badnik, lawful female albae Ranger ---------- |....`..@| ------- |......dx| ......| |...(...$- ..............| |.......<| ......- ----.----- -- ---- [Badnik the Tenderfoot] St17 Dx10 Co13 In4 Wi9 Ch4 RanAlbFemLaw Dlvl:1 $0 HP0(26) Pw12(12) AC7 Exp1 T1829 Ftg Latest messages The jackal misses. The grid bug bites you! [-1 -> 3] Warning: HP low! You can't go down here. The jackal bites you! Ranger, your life force is running out. [-1 -> 2] Warning: HP low! You stop searching. The grid bug misses. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The jackal bites you! [-1 -> 1] Warning: HP low! The grid bug bites you! You get zapped! You die... Your inventory Weapons a - an uncursed +1 dagger (alternate weapon; not wielded) {4} b - an uncursed +1 bow (weapon in hands) {12} c - 58 uncursed +2 arrows (in quiver) {29} d - 34 uncursed +0 arrows {17} Armor e - an uncursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 22 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 113 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 49% chance Monsters only dropped their equipment with 57% chance Potion drop chance was reduced to 89% Monster death drops spawned with only 99% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: devices (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25607 Monster spawn increase reached its maximum at turn 57316 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 219000 The monster class that cannot be genocided was zombie The monster class that was spawned more often: zombie (freq bonus 6) The monster species that spawned more often: purple wraith (freq bonus 20) The monster species that spawned more often: sluggish laser (freq bonus 20) The monster species that spawned more often: destabilizer (freq bonus 32) The monster species that spawned more often: pale mushroom (freq bonus 66) The monster species that spawned more often: nightmare unicorn (freq bonus 36) The monster species that spawned more often: Durin's Bane (freq bonus 40) The monster species that spawned more often: opaque jelly (freq bonus 8) The monster species that spawned more often: normal vortex (freq bonus 42) The monster species that spawned more often: two of clubs (freq bonus 8) The monster species that spawned more often: forgotten troll (freq bonus 128) The monster species that spawned more often: lion man (freq bonus 24) The monster species that spawned more often: plutonium imp (freq bonus 21) The monster species that spawned more often: leather golem (freq bonus 54) The monster species that spawned more often: sludge wall (freq bonus 9) The monster species that spawned more often: adventurer quylthulg (freq bonus 22) The monster species that spawned more often: roomba (freq bonus 27) The monster species that spawned more often: predator hellcat (freq bonus 120) The monster species that spawned more often: shady monkey (freq bonus 9) The monster species that spawned more often: silver naga (freq bonus 30) The monster species that spawned more often: nine (freq bonus 16) The monster trait that was more common: monsters that usually spawn tame (freq bonus 6) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster species that never randomly spawned: petty white slime The monster species that never randomly spawned: glib monster The monster species that never randomly spawned: petty scary monster The monster species that never randomly spawned: jitterbug The monster species that never randomly spawned: color changer The monster species that never randomly spawned: ø The monster species that never randomly spawned: red naga hatchling The monster species that never randomly spawned: Mister PHP Book The monster species that never randomly spawned: acidic colony The monster species that never randomly spawned: gypsy The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 80) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 27) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 3) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 32) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 18) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 40) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 7) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 7) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 11) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 70) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 1) Next attribute increase check would have come at turn 3210 Strength training was -5 Dexterity training was 1 Wisdom training was 0 Constitution training was -22 You were magic-protected You were prevented from having sickness resistance (0) You were prevented from having regeneration (0) You had automatic searching You had -338 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mercury The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X LIMIT(0) dazzle 1 R LIMIT(0) weapon practice 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) blood ritual 1 R LIMIT(0) Discoveries Armor cloak of displacement (enduring cloak) Scrolls scroll of healing (APONEUROSISPLANTARIS) scroll of mana (FAGEYUDUD) scroll of phase door (YOU AINT GETTING OUT OF HERE ALIVE) scroll of standard id (SLASHEM EXTENDED WANTS YOU DEAD) scroll of cure (HELP A HO) Potions potion of paralysis (slimy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 jackals (5 created) a little dog 0 jellies (1 created) 0 normal jellies (1 created) 0 hidden kobolds (1 created) 0 restons (1 created) 0 hobgoblins (1 created) 0 low snotlings (1 created) 0 drains rats (5 created) 0 evasive sewer rats (1 created) 0 rabbits (1 created) a field mouse a millipede 4 grid bugs (6 created) 0 vultures (1 created) 0 kobold zombies (1 created) a vicar 2 newts 0 gray twens (1 created) 0 colorless mushroom patches (1 created) 0 fire troves (2 created) 0 potion troves (1 created) 38 creatures born. 10 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (8 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (24 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (24 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Ranger... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 1829 moves. Killer: a monster (grid bug) You were level 1 with a maximum of 26 hit points when you died. You reached the 618th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 616 4 badnik-Und-Iro-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (twen). - [26] 617 4 badnik-Fla-Sov-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (rabbit). - [15] *618 4 badnik-Ran-Alb-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (grid bug). - [26] 619 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 620 3 firemonkey-Lun-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own steel whip. - [22]