badnik, neutral male wraith Ladiesman ------------ |.........<| |..........| ...........| |..........|## |...........,# |..........|,### ---------.--,,,# ###r# #@# #,# #,# #,# M #,--.- #,|((. ,,.... ##|... ---- [Badnik the Wiseguy] St10 Dx13 Co11 In16 Wi5 Ch18 LadWraMalNeu Dlvl:1 $300 HP0(13) Pw9(9) AC3 Exp1 T1559 Ftg Latest messages Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The rabbit bites you! [-1 -> 3] Your ruffled shirt blocks the rabbit's attack. Your ruffled shirt deflects the rabbit's attack. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The rabbit bites you! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! You hear gently lapping water. You can't go down here. Your ruffled shirt blocks the rabbit's attack. You stop searching. The rabbit bites you! You die... Your inventory Weapons a - 2 uncursed +4 knives (wielded) {4} Armor f - a cursed +6 ruffled shirt (being worn) {5} g - an uncursed +0 fedora (being worn) {2} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks j - an uncursed spellbook of passwall (0:10) {1} Rings d - a blessed +1 ring of adornment {1} e - an uncursed +5 ring of adornment {1} Tools h - an uncursed sack {5} i - an uncursed pair of lenses {1} Gems b - 2 uncursed +0 diamonds {2} c - an uncursed -2 diamond {1} The sack is empty. Final attributes You have strayed Your alignment was -2 Your max alignment was 14 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 123 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 85% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: attack spells (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27067 Monster spawn increase reached its maximum at turn 75967 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1085978 The monster class that cannot be genocided was golem The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: gaboonese (freq bonus 2) The monster species that spawned more often: golden monster (freq bonus 12) The monster species that spawned more often: lava demon (freq bonus 8) The monster species that spawned more often: bright violet warp patch (freq bonus 8) The monster species that spawned more often: karmic warp patch (freq bonus 8) The monster species that spawned more often: funnel net spider (freq bonus 6) The monster species that spawned more often: desert force patch (freq bonus 5) The monster species that spawned more often: brown centipede (freq bonus 24) The monster species that spawned more often: phase mold (freq bonus 6) The monster species that spawned more often: Amelje's sandal (freq bonus 3) The monster species that spawned more often: baron of hell (freq bonus 9) The monster species that spawned more often: only thief (freq bonus 16) The monster species that spawned more often: espeon (freq bonus 12) The monster species that spawned more often: four-tentacle hententmon (freq bonus 4) The monster species that spawned more often: darkest grue (freq bonus 3) The monster species that spawned more often: pesky mind sucker (freq bonus 10) The monster species that spawned more often: still a nothing (freq bonus 6) The monster species that spawned more often: needle monster (freq bonus 7) The monster species that spawned more often: drone mushroom (freq bonus 28) The monster species that spawned more often: storm giant (freq bonus 6) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster species that never randomly spawned: real nexus hound The monster species that never randomly spawned: insurmountable mushroom The monster species that never randomly spawned: Emmelie The monster species that never randomly spawned: spore force patch The monster species that never randomly spawned: Amy's brother his secret love The monster species that never randomly spawned: strong kanegou The monster species that never randomly spawned: late teacher asshole The monster species that never randomly spawned: freemason initiate The monster species that never randomly spawned: iron weed The monster species that never randomly spawned: nether vampire The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 2) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 11) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 22) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 5) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 68) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 31) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 1) Next attribute increase check would have come at turn 1933 Strength training was -7 Dexterity training was 2 Wisdom training was 1 Constitution training was 21 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having teleport control (0) You were warned of undead You had -66 points of nutrition remaining You could fly You could survive without air You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hugh Hefner, G-boy and Arsene Lupin Your deity was G-boy The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 485% Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (bird) Scrolls scroll of healing (NO FAIL ATTACKING BY SUMMER) scroll of mana (BLOW FLOWER VIOLENT AROUND) scroll of phase door (FIRE IN THE ASS HOLE) scroll of standard id (MAYBE LOVELY WHEN TOUCH) scroll of cure (NNA GI NA ARA MKPURU AMU) Spellbooks spellbook of passwall (preserved) Rings ring of adornment (turquoise) Tools sack (bag) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 fireflies (1 created) 2 cocks 0 pack jackals (2 created) a stoat a large racoon dog an ae 0 scrawny cats (1 created) 0 jellies (1 created) 0 group goblins (2 created) a sewer rat (3 created) 0 drains rats (2 created) 0 rabbits (2 created) 0 wild rabbits (1 created) 0 grid bugs (5 created) 0 vultures (1 created) 0 adom mummies (1 created) a small snake a dark female android 0 dark girls (1 created) 0 hata-hatas (2 created) 2 newts 0 twens (1 created) 0 food troves (1 created) 0 cold troves (2 created) an energy trove 40 creatures born. 12 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Grand Master) (31 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (28 of 160) sling [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye badnik the Ladiesman... You died in The Dungeons of Doom on dungeon level 1 with 72 points, and 300 pieces of gold, after 1559 moves. Killer: a monster (rabbit) You were level 1 with a maximum of 13 hit points when you died. You reached the 438th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 436 74 TestIgnore-Cha-War-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a blast of missiles. - [14] 437 72 badnik-Unt-Ran-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal), while fainted from lack of food. - [25] *438 72 badnik-Lad-Wra-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (rabbit). - [13] 439 68 BSOD2-Dea-Hep-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] 440 68 badnik-Bar-Sna-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (mini gremlin). - [23]