badnik, neutral female yeek Spacewars Fighter -- . . .. .. . . ---+---- |...dM@| |..<...| |....... |......| |......| -------- [Badnik the Roguelike Beginner] St14 Dx9 Co7 In4 Wi8 Ch9 SpaYeeFemNeu Dlvl:1 $1500 HP-1(20) Pw14(14) AC10 Exp1 T579 Latest messages The little dog bites the dwarf mummy. The dwarf mummy claws the little dog. The little dog misses the dwarf mummy. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The little dog misses the dwarf mummy. You can't go down here. The dwarf mummy misses. The little dog misses the dwarf mummy. (2x) The dwarf mummy claws you! [-4 -> 5] You stop searching. The little dog misses the dwarf mummy. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The dwarf mummy claws you! You die... Your inventory Weapons a - an uncursed +0 dagger (alternate weapon; not wielded) {4} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Tools b - an uncursed sack {5} The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 13 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 23 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 70% Amulet drop chance was reduced to 37% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: healing spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11925 Monster spawn increase reached its maximum at turn 48709 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 264078 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: Keystone Kop (freq bonus 6) The monster species that spawned more often: ghostly bat (freq bonus 14) The monster species that spawned more often: undead worm (freq bonus 32) The monster species that spawned more often: great gray dragon (freq bonus 18) The monster species that spawned more often: evasive heavy weapon dude (freq bonus 22) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 24) The monster species that spawned more often: swordsman (freq bonus 44) The monster species that spawned more often: brown laser (freq bonus 11) The monster species that spawned more often: white stalk (freq bonus 14) The monster species that spawned more often: animated stiletto sandal (freq bonus 33) The monster species that spawned more often: gore mold (freq bonus 24) The monster species that spawned more often: noxious force fungus (freq bonus 60) The monster species that spawned more often: soft spore (freq bonus 48) The monster species that spawned more often: Jonas (freq bonus 20) The monster species that spawned more often: shadow creature of Fiona (freq bonus 27) The monster species that spawned more often: dead fly (freq bonus 24) The monster species that spawned more often: angband horror (freq bonus 24) The monster species that spawned more often: yellow laser (freq bonus 44) The monster species that spawned more often: starvation laser (freq bonus 8) The monster species that spawned more often: giant cockroach (freq bonus 14) The monster species that spawned more often: Kop Reinforcer (freq bonus 16) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 3) The monster species that never randomly spawned: mean force fungus The monster species that never randomly spawned: false mushroom The monster species that never randomly spawned: mega cockroach The monster species that never randomly spawned: normal turret The monster species that never randomly spawned: giant crayfish The monster species that never randomly spawned: giant chick The monster species that never randomly spawned: ruby patch The monster species that never randomly spawned: grotesque gremlin The monster species that never randomly spawned: duergar thief The monster species that never randomly spawned: voodoo fetish blowdart The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 9) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 7) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 17) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 26) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 10) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 18) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 9) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 21) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this trap was always invisible: level beamer The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 3) Next attribute increase check would have come at turn 1087 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 37 You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You had infravision You had 919 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lady Ariane, Lord Stahngnir and Sven Fanara Your deity was Lord Stahngnir The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (MY PRIVATE IS TENMETERS ACROSS) scroll of mana (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of phase door (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of standard id (APOKRAR DONENIGHT) scroll of cure (RAKIMONTRARAR) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 coyotes 0 little dogs (1 created) 0 hidden kobolds (1 created) 0 uncommon orcs (1 created) a sewer rat 0 evasive sewer rats (1 created) a rabbit 0 black rats (1 created) 0 Rame Ducks (5 created) 0 lichens (1 created) 3 moulds (1 created) 0 sub-gnomes (1 created) 0 dwarf mummies (1 created) a slimebesu a grid xorn 2 dark spearwomen (3 created) 0 colorless mushroom patches (1 created) 24 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Spacewars Fighter... You died in The Dungeons of Doom on dungeon level 1 with 48 points, and 1500 pieces of gold, after 579 moves. Killer: a monster (dwarf mummy) You were level 1 with a maximum of 20 hit points when you died. You reached the 470th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 468 48 badnik-Wiz-Xor-Mal-Neu starved to death in The Dungeons of Doom on level 1. 16 [17] 469 48 badnik-Gla-Red-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [22] *470 48 badnik-Spa-Yee-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (dwarf mummy). - [20] 471 47 BSOD2-Mah-Coc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [20] 472 47 demonzero-Aci-Cen-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (small mimic). - [19]