 0 shrieker mushroom patches (1 created) 0 novice light walls (1 created) 16 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (22 of 160) Spellcasting Skills (none) Goodbye badnik the Gunner... You turned to stone in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 148 moves. Killer: stone bug You were level 1 with a maximum of 15 hit points when you turned to stone. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 648 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 649 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Gun-Sna-Fem-Cha turned to stone in The * Dungeons of Doom on level 1. Petrified by a stone bug. 13 [15]