badnik, lawful male redguardian Gladiator .. ------ ....@+ |...r| |...%| |<.... ------ [Badnik the Velite] St14 Dx11 Co11 In8 Wi7 Ch7 GlaRedMalLaw Dlvl:1 $0 HP0(22) Pw1(1) AC5 Exp1 T220 Latest messages You can't go down here. That door is closed. Your shield of reflection blocks the drains rat's attack. You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The drains rat bites you! You hear the howling of the CwnAnnwn... [-1 -> 2] Warning: HP low! You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. The drains rat just misses! You attack thin air. The drains rat bites you! You die... Your inventory Weapons a - an uncursed +1 silver spear (alternate weapon; not wielded) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -39 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: polymorph control You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 9% Potion drop chance was reduced to 99% Monster death drops spawned with only 94% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: matter spells (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18060 Monster spawn increase reached its maximum at turn 40780 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 700120 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: arachnid or centipede (freq bonus 10) The monster species that spawned more often: water thief (freq bonus 12) The monster species that spawned more often: hairy colony (freq bonus 48) The monster species that spawned more often: hole force patch (freq bonus 90) The monster species that spawned more often: expert trove (freq bonus 22) The monster species that spawned more often: clock force fungus (freq bonus 36) The monster species that spawned more often: Sebastian (freq bonus 36) The monster species that spawned more often: Anastasia's sneaker (freq bonus 60) The monster species that spawned more often: frogman (freq bonus 33) The monster species that spawned more often: jackal (freq bonus 96) The monster species that spawned more often: gun turret (freq bonus 84) The monster species that spawned more often: false mushroom (freq bonus 15) The monster species that spawned more often: megaload turret (freq bonus 26) The monster species that spawned more often: predator hellcat (freq bonus 22) The monster species that spawned more often: packer rat (freq bonus 32) The monster species that spawned more often: orange warp patch (freq bonus 13) The monster species that spawned more often: sassy lassy (freq bonus 36) The monster species that spawned more often: computer elemental (freq bonus 24) The monster species that spawned more often: metal slug (freq bonus 28) The monster species that spawned more often: slime colony (freq bonus 28) The monster species that spawned more often: falling fungus (freq bonus 28) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 4) The monster species that never randomly spawned: petty moaning spirit The monster species that never randomly spawned: thick deep one The monster species that never randomly spawned: pesky brain eater The monster species that never randomly spawned: dizzy blonde The monster species that never randomly spawned: vamp permamimic The monster species that never randomly spawned: unreal warp patch The monster species that never randomly spawned: Desiree The monster species that never randomly spawned: ebony colony The monster species that never randomly spawned: giant driver ant The monster species that never randomly spawned: werelocust The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 43) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 15) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 9) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 7) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 6) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 8) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 14) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 3) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 16) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 78) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 9) Next attribute increase check would have come at turn 3283 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 6 You were poison resistant You were immune to sickness You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) Your chance to block was 27% You had 1277 points of nutrition remaining You had reflection You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (netradiation helmet) * sedge hat (dark helmet) * skullcap (knowledgeable helmet) * flack helmet (aluminium helmet) * crystal helm (arduous helmet) * mining helm (bluy helmet) * field helm (hacker helmet) * helm of safeguard (greenery helmet) * war hat (middle-earth helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (tightly fitting gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (battle boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (EX PROTEO) scroll of mana (AWAKED FASTLY) scroll of phase door (PSEUDOELLIPOSCHENGBAND) scroll of standard id (WE WILL HURT YOU) scroll of cure (KIROUS ELINTARVIKKEIT PALKKI SAATANA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a kitten 0 evasive jermlaines (1 created) 2 drains rats (10 created) 0 black rats (1 created) 0 lichens (2 created) 0 crawling claws (1 created) a newt 0 twens (1 created) 18 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (22 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (26 of 160) body armor [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Gladiator... You died in The Dungeons of Doom on dungeon level 1 with 48 points, and 0 pieces of gold, after 220 moves. Killer: a monster (drains rat) You were level 1 with a maximum of 22 hit points when you died. You reached the 468th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 466 48 firemonkey-Ama-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by an icy touch. - [19] 467 48 badnik-Wiz-Xor-Mal-Neu starved to death in The Dungeons of Doom on level 1. 16 [17] *468 48 badnik-Gla-Red-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [22] 469 47 BSOD2-Mah-Coc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [20] 470 47 demonzero-Aci-Cen-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (small mimic). - [19]