badnik, lawful female snakey Barbarian ---------------------- |...................@| |.................<.g| |....................- |...$................| |....................| |....................| ---------------------- [Badnik the Plunderess] St15 Dx14 Co19 In5 Wi7 Ch7 BarSnaFemLaw Dlvl:1 $0 HP-1(23) Pw7(7) AC6 Exp1 T923 Latest messages Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. The mini gremlin claws you! [-1 -> 4] Warning: HP low! The mini gremlin claws you! [-1 -> 3] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The mini gremlin claws you! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! You can't go down here. The mini gremlin claws you! The mini gremlin chuckles. You die... Your inventory Weapons a - a blessed +0 two-handed sword (weapon in scale gaps) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -32 Your max alignment was 15 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: teleport control You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 182 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 220 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 80% Wand drop chance was reduced to 96% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: enchantment spells (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15359 Monster spawn increase reached its maximum at turn 43744 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1181143 The monster class that cannot be genocided was centaur The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: combat-boot-wearing amazon (freq bonus 24) The monster species that spawned more often: acidic warp fungus (freq bonus 12) The monster species that spawned more often: jobless warden (freq bonus 12) The monster species that spawned more often: nonreflecting eye (freq bonus 8) The monster species that spawned more often: karakasa (freq bonus 15) The monster species that spawned more often: sensation GT (freq bonus 3) The monster species that spawned more often: gnoll (freq bonus 15) The monster species that spawned more often: Unsatiable Eater (freq bonus 9) The monster species that spawned more often: annis hag (freq bonus 8) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 84) The monster species that spawned more often: telemindflayer (freq bonus 9) The monster species that spawned more often: Tilla (freq bonus 16) The monster species that spawned more often: arcane automata (freq bonus 10) The monster species that spawned more often: telegold (freq bonus 8) The monster species that spawned more often: multi-hued mushroom (freq bonus 28) The monster species that spawned more often: solid force patch (freq bonus 5) The monster species that spawned more often: Dagon (freq bonus 16) The monster species that spawned more often: blank growth (freq bonus 20) The monster species that spawned more often: bloodshot eye (freq bonus 8) The monster species that spawned more often: rodent of unusual size (freq bonus 14) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 3) The monster trait that was more common: monsters that have touch attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 6) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster species that never randomly spawned: Burkhard The monster species that never randomly spawned: aquatic ant The monster species that never randomly spawned: nightly mold The monster species that never randomly spawned: breaker smasher The monster species that never randomly spawned: mammoth The monster species that never randomly spawned: teal patch The monster species that never randomly spawned: undead doll mistress The monster species that never randomly spawned: sulfur stalk The monster species that never randomly spawned: ultramarine force patch The monster species that never randomly spawned: aimless-looking merchant The monster class that more likely to generate with musable stuff: cat or other feline The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 18) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 16) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 13) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 12) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 9) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 41) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 14) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 2) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 1) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 2) Next attribute increase check would have come at turn 3707 Strength training was 0 Dexterity training was 2 Wisdom training was 1 Constitution training was 9 You were poison resistant You were prevented from having teleport control (0) You were prevented from having quad attacks (0) You had infravision You had 574 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (meteoric helmet) * skullcap stone (gemmed helmet) * flack helmet (RNG helmet) * crystal helm (visored helmet) * mining helm (orange visored helmet) * field helm (round helmet) * helm of safeguard (internet helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (poor gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (velvet pumps) * boots of safeguard (fetish heels) Scrolls scroll of healing (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of mana (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of phase door (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of standard id (WOPAK) scroll of cure (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 turkey chicks (1 created) 0 jackals (1 created) 0 pack jackals (4 created) 0 thick jackals (3 created) an exploding jackal 0 scrawny cats (1 created) a kitten 0 mini gremlins (1 created) 0 jellies (1 created) 0 kobolds (1 created) 0 pack kobolds (2 created) 0 hidden kobolds (1 created) 0 goblins (1 created) 0 marine goblins (2 created) 0 plain orcs (1 created) 0 little pigs (1 created) 0 sewer rats (1 created) 0 black rats (1 created) 0 grid bugs (1 created) 0 lichens (1 created) 0 porter lichens (1 created) a spore lichen 0 ungenomolds (2 created) 0 blue stalks (2 created) a nethorn 0 kobold zombies (1 created) a karate scrub (2 created) 0 immunizers (1 created) 0 bad item masters (6 created) 0 newts (1 created) 0 gray newts (1 created) 0 twens (2 created) 0 novice light walls (1 created) 0 novice medium walls (1 created) 0 mini rub monsters (1 created) 0 cold troves (1 created) 0 health troves (1 created) 54 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (21 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (23 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Barbarian... You died in The Dungeons of Doom on dungeon level 1 with 68 points, and 0 pieces of gold, after 923 moves. Killer: a monster (mini gremlin) You were level 1 with a maximum of 23 hit points when you died. You reached the 437th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 435 72 badnik-Unt-Ran-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal), while fainted from lack of food. - [25] 436 68 BSOD2-Dea-Hep-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] *437 68 badnik-Bar-Sna-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (mini gremlin). - [23] 438 66 spontiff-Ana-Asg-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (ogre). - [15] 439 66 firemonkey-Bar-Ali-Mal-Law died in The Dungeons of Doom on level 2. Killed by falling downstairs. - [21]