badnik, lawful female problematic Slave Master ---------- |<.......| -.--+---.| |.| |.. |.------r| |.......@| --.-----+- [Badnik the Slave Trader] St9 Dx13 Co18 In6 Wi10 Ch7 SlaProFemLaw Dlvl:1 $0 HP0(18) Pw11(11) AC10 Exp1 T614 Latest messages [-1 -> 5] You attack thin air. The visor sewer rat misses. You attack thin air. The visor sewer rat bites you! [-1 -> 4] You attack thin air. The visor sewer rat bites you! [-2 -> 2] Warning: HP low! You attack thin air. The visor sewer rat bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! You attack thin air. The visor sewer rat misses. You attack thin air. The visor sewer rat bites you! You die... Your inventory Comestibles a - 3 uncursed tripe rations {3} b - 5 uncursed food rations {5} c - 11 uncursed apples {6} d - 3 uncursed oranges {2} e - an uncursed tin of spinach {1} f - an uncursed tin of spinach {1} Scrolls k - a blessed scroll of taming {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Tools g - an uncursed leather leash {1} h - an uncursed leather saddle {1} i - an uncursed magic whistle {1} j - an uncursed oil lamp {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 15 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: detect monsters You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 184 Musable item generation frequency had a negative bias of 38% Wand drop chance was reduced to 56% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 67% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: lightsaber (turn 42) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31125 Monster spawn increase reached its maximum at turn 41518 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 220388 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: blob (freq bonus 1) The monster color that was spawned more often: yellow (freq bonus 8) The monster species that spawned more often: chaos wizard (freq bonus 10) The monster species that spawned more often: loaded light (freq bonus 6) The monster species that spawned more often: flame spider (freq bonus 9) The monster species that spawned more often: volt growth (freq bonus 4) The monster species that spawned more often: clicking force fungus (freq bonus 2) The monster species that spawned more often: nasty chasme (freq bonus 36) The monster species that spawned more often: gravel sentai (freq bonus 8) The monster species that spawned more often: giant slug (freq bonus 3) The monster species that spawned more often: okutan (freq bonus 12) The monster species that spawned more often: JUGEN (freq bonus 7) The monster species that spawned more often: mist troll (freq bonus 4) The monster species that spawned more often: eldritch warp fungus (freq bonus 4) The monster species that spawned more often: cyan force patch (freq bonus 9) The monster species that spawned more often: blue icky thing (freq bonus 16) The monster species that spawned more often: blazing fern (freq bonus 8) The monster species that spawned more often: savings cash (freq bonus 8) The monster species that spawned more often: greater fart elemental (freq bonus 9) The monster species that spawned more often: Charon (freq bonus 9) The monster species that spawned more often: analgesic fungus (freq bonus 8) The monster species that spawned more often: acetic acid cloud (freq bonus 6) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster species that never randomly spawned: onix The monster species that never randomly spawned: werefireelemental The monster species that never randomly spawned: mechanical juggernaut The monster species that never randomly spawned: ill force fungus The monster species that never randomly spawned: floating eye The monster species that never randomly spawned: wisdom naga hatchling The monster species that never randomly spawned: water dog The monster species that never randomly spawned: solid warp patch The monster species that never randomly spawned: gnarled fly The monster species that never randomly spawned: wetland nymph The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 7) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 157) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 41) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 10) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 11) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 73) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 5) Next attribute increase check would have come at turn 5691 Strength training was 2 Dexterity training was 2 Wisdom training was 0 Constitution training was 2 You were cold resistant You were prevented from having detect monsters (0) You were prevented from being a stoned chiller (0) You had 883 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Airyaman The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status summon pet 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of taming (TRICK 13) scroll of healing (FAGEYUDUD) scroll of mana (CRAPPITY CRAP) scroll of phase door (INTEGER DIVIDE BY ZERO) scroll of standard id (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of cure (GEEEEE) Potions potion of oil (fluorescent) Tools leather leash (leash) leather saddle (saddle) magic whistle (whistle) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) a scruffy little dog 0 big dogs (1 created) 0 kobolds (1 created) a cave goblin 0 gas goblins (1 created) 0 visor sewer rats (1 created) 0 grid bugs (2 created) 0 lichens (2 created) 0 deathmolds (1 created) 0 kobold zombies (1 created) a hata-hata 0 piranhas (1 created) 0 shrieker mushroom patches (1 created) 16 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (4 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye badnik the Slave Master... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 614 moves. Killer: a monster (visor sewer rat) You were level 1 with a maximum of 18 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 645 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 646 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Sla-Pro-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (visor sewer rat). - [18]