badnik, neutral female worm Chaos Sorceror -------------- |....<.......| ..........Q@.. |.........D..| -.--------+--- [Badnik the Chaotic Dweller] St11 Dx7 Co11 In10 Wi7 Ch5 ChaWorFemNeu Dlvl:1 $0 HP-2(14) Pw24(24) AC7 Exp1 T145 Latest messages The baby gray dragon misses Mr. X. Mr. X misses the baby gray dragon. Mr. X claws the baby gray dragon. You stop searching. The baby gray dragon misses. Mr. X drops a potion {1}. Mr. X misses the baby gray dragon. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. The baby gray dragon bites you! [-4 -> 2] Warning: HP low! Mr. X claws the baby gray dragon. Mr. X picks up a potion {1}. Mr. X misses the baby gray dragon. You stop searching. The baby gray dragon bites you! You die... Your inventory Amulets m - an uncursed amulet of life saving {1} Weapons e - an uncursed +0 axe (weapon in foreclaw) {24} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {1} Scrolls i - an uncursed scroll of secure identify {1} j - an uncursed scroll of stinking cloud {1} k - an uncursed scroll of rumor {1} l - a blessed scroll of message {1} r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of resist random element (0:3) {1} b - a blessed spellbook of BUC randomization (5:3) {1} c - a blessed spellbook of polyform (0:1) {1} d - a blessed spellbook of throne gamble (2:4) {1} Potions g - an uncursed potion of oil {1} h - an uncursed potion of heroism {1} Wands n - an uncursed wand of solar beam (0:4) {1} o - a blessed wand of extra healing (0:0) {1} Gems q - 10 uncursed +0 silver slingstones Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 52% Amulet drop chance was reduced to 33% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: general combat (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24184 Monster spawn increase reached its maximum at turn 39395 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 293328 The monster class that cannot be genocided was major demon The monster class that was spawned more often: major demon (freq bonus 3) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: shaped growth (freq bonus 16) The monster species that spawned more often: cerulean growth (freq bonus 6) The monster species that spawned more often: wizrobe (freq bonus 20) The monster species that spawned more often: deceiving force fungus (freq bonus 48) The monster species that spawned more often: undead worm (freq bonus 36) The monster species that spawned more often: magic turret (freq bonus 6) The monster species that spawned more often: ancient magic dragon (freq bonus 6) The monster species that spawned more often: young adult shimmering dragon (freq bonus 5) The monster species that spawned more often: sticker (freq bonus 7) The monster species that spawned more often: clefairy (freq bonus 20) The monster species that spawned more often: ill stalk (freq bonus 8) The monster species that spawned more often: fucking deva (freq bonus 16) The monster species that spawned more often: rabid goblin (freq bonus 12) The monster species that spawned more often: nimble turret (freq bonus 27) The monster species that spawned more often: real fire hound (freq bonus 10) The monster species that spawned more often: pack gray wolf (freq bonus 6) The monster species that spawned more often: quagga (freq bonus 12) The monster species that spawned more often: mean growth (freq bonus 18) The monster species that spawned more often: cave kobold (freq bonus 12) The monster species that spawned more often: glib monster (freq bonus 30) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster species that never randomly spawned: conscious stalk The monster species that never randomly spawned: visible stalker The monster species that never randomly spawned: nether fiend The monster species that never randomly spawned: Keystone Inspector The monster species that never randomly spawned: large jackal The monster species that never randomly spawned: eldritch stalk The monster species that never randomly spawned: prehistoric turret The monster species that never randomly spawned: undead mold The monster species that never randomly spawned: nobleman The monster species that never randomly spawned: Arsenal The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 3) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 20) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 8) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 67) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 18) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 372) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 10) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 2) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 10) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 7) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 2) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 3) Next attribute increase check would have come at turn 830 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 9 You were prevented from having drain resistance (0) You were prevented from having sickopathy (0) You had 1355 points of nutrition remaining You were polymorphing You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Celine Jules The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (61) You are dead Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 90% 299% b - BUC randomization 5 chaos 95% 399% c - polyform 7 chaos 99% 599% d - throne gamble 7 chaos 99% 599% Techniques known in the end Name Level Status sigil of tempest 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of life saving (coral) Armor robe of randomness (cyan robe) Scrolls scroll of secure identify (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of stinking cloud (ATTACK WITH NUGGEL DEFENCE FALL) scroll of rumor (THRU THE FLOOR) scroll of message (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of healing (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of mana (DAD AND BABY ATTACKING) scroll of phase door (YIKES) scroll of standard id (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of cure (TRUE RISE BY STRANGE SMELL) Spellbooks spellbook of resist random element (infinity plus one) spellbook of BUC randomization (spacious) spellbook of polyform (heartwarming) spellbook of throne gamble (heretical) Potions potion of oil (vermillion) potion of heroism (foaming) Wands wand of solar beam (wooden) wand of extra healing (holly) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 xoves (1 created) 0 cave kobolds (2 created) 0 petit pseudo rats (1 created) 0 baby gray dragons (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 ungenomolds (1 created) 0 chaos polymorphers (1 created) 0 kobold zombies (1 created) a novice medium wall 11 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye badnik the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 145 moves. Killer: a monster (baby gray dragon) You were level 1 with a maximum of 14 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 643 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 644 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Cha-Wor-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (baby gray dragon). - [14]