badnik, chaotic male dunadan Jester .....$k)@ -.....@... ......).< ........) [Badnik the Little Fool] St9 Dx11 Co10 In9 Wi9 Ch6 JesDunMalCha Dlvl:1 $0 HP0(16) Pw6(6) AC3 Exp1 T1877 Wea Latest messages The priest called Septimus the acolyte drops a kobold corpse {400}. You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The kobold picks up a runed dagger {4}. The kobold throws a runed dagger! You are almost hit by a runed dagger. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The kobold throws a dart! You are hit by a dart! You die... Your inventory Weapons w - 2 uncursed +1 daggers (wielded) {8} z - an uncursed +0 rubber hose (alternate weapon; not wielded) {8} Armor a - a cursed +3 Hawaiian shirt (being worn) {2} b - a cursed +3 dunce cap (being worn) {2} c - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles x - 10 uncursed cream pies {10} Scrolls D - 5 uncursed scrolls of healing {5} E - 4 uncursed scrolls of mana {4} F - 3 uncursed scrolls of phase door {3} G - 2 uncursed scrolls of standard id {2} H - an uncursed scroll of cure {1} Spellbooks B - an uncursed spellbook of infravision (7:1) {1} C - an uncursed spellbook of resist poison (4:3) {1} Tools A - an uncursed towel {1} Gems d - an uncursed -4 worthless piece of teal glass {1} e - 2 uncursed +0 worthless pieces of blue glass {2} f - 2 uncursed +0 worthless pieces of green glass {2} g - an uncursed +2 worthless piece of black glass {1} h - 47 uncursed +0 rocks (in quiver) {25} i - 11 uncursed -2 rocks {6} j - 2 uncursed +0 worthless pieces of orange glass {2} k - 2 uncursed +0 worthless pieces of yellow glass {2} l - 11 blessed +1 rocks {6} m - a blessed +0 salt chunk n - 2 uncursed -1 agate stones {2} o - a cursed +0 non-seeing stone p - 2 uncursed +0 worthless pieces of teal glass {2} q - an uncursed +0 marble stone {1} r - 6 blessed +0 rocks {3} s - 2 uncursed +0 worthless pieces of red glass {2} t - an uncursed +0 worthless piece of pink glass {1} u - 2 uncursed +1 worthless pieces of green glass {2} v - a blessed +0 worthless piece of yellowish brown glass {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 23 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 165 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 186 Monsters only dropped their musable items with 52% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 97% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 90% Monster death drops spawned with only 94% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: occult spells (turn 47) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28225 Monster spawn increase reached its maximum at turn 43555 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 683780 The monster class that cannot be genocided was blob The monster class that was spawned more often: rust monster or disenchanter (freq bonus 3) The monster species that spawned more often: Waldern, King of Water (freq bonus 10) The monster species that spawned more often: Cherub (freq bonus 12) The monster species that spawned more often: The Hugging Topmodel (freq bonus 20) The monster species that spawned more often: Jutta flax (freq bonus 5) The monster species that spawned more often: giant blue mouse (freq bonus 12) The monster species that spawned more often: hypertype (freq bonus 12) The monster species that spawned more often: web turret (freq bonus 5) The monster species that spawned more often: three ate guy (freq bonus 21) The monster species that spawned more often: glare turret (freq bonus 10) The monster species that spawned more often: Olog-hai stonebleeder (freq bonus 14) The monster species that spawned more often: fuck you (freq bonus 16) The monster species that spawned more often: mind patch (freq bonus 16) The monster species that spawned more often: Sandra's disguised boot (freq bonus 40) The monster species that spawned more often: counselor (freq bonus 8) The monster species that spawned more often: real nexus hound (freq bonus 12) The monster species that spawned more often: barbazu (freq bonus 60) The monster species that spawned more often: acidic cytoplasm (freq bonus 15) The monster species that spawned more often: electro charger (freq bonus 108) The monster species that spawned more often: sensei colony lichen (freq bonus 4) The monster species that spawned more often: dark green sentai (freq bonus 42) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster species that never randomly spawned: racist troll The monster species that never randomly spawned: slime stalk The monster species that never randomly spawned: taker warp patch The monster species that never randomly spawned: giant scroll trove The monster species that never randomly spawned: greenish beetle The monster species that never randomly spawned: kirinki The monster species that never randomly spawned: reddish fungus The monster species that never randomly spawned: nexus vortex The monster species that never randomly spawned: theme lion The monster species that never randomly spawned: S2„øj7‚6 The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 93) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 17) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 36) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 21) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 46) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 7) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 7) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 5) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 17) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 14) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 2) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: natalje trap (freq bonus 3) Next attribute increase check would have come at turn 7206 Strength training was -9 Dexterity training was 2 Wisdom training was 0 Constitution training was 33 You had the following problem: The walls became invisible. (0) You were prevented from having sleep resistance (0) You were prevented from having quad attacks (0) You had 17 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Shaco The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - infravision 3 occult 0% 82% b - resist poison 1 protect 0% 32% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor dunce cap (conical hat) leather gloves (orange gloves) Scrolls scroll of healing (CHRISTINE FEMININE) scroll of mana (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of phase door (AJMO TO UCINITI) scroll of standard id (INS CUBITOR) scroll of cure (WEAK STUNT IS MORE POWER) Spellbooks spellbook of infravision (perverted) spellbook of resist poison (red-hot) Gems worthless piece of teal glass (teal) worthless piece of blue glass (blue) worthless piece of green glass (green) worthless piece of black glass (black) worthless piece of orange glass (orange) worthless piece of yellow glass (yellow) salt chunk (gray) agate stone (orange) non-seeing stone (gray) marble stone (black) worthless piece of red glass (red) worthless piece of pink glass (pink) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 cockatoo chicks (1 created) a jackal (2 created) 0 foxes (1 created) an evasive fox (2 created) a canermine an ae 0 scrawny cats (1 created) a hobbit reveller (2 created) 0 kobolds (3 created) a pack kobold (6 created) a goblin (4 created) 0 marine goblins (3 created) a mega goblin a little wild pig (2 created) 0 knapsack lambs (1 created) 0 sewer rats (2 created) an evasive sewer rat (2 created) a visor sewer rat (2 created) 0 rabbits (1 created) 0 field mice (2 created) 0 field voles (1 created) a hare a wild rabbit 0 Rame Ducks (1 created) 0 weak crows (1 created) a lichen (3 created) a porter lichen a spore lichen 0 ivy lichens (1 created) a green spore (0 created) a sub-gnome (2 created) a grid xorn 2 aggravating wallwalkers 2 kobold zombies (3 created) 0 goblin zombies (1 created) 0 priests (1 created) 0 newts (1 created) 0 colorless mushroom patches (1 created) 0 dungeon fern spores (1 created) 0 health troves (2 created) 67 creatures born. 23 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (23 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (21 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Jester... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1877 moves. Killer: a dart You were level 1 with a maximum of 16 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 646 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 647 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Jes-Dun-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a dart. - [16]