badnik, neutral female leprechaun Wild Talent #---+--- ,,,..<$..| # #|).rk.| ,....@.| ,-----.- [Badnik the Poschengband Noob] St13 Dx11 Co10 In9 Wi12 Ch10 WilLepFemNeu Dlvl:1 $0 HP-8(10) Pw11(11) AC-5 Exp1 T179 Latest messages YBH FGBC FRNEPUVAT. UAXABJA PBZZNAQ ' '. WURER QB LBH JNAG GB GENIRY GB? (FBE VAFGEHPGVBAF GLCR N ?) CNA'G SVAQ QHATRBA SRNGHER '>'. (2x) YBHE OEBAMR CYNGR ZNVY QRSYRPGF GUR QENVAF ENG'F NGGNPX. TUR CNPX XBOBYQ GUEHFGF URE PEHQR FCRNE. YBHE OEBAMR CYNGR ZNVY OYBPXF GUR CNPX XBOBYQ'F NGGNPX. TUR RNG GHEAF VAGB N ZNEVYVGU TVEYSEVRAQ! WURER QB LBH JNAG GB GENIRY GB? (FBE VAFGEHPGVBAF GLCR N ?) CNA'G SVAQ QHATRBA SRNGHER '>'. (2x) TUR QENVAF ENG OVGRF LBH! [-1 -> 6] YBH PNA'G TB QBJA URER. TUR QENVAF ENG ZVFFRF. YBH FGBC FRNEPUVAT. TUR CNPX XBOBYQ GUEBJF N PEHQR FCRNE! YBH NER UVG OL N PEHQR FCRNE! YBH QVR... Your inventory Weapons a - an uncursed +0 silver saber (alternate weapon; not wielded) {12} b - an uncursed +0 arrow (in quiver) {1} c - an uncursed +1 runesword (weapon in hand) {30} d - an uncursed +0 spike {1} e - an uncursed +1 two-handed sword {60} Armor f - a cursed +0 T-shirt (being worn) {2} g - an uncursed +0 bronze plate mail (being worn) {200} h - a cursed +0 cypher helm (being worn) {20} i - an uncursed +0 splint mail {160} j - an uncursed +0 bronze plate mail {200} Comestibles q - 2 uncursed tripe rations {2} Scrolls t - 2 uncursed scrolls of identify {2} A - 5 uncursed scrolls of healing {5} B - 4 uncursed scrolls of mana {4} C - 3 uncursed scrolls of phase door {3} D - 2 uncursed scrolls of standard id {2} E - an uncursed scroll of cure {1} Spellbooks u - an uncursed spellbook of fire bolt (0:1) {1} Potions r - an uncursed potion of gain level {1} s - an invisible uncursed potion of gain level {1} Rings k - an uncursed mood ring {1} l - an uncursed ring of teleport control {1} Wands v - an uncursed wand of bad effect (0:2) {1} w - an uncursed wand of sleep (0:4) {1} Tools m - an uncursed blindfold {1} n - an uncursed soft chastity belt {1} o - an uncursed +0 fishing pole {12} Gems x - an uncursed +0 worthless piece of yellow glass {1} y - 24 uncursed +0 rocks {13} z - an uncursed +0 worthless piece of green glass {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: infravision You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 150 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 47% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 54% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: dagger (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43669 Monster spawn increase reached its maximum at turn 67031 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 364216 The monster class that cannot be genocided was jelly Today, this monster class was always generated invisible: elemental The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: Anakaris (freq bonus 66) The monster species that spawned more often: tree spore (freq bonus 28) The monster species that spawned more often: large death dog (freq bonus 15) The monster species that spawned more often: large weasel (freq bonus 54) The monster species that spawned more often: umber mimic (freq bonus 10) The monster species that spawned more often: annis hag (freq bonus 20) The monster species that spawned more often: brown fungus (freq bonus 60) The monster species that spawned more often: chaos evilist (freq bonus 7) The monster species that spawned more often: wood elf tracker (freq bonus 24) The monster species that spawned more often: abnormal warp fungus (freq bonus 48) The monster species that spawned more often: morph vortex (freq bonus 36) The monster species that spawned more often: disenchanter mushroom (freq bonus 18) The monster species that spawned more often: ice eel (freq bonus 18) The monster species that spawned more often: sulfuric acid cloud (freq bonus 12) The monster species that spawned more often: consul (freq bonus 18) The monster species that spawned more often: dunlending (freq bonus 54) The monster species that spawned more often: redguard (freq bonus 14) The monster species that spawned more often: sand leaper (freq bonus 18) The monster species that spawned more often: special kobold lord (freq bonus 60) The monster species that spawned more often: aquatic ant (freq bonus 72) The monster trait that was more common: monsters that explode when killed (freq bonus 3) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster species that never randomly spawned: goblin The monster species that never randomly spawned: true missingno The monster species that never randomly spawned: three-headed troll The monster species that never randomly spawned: aimless-looking merchant The monster species that never randomly spawned: porphyric hobgoblin The monster species that never randomly spawned: threshold growth The monster species that never randomly spawned: lightning sentry The monster species that never randomly spawned: death dragonfly The monster species that never randomly spawned: Kisame Hoshigaki of the Mist The monster species that never randomly spawned: poison eye The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 14) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 7) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 11) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 10) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 4) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 10) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 11) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 13) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 96) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this trap was always invisible: superthing from level 55 The RNG hath decreed that this trap was generated more often: underlayer trap (freq bonus 1) Next attribute increase check would have come at turn 477 Strength training was 0 Dexterity training was 2 Wisdom training was 0 Constitution training was 7 You had the following problem: A rot13 cypher had been activated for lowercase letters. (0) You were prevented from having infravision (0) You were prevented from having slow digestion (0) You had 1320 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Peyman The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (322) You are dead Spells known in the end Name Level Category Fail Memory a - fire bolt 4 matter 90% 299% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons runesword (runic broadsword) Armor cypher helm (frequent helmet) Scrolls scroll of identify (PAS DIO LEO) scroll of healing (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of mana (LOREM IPSUM) scroll of phase door (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of standard id (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of cure (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) Spellbooks spellbook of fire bolt (hand-printed) Potions potion of gain level (laurel) Rings mood ring (elysium) ring of teleport control (black signet) Wands wand of bad effect (secret) wand of sleep (girly) Gems worthless piece of yellow glass (yellow) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a red hornet 0 cockatoo chicks (1 created) 0 foxes (1 created) a kobold 0 pack kobolds (2 created) 0 drains rats (1 created) 0 hares (1 created) 0 kobold zombies (2 created) 0 chameleons (1 created) a novice medium wall 0 health troves (1 created) 13 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Basic) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Grand Master) (1 of 20) spirituality [Unskilled] (max Skilled) (0 of 20) two-weapon combat [Unskilled] (max Skilled) (0 of 20) Weapon Skills dagger [Unskilled] (max Skilled) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Skilled) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Master) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) Goodbye badnik the Wild Talent... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 179 moves. Killer: an orcish spear You were level 1 with a maximum of 10 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 646 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 647 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Wil-Lep-Fem-Neu died in The Dungeons of Doom on level 1. Killed by an orcish spear. - [10]