badnik, chaotic female mummified Healer ---------------- |..........[:.@|# |<.............., Z ...........)...|# -----+---------- Z [Badnik the Rhizotomist] St10 Dx12 Co16 In15 Wi11 Ch6 HeaMumFemCha Dlvl:1 $1325 HP20(20) Pw24(24) AC8 Exp1 T3289 Sta Latest messages The dog eats a normal hobbit corpse {500}. You faint from lack of food. You are close to starvation. The dog bites the kobold zombie. The kobold zombie is destroyed! You regain consciousness. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. You faint from lack of food. You are close to starvation. You regain consciousness. You attack thin air. (4x) You faint from lack of food. You are close to starvation. You die from starvation. Your inventory Weapons a - an uncursed +1 scalpel (weapon in hand) {2} Armor b - an uncursed +1 pair of leather gloves (being worn) {4} Comestibles k - 26 uncursed apples {18} Scrolls m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks i - a blessed spellbook of healing (3:2) {1} j - a blessed spellbook of stone to flesh (6:5) {1} Potions e - 4 uncursed potions of healing {4} f - 4 uncursed potions of extra healing {4} Wands g - an uncursed wand of sleep (0:-2) {1} h - an uncursed wand of healing (0:4) {1} Tools c - an uncursed stethoscope {1} d - an uncursed medical kit {41} l - an uncursed blindfold {1} Contents of the medical kit: a blessed bandage {1} a blessed bandage {1} 2 uncursed phials {4} a blessed pill {1} a cursed pill {1} a blessed bandage {1} a cursed bandage {1} a cursed phial {2} an uncursed bandage {1} a cursed phial {2} 5 uncursed bandages {5} a blessed phial {2} 10 uncursed pills {10} 7 uncursed phials {14} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 24 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: teleport control You could not have this property intrinsically: manaleech Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 93% chance Ring drop chance was reduced to 52% Wand drop chance was reduced to 91% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: bow (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43500 Monster spawn increase reached its maximum at turn 79371 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 159120 The monster class that cannot be genocided was ghost The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: iron duck (freq bonus 9) The monster species that spawned more often: black patch (freq bonus 6) The monster species that spawned more often: death sentry (freq bonus 14) The monster species that spawned more often: knight of the abyss (freq bonus 40) The monster species that spawned more often: angsty gnome (freq bonus 2) The monster species that spawned more often: ermine (freq bonus 8) The monster species that spawned more often: star-spawn of Cthulhu (freq bonus 8) The monster species that spawned more often: adventurer mold (freq bonus 4) The monster species that spawned more often: mind imp (freq bonus 3) The monster species that spawned more often: three-headed snake (freq bonus 12) The monster species that spawned more often: porter bad egg (freq bonus 4) The monster species that spawned more often: wumpus (freq bonus 10) The monster species that spawned more often: hidden trove (freq bonus 4) The monster species that spawned more often: giant grasshopper (freq bonus 3) The monster species that spawned more often: stone golem (freq bonus 8) The monster species that spawned more often: mirkwood orc (freq bonus 12) The monster species that spawned more often: platinum spore (freq bonus 3) The monster species that spawned more often: trap patch (freq bonus 12) The monster species that spawned more often: zinc dragon bat (freq bonus 12) The monster species that spawned more often: pukelman (freq bonus 6) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 8) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster species that never randomly spawned: giant red swarm ant The monster species that never randomly spawned: reddish force patch The monster species that never randomly spawned: stafspillir The monster species that never randomly spawned: scratch trove The monster species that never randomly spawned: water nymph The monster species that never randomly spawned: giant brown bat The monster species that never randomly spawned: conscious colony The monster species that never randomly spawned: mature spirit The monster species that never randomly spawned: Annika The monster species that never randomly spawned: wormwood The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 40) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 379) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 5) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 7) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 348) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 16) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 101) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 3) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 2) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 66) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 8) Next attribute increase check would have come at turn 5632 Strength training was -3 Dexterity training was 1 Wisdom training was 0 Constitution training was -50 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were paralyzed (-5) You were prevented from having teleport control (0) You were prevented from having half spell damage (0) You were warned of undead You had -1801 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Athena, Hermes and Poseidon Your deity was Poseidon The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 68% b - stone to flesh 3 healing 0% 168% Techniques known in the end Name Level Status surgery 1X Prepared(0) raise zombies 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (paper gloves) Scrolls scroll of healing (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of mana (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of phase door (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of standard id (SCENTFUL PERFUME) scroll of cure (PONUS MOSTAS) Spellbooks spellbook of healing (khaki) spellbook of stone to flesh (marvelous) Potions * potion of healing (emerald) * potion of extra healing (ghostly) * potion of booze (topaz) * potion of fruit juice (illuminated) * potion of see invisible (effervescent) * potion of sickness (blueberry) * potion of sleeping (creamy) * potion of clairvoyance (thyme) * potion of confusion (sticky) * potion of hallucination (St.John's Wort) * potion of restore ability (jasmine) * potion of blindness (cranberry) * potion of ESP (blue flag) * potion of gain energy (hibiscus) * potion of gain health (fluorescent) * potion of banishing fear (silver) * potion of fire resistance (vermillion) * potion of ice (foaming) * potion of fire (radiating) * potion of fear (sparkly) * potion of stunning (tangerine) * potion of numbness (mint) * potion of dimness (milky) * potion of slime (violet) * potion of urine (gray) * potion of cancellation (pink) * potion of porter (bright) * potion of wonder (bubbly) * potion of terces dlu (orange) * potion of hiding (purple) * potion of decoy making (steamy) * potion of down level (slimy) * potion of keen memory (blinding) * potion of cure wounds (bayberry) * potion of cure serious wounds (orange tea) * potion of night vision (camo) * potion of cure critical wounds (yellow) * potion of resistance (peculiar) * potion of poison (blue) * potion of coffee (puce) * potion of red tea (hidden tea) * potion of oolong tea (polka-dot) * potion of green tea (castor bean) * potion of cocoa (hallowed) * potion of green mate (roast mate) * potion of terere (anise seed) * potion of aojiru (liquid) * potion of wine (simmering) * potion of Ultimate Tsuyoshi Special (peppermint) * potion of Mehoho Burusasan G (raspberry) * potion of invisibility (green) * potion of monster detection (aromatic) * potion of object detection (iffy) * potion of enlightenment (coffee) * potion of full healing (golden) * potion of levitation (venomous) * potion of polymorph (white) * potion of mutation (brilliant blue) * potion of speed (bright green tea) * potion of acid (forget-me-not) * potion of oil (gooey) * potion of salt water (ecru) * potion of gain ability (rosemary) * potion of gain level (iridescent) * potion of invulnerability (icy) * potion of paralysis (smoky) * potion of extreme power (cherry-blossom) * potion of recovery (bird's eye) * potion of heroism (greasy) * potion of cyanide (magenta) * potion of radium (cooling) * potion of Jolt Cola (mum) * potion of Pan Galactic Gargle Blaster (silvervine) * potion of (null) (muddy) * potion of (null) (prickly ash) * potion of (null) (greenish-blue) * potion of (null) (lavender) * potion of (null) (dangerous) * potion of (null) (iris) * potion of (null) (black) * potion of (null) (violet-red) * potion of (null) (brown oolong tea) * potion of (null) (incandescent) * potion of (null) (ruby) * potion of (null) (ice-cold) * potion of (null) (plaid) * potion of (null) (ochre) * potion of (null) (carcinogenic) * potion of (null) (sizzling) * potion of (null) (baby's breath) * potion of (null) (manky) * potion of (null) (red) * potion of (null) (stevia) * potion of (null) (dark green) * potion of (null) (sky blue) * potion of (null) (turquoise) * potion of (null) (mulberry) * potion of (null) (wormwood) * potion of (null) (yerba mate) * potion of (null) (murky) * potion of (null) (shining) * potion of (null) (fuming) * potion of (null) (soapy) * potion of (null) (sweet basil) * potion of (null) (pseudo-violet) * potion of (null) (dandelion) * potion of (null) (reddish) * potion of (null) (flowing) * potion of (null) (luminescent) * potion of (null) (distilled) * potion of (null) (dark) * potion of (null) (marigold) * potion of (null) (cinnamon) * potion of (null) (cloudy) * potion of (null) (palmarosa) * potion of (null) (bewitched) * potion of (null) (illegal) * potion of (null) (nanika) * potion of (null) (purple-red) * potion of (null) (voluminous) * potion of (null) (aquamarine) * potion of (null) (creepy) * potion of (null) (black lily) * potion of (null) (unnatural) * potion of (null) (crimson) * potion of (null) (freezing) * potion of (null) (cyan) * potion of (null) (viscous) * potion of (null) (spiritual) * potion of (null) (nettle) * potion of (null) (buzzing) * potion of (null) (deep blue) * potion of (null) (baloon flower) * potion of (null) (pungent) * potion of (null) (colorless) * potion of (null) (swirly) * potion of (null) (elder flower) * potion of (null) (brown) * potion of (null) (cluster amaryllis) * potion of (null) (warping) * potion of (null) (slimy) * potion of (null) (cacao) * potion of (null) (thaumaturgic) * potion of (null) (squishy) * potion of (null) (concocted) * potion of (null) (amber) * potion of (null) (laurel) * potion of (null) (fragrant olive) * potion of (null) (fizzy) * potion of (null) (vapor) * potion of (null) (cornflower) * potion of (null) (alchemical) * potion of (null) (tan) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Wands wand of sleep (triclinic) wand of healing (beeswax) Tools medical kit (leather bag) Gems * healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) a firefly a jackal 2 pack jackals (7 created) a fox 0 evasive foxes (1 created) a stoat 0 little dogs (1 created) a normal hobbit a kobold 0 attractive demimondaines (1 created) 0 sexy demimondaines (1 created) a goblin (3 created) 0 earth gases (1 created) 3 sewer rats 0 evasive sewer rats (1 created) 0 visor sewer rats (1 created) 2 rabbits 2 scavengers 0 hares (1 created) 0 giant white mice (1 created) a giant rat (3 created) a snow rabbit 0 healthy cave spiders (2 created) a tron bug (2 created) a lichen (2 created) 0 spore lichens (1 created) 0 deathmolds (1 created) 0 undefined creatures (1 created) 0 ivy lichens (1 created) 0 cyan growths (1 created) 0 sub-gnomes (1 created) a kobold zombie (2 created) 0 newt zombies (1 created) 3 newts (14 created) a twen (3 created) 0 burning fern spores (1 created) 0 novice dark walls (1 created) 0 small turrets (2 created) 73 creatures born. 25 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (6 of 20) high heels [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (52 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (23 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Healer... You starved in The Dungeons of Doom on dungeon level 1 with 0 points, and 1325 pieces of gold, after 3289 moves. Killer: starvation You were level 1 with a maximum of 20 hit points when you starved. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 640 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 641 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Hea-Mum-Fem-Cha starved to death in The Dungeons of Doom on level 1. 20 [20]