badnik, neutral male argonian Graduate --------.--- |......r.:@| .......rrrz| |..<....r.q| |..........| ------------ [Badnik the Junior Assistant] St14 Dx7 Co10 In8 Wi14 Ch7 GraArgMalNeu Dlvl:1 $0 HP-1(26) Pw30(30) AC11 Exp2 T597 Latest messages The GR bites you! [-2 -> 7] The twen bites you! [-1 -> 6] The echidna claws you! [-1 -> 5] Warning: HP low! The echidna misses. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The GR bites you! You hear the howling of the CwnAnnwn... [-3 -> 2] Warning: HP low! You can't go down here. There is a wall in the way! You stop searching. The GR bites you! You die... Your inventory Comestibles b - 5 uncursed candy bars {5} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Tools a - an uncursed +3 spoon (in quiver) {1} c - an uncursed expensive camera (5:95) {1} d - an uncursed sack {5} The sack is empty. Final attributes You have transgressed Your alignment was -48 Your max alignment was 13 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 94% chance Ring drop chance was reduced to 51% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: riding (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61443 Monster spawn increase reached its maximum at turn 92577 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 714252 The monster class that cannot be genocided was light The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: fiery effulgence (freq bonus 6) The monster species that spawned more often: Antimatter Kommissioner (freq bonus 8) The monster species that spawned more often: chaos sister (freq bonus 3) The monster species that spawned more often: blue yeek (freq bonus 18) The monster species that spawned more often: werecoins (freq bonus 20) The monster species that spawned more often: Croesus (freq bonus 8) The monster species that spawned more often: space monkey (freq bonus 12) The monster species that spawned more often: bandersnatch boss (freq bonus 8) The monster species that spawned more often: lesser wall monster (freq bonus 9) The monster species that spawned more often: petty water weird (freq bonus 2) The monster species that spawned more often: tower master (freq bonus 4) The monster species that spawned more often: petty chill (freq bonus 6) The monster species that spawned more often: dwarven elite guardian (freq bonus 10) The monster species that spawned more often: weaponized dinosaur (freq bonus 8) The monster species that spawned more often: in the net (freq bonus 36) The monster species that spawned more often: pidgeot (freq bonus 6) The monster species that spawned more often: rot jelly (freq bonus 5) The monster species that spawned more often: green warp fungus (freq bonus 9) The monster species that spawned more often: undead wandkeeper (freq bonus 16) The monster species that spawned more often: onanocter 1a (freq bonus 12) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 6) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 5) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 6) The monster trait that was more common: monsters that pick up magic items (freq bonus 3) The monster species that never randomly spawned: wailer spirit The monster species that never randomly spawned: Janina's combat boot The monster species that never randomly spawned: pebble elf The monster species that never randomly spawned: orange mewlip The monster species that never randomly spawned: gnome lady The monster species that never randomly spawned: bat swarm The monster species that never randomly spawned: assailant The monster species that never randomly spawned: murderer The monster species that never randomly spawned: Naga Raja The monster species that never randomly spawned: steam-powered rocket sentry The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 13) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 21) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 13) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 4) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 45) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 4) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 10) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 4) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 2) Next attribute increase check would have come at turn 2673 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 You were sleep resistant You were prevented from having shock resistance (0) You were prevented from having regeneration (0) You had 897 points of nutrition remaining You aggravated monsters You could swim You could survive without air You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jobs, Wozniak and Gates Your deity was Wozniak The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status healing hands 2 R LIMIT(0) panic digging 2 R LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (wide metal helm) * skullcap (internet helmet) * flack helmet (netradiation helmet) * crystal helm (narrow helmet) * mining helm (padded helmet) * field helm (secret helmet) * helm of safeguard (dream helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (riding gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (wedge boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of mana (CO APPESTUS) scroll of phase door (DIBING TO ATTACK NEXT) scroll of standard id (SUKI TOKIMEKI TO KISS) scroll of cure (PLAY THE VIOLIN DULY THE OPINION) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 acid blobs (1 created) 0 thick jackals (1 created) a little dog 0 fluffy cats (1 created) 0 large kobolds (1 created) 0 lambs (1 created) 0 sewer rats (2 created) 0 GRs (9 created) 0 echidnas (1 created) 0 sparrows (1 created) a weak crow a shaded lichen 0 furries (1 created) 0 item masters (1 created) 0 twens (2 created) 0 eggmen (1 created) a novice dark wall 0 fire troves (1 created) 29 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) martial arts [Basic] (max Master) (24 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Graduate... You died in The Dungeons of Doom on dungeon level 1 with 92 points, and 0 pieces of gold, after 597 moves. Killer: a monster (GR) You were level 2 with a maximum of 26 hit points when you died. You reached the 417th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 415 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 416 92 firemonkey-Dea-Arg-Mal-Neu died in The Dungeons of Doom on level 1. Zapped himself with a spell. - [31] *417 92 badnik-Gra-Arg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (GR). - [26] 418 90 BSOD2-Kur-Lol-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] 419 88 lulwut-Psi-Dvp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a blood hook. - [22]