badnik, neutral male addicted Valkyrie -+----- +....@| |$(...| |...<.| |....$| -----.- #,# ### [Badnik the Stripling] St23 Dx25 Co25 In25 Wi25 Ch25 ValAddMalNeu Dlvl:1 $0 HP22(22) Pw3(3) AC-4 Exp1 T3751 Sta Cnf Latest messages Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. You faint from lack of food. You are close to starvation. You regain consciousness. You stop searching. You faint from lack of food. You are close to starvation. You regain consciousness. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. You faint from lack of food. You are close to starvation. You die from starvation. Your inventory Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -59 Your max alignment was 26 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 852 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 60% Wand drop chance was reduced to 60% Potion drop chance was reduced to 71% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: pick-axe (turn 330) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16687 Monster spawn increase reached its maximum at turn 35237 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 331668 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: petty sand raider (freq bonus 18) The monster species that spawned more often: Elif (freq bonus 36) The monster species that spawned more often: grosbeak dark (freq bonus 16) The monster species that spawned more often: thick giant (freq bonus 18) The monster species that spawned more often: killer mimic (freq bonus 10) The monster species that spawned more often: cooshoo (freq bonus 12) The monster species that spawned more often: balrog (freq bonus 20) The monster species that spawned more often: mud spider (freq bonus 8) The monster species that spawned more often: haughty centaur (freq bonus 16) The monster species that spawned more often: acid monster (freq bonus 4) The monster species that spawned more often: Boris (freq bonus 8) The monster species that spawned more often: creeping vine (freq bonus 45) The monster species that spawned more often: very old cyan dragon (freq bonus 9) The monster species that spawned more often: large chicken (freq bonus 15) The monster species that spawned more often: mahou shoujo (freq bonus 15) The monster species that spawned more often: xorn king (freq bonus 30) The monster species that spawned more often: dissatisfied president (freq bonus 14) The monster species that spawned more often: dilational black hole (freq bonus 20) The monster species that spawned more often: Anastasia the Sweet Blonde (freq bonus 8) The monster species that spawned more often: inka lady (freq bonus 4) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 3) The monster trait that was more common: monsters that can lay eggs (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 8) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster species that never randomly spawned: vorkolak The monster species that never randomly spawned: mini rust monster The monster species that never randomly spawned: volt patch The monster species that never randomly spawned: potion mimic The monster species that never randomly spawned: copper mushroom patch The monster species that never randomly spawned: ufo The monster species that never randomly spawned: noxious mold The monster species that never randomly spawned: American black rat The monster species that never randomly spawned: toxic mold The monster species that never randomly spawned: ultra elemental The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 2) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 19) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 17) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 20) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 10) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 8) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 9) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 34) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 1) Next attribute increase check would have come at turn 6276 Strength training was 0 Dexterity training was 0 Wisdom training was -50 Constitution training was -50 You were cold resistant You were paralyzed (-13) You were confused (0) You were prevented from having sickness resistance (0) You were prevented from having reflection (0) Your chance to block was 18% You had -2252 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Odin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (yellow helmet) * skullcap (ruined helmet) * flack helmet (hacker helmet) * crystal helm (viking helmet) * mining helm (tight helmet) * field helm (echo helmet) * helm of safeguard (red helmet) * war hat (etched helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (nondescript gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (camouflage patterned boots) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of mana (NADSIL SEETRURA) scroll of phase door (RENEW TIME DIFFER SO QUANTITY) scroll of standard id (APOCALYPSE) scroll of cure (MAMPIFANDRAY SELA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 jelly bees (2 created) 0 blue blobs (1 created) 0 turkey chicks (1 created) a jackal (8 created) 0 pack jackals (19 created) 0 evasive foxes (1 created) 0 xoves (1 created) 0 scruffy little dogs (1 created) 0 racoon dogs (1 created) 0 stoats (1 created) a little dog 0 fluffy cats (1 created) 0 hobbit revellers (1 created) 0 kobolds (1 created) 0 small kobolds (1 created) 0 little wild pigs (1 created) 0 papier-mache cows (2 created) 0 sewer rats (5 created) 0 drains rats (3 created) 0 rabbits (1 created) 0 sand rats (2 created) 0 hares (2 created) 0 giant white cave mice (1 created) 0 GRs (1 created) 0 daddy longlegses (1 created) 0 weak crows (1 created) 0 fat bats (1 created) 0 fruit bats (1 created) 0 lichens (2 created) 0 immobile molds (1 created) 0 cyan molds (1 created) 0 sub-gnomes (1 created) 0 maintenance automatons (1 created) 0 kobold zombies (1 created) 0 gecko zombies (1 created) 0 karate scrubs (1 created) 0 newts (1 created) 0 gray newts (1 created) 0 twens (2 created) 0 gray twens (1 created) 0 normal frogs (1 created) 0 geckos (1 created) 0 small turrets (1 created) 0 fire troves (1 created) 0 gem troves (1 created) 0 health troves (1 created) 84 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (23 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel badnik the Valkyrie... You starved in The Dungeons of Doom on dungeon level 1 with 48 points, and 0 pieces of gold, after 3751 moves. Killer: starvation You were level 1 with a maximum of 22 hit points when you starved. You reached the 472nd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 470 48 badnik-Gla-Red-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [22] 471 48 badnik-Spa-Yee-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (dwarf mummy). - [20] *472 48 badnik-Val-Add-Mal-Neu starved to death in The Dungeons of Doom on level 1. 22 [22] 473 47 BSOD2-Mah-Coc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [20] 474 47 demonzero-Aci-Cen-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (small mimic). - [19]