badnik, lawful male redditor Ordinator ----- ...| |...| ....| |...| |.<@| --@-- rr,, ### [Badnik the Battler] St17 Dx4 Co11 In7 Wi8 Ch6 OrdRdtMalLaw Dlvl:1 $0 HP0(10) Pw11(11) AC12 Exp1 T54 Latest messages Can't find dungeon feature '>'. (2x) You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. The drains rat Rubber bites you! [-1 -> 9] The drains rat Rubber touches you! [-1 -> 8] You attack thin air. The drains rat Rubber bites you! [-3 -> 5] The drains rat Rubber touches you! [-1 -> 4] You attack thin air. The drains rat Rubber bites you! [-3 -> 1] Warning: HP low! The drains rat Rubber touches you! You die... Your inventory Weapons a - an uncursed +3 tsurugi (alternate weapon; not wielded) {24} b - an uncursed +3 runesword (weapon in hand) {30} c - an uncursed +4 mallet {20} d - an uncursed +3 droven crossbow {30} e - 50 uncursed +8 droven bolts (in quiver) {50} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of enchant weapon (0:2) {1} Rings f - an uncursed +5 ring of increase accuracy {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 160 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 37 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 120 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 74% chance Ring drop chance was reduced to 94% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: sling (turn 210) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23727 Monster spawn increase reached its maximum at turn 90497 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 129601 The monster class that cannot be genocided was turret The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: bloodseeker (freq bonus 36) The monster species that spawned more often: flying demilich (freq bonus 40) The monster species that spawned more often: greater hell spawn (freq bonus 24) The monster species that spawned more often: Calcifer (freq bonus 12) The monster species that spawned more often: falling force fungus (freq bonus 40) The monster species that spawned more often: assertion failure (freq bonus 5) The monster species that spawned more often: evil bird (freq bonus 7) The monster species that spawned more often: adult guivre (freq bonus 28) The monster species that spawned more often: high dwarven lord (freq bonus 12) The monster species that spawned more often: crystal statue (freq bonus 24) The monster species that spawned more often: virus (freq bonus 22) The monster species that spawned more often: tuna (freq bonus 4) The monster species that spawned more often: scrawny cat (freq bonus 6) The monster species that spawned more often: frogman boss (freq bonus 6) The monster species that spawned more often: dutch girl (freq bonus 6) The monster species that spawned more often: fire vampire (freq bonus 6) The monster species that spawned more often: large group kobold (freq bonus 18) The monster species that spawned more often: ferrous light (freq bonus 16) The monster species that spawned more often: eyeglasses nerd (freq bonus 24) The monster species that spawned more often: earth demon (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 15) The monster trait that was more common: monsters that spawn in large groups (freq bonus 3) The monster species that never randomly spawned: Lord Dagon The monster species that never randomly spawned: hole spore The monster species that never randomly spawned: black reaver The monster species that never randomly spawned: lightning grue The monster species that never randomly spawned: Demogorgon The monster species that never randomly spawned: Lukas's bodyguard The monster species that never randomly spawned: grotesque The monster species that never randomly spawned: dead potato The monster species that never randomly spawned: druid The monster species that never randomly spawned: Yvonne's soft sneaker The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 71) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 8) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 5) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 4) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 65) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 4) Next attribute increase check would have come at turn 827 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were sleep resistant You were prevented from having magic resistance (0) You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1446 points of nutrition remaining You had stun resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (51) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X LIMIT(0) turn undead 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (basin helmet) * skullcap (wide metal helm) * flack helmet (yellow helmet) * crystal helm (dark helmet) * mining helm (dim colored helmet) * field helm (radio helmet) * helm of safeguard (RNG helmet) * war hat (long-hair helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (black gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buckled boots) * field boots (chess boots) * boots of safeguard (street boots) Scrolls scroll of healing (T A C H) scroll of mana (MY SPUTA WILL FLOW DOWN) scroll of phase door (AIR ELEMENTAL SPEED BEHOLDER) scroll of standard id (GODDAMN FIQ YOUR BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of cure (JUMPING UP AND DOWN TO NUMBED ENEMY) Spellbooks spellbook of enchant weapon (leveled) Rings ring of increase accuracy (wooden) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 scrawny cats (1 created) 0 goblins (1 created) 0 drains rats (7 created) 0 porter lichens (1 created) 0 dancing girls (1 created) 0 twens (2 created) 0 small turrets (1 created) 14 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (21 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye badnik the Ordinator... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 54 moves. Killer: icy touch You were level 1 with a maximum of 10 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 641 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 642 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Ord-Rdt-Mal-Law died in The Dungeons of Doom on level 1. Killed by an icy touch. - [10]