badnik, chaotic male undefined Wild Talent ---+-#---# |{.....d@, |......:|# |.......| |...d...+ |.....;.| -.-.----- [Badnik the Poschengband Noob] St10 Dx12 Co12 In13 Wi8 Ch6 WilUndMalCha Dlvl:1 $0 HP0(9) Pw9(9) AC9 Exp1 T184 Latest messages Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. (6x) The large weasel bites you! [-2 -> 7] You attack thin air. The large weasel bites you! [-3 -> 4] You attack thin air. The large weasel misses. (2x) a - an uncursed +0 morning star (weapon in hand) {48}. c - an uncursed +2 paper sword (alternate weapon; not wielded) {10}. The large weasel bites you! [-3 -> 1] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The large weasel bites you! You die... Your inventory Weapons a - an uncursed +0 morning star (weapon in hand) {48} b - an uncursed +0 caltrop (in quiver) {1} c - an uncursed +2 paper sword (alternate weapon; not wielded) {10} d - an uncursed -1 soft girl sneaker {2} e - an uncursed +0 crossbow bolt {1} Armor f - an uncursed +0 robe of power (being worn) {16} g - an uncursed +0 ring mail {100} h - a cursed +0 victorian underwear (being worn) {5} i - an uncursed +0 missing cloak (being worn) {4} j - an uncursed +0 orcish ring mail {100} Comestibles p - an uncursed lembas wafer {1} q - an uncursed apple {1} r - an uncursed food ration {1} Scrolls u - an uncursed scroll of identify {1} v - an uncursed scroll of food detection {1} E - 5 uncursed scrolls of healing {3} F - 4 uncursed scrolls of mana {2} G - 3 uncursed scrolls of phase door {2} H - 2 uncursed scrolls of standard id {1} I - an uncursed scroll of cure {1} Spellbooks w - an uncursed spellbook of levitation (6:3) {1} Potions s - an uncursed potion of ESP {1} t - an uncursed potion of gain energy {1} Rings k - an uncursed ring of see invisible {1} l - an uncursed ring of stealth {1} Wands x - an uncursed wand of fire (0:1) {1} y - an uncursed wand of draining (0:8) {1} Tools m - an uncursed sack {5} n - an uncursed lock pick {1} o - an uncursed bag of tricks (0:2) {5} Gems z - an uncursed +0 rock {1} A - an uncursed +0 lapis lazuli {1} B - an uncursed +0 worthless piece of blue glass {1} C - a cursed +2 destruction stone D - an uncursed +0 worthless piece of radiant glass {1} The sack is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: searching You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 183 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 47% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: lightsaber (turn 160) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26889 Monster spawn increase reached its maximum at turn 67681 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 509124 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: corruption vortex (freq bonus 96) The monster species that spawned more often: mana mushroom (freq bonus 42) The monster species that spawned more often: unattractive whore (freq bonus 36) The monster species that spawned more often: water spore (freq bonus 15) The monster species that spawned more often: suck monster (freq bonus 16) The monster species that spawned more often: killer permamimic (freq bonus 16) The monster species that spawned more often: chemical fungus (freq bonus 9) The monster species that spawned more often: nondescript mushroom (freq bonus 48) The monster species that spawned more often: drydrip patch (freq bonus 18) The monster species that spawned more often: goblin (freq bonus 30) The monster species that spawned more often: horse (freq bonus 30) The monster species that spawned more often: dear deer lady (freq bonus 24) The monster species that spawned more often: swamp kobold (freq bonus 168) The monster species that spawned more often: gray spore (freq bonus 6) The monster species that spawned more often: red centipede (freq bonus 16) The monster species that spawned more often: Vampire Kop (freq bonus 42) The monster species that spawned more often: crap teacher (freq bonus 21) The monster species that spawned more often: slime (freq bonus 10) The monster species that spawned more often: normal human (freq bonus 7) The monster species that spawned more often: matrix gal (freq bonus 12) The monster trait that was more common: monsters that have humanoid speech (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters whose attacks dim you (freq bonus 8) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 6) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster species that never randomly spawned: evasive heavy weapon dude The monster species that never randomly spawned: spirit The monster species that never randomly spawned: porter elf The monster species that never randomly spawned: mauler The monster species that never randomly spawned: porter cursed stalk The monster species that never randomly spawned: glass giant The monster species that never randomly spawned: shaolin priestess The monster species that never randomly spawned: temple guard The monster species that never randomly spawned: confusing turret The monster species that never randomly spawned: Shuma-Gorath The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 90) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 31) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 34) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 74) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 2) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 2) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 18) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this trap was always invisible: latency trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 5) Next attribute increase check would have come at turn 1839 Strength training was 0 Dexterity training was 2 Wisdom training was 2 Constitution training was 7 You were acid resistant You had the following problem: Item destruction may happen randomly. (0) You were prevented from having automatic searching (0) You were prevented from having quad attacks (0) You had 1314 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Papa Legba The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - levitation 4 body 90% 299% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe of power (yellow robe) missing cloak (flash cloak) orcish ring mail (crude ring mail) Scrolls scroll of identify (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of food detection (PLAY THE VIOLIN DULY THE OPINION) scroll of healing (POWER DAMAGE BY HEALTH POINT) scroll of mana (VEGETARIANISM IS AN EATING DISORDER) scroll of phase door (SHUOHUA KAI LI) scroll of standard id (VM J UECM 5 O9FAD8) scroll of cure (ERHEBOLUNGSFAHRT) Spellbooks spellbook of levitation (tattered) Potions potion of ESP (fluorescent) potion of gain energy (carcinogenic) Rings ring of see invisible (tar) ring of stealth (compost) Wands wand of fire (plastic) wand of draining (knobbed) Tools sack (bag) bag of tricks (bag) Gems lapis lazuli (blue) worthless piece of blue glass (blue) destruction stone (gray) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 thick jackals (1 created) 0 large weasels (1 created) 0 demimondaines (1 created) 0 twens (2 created) 0 chameleons (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Skilled) (0 of 20) high heels [Unskilled] (max Skilled) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) martial arts [Unskilled] (max Basic) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Master) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Master) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Skilled) (0 of 20) occult spells [Unskilled] (max Skilled) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Wild Talent... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 184 moves. Killer: a monster (large weasel) You were level 1 with a maximum of 9 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 641 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 642 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Wil-Und-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (large weasel). - [9]