badnik, lawful male inka Firefighter ----- ..d@| |.d.| ..... |...| +...| ----- [Badnik the Hazard Trainee] St10 Dx12 Co17 In15 Wi9 Ch6 FirInkMalLaw Dlvl:1 $0 HP0(18) Pw21(21) AC10 Exp1 T24 Dim Latest messages You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. The thick jackal bites you! [-1 -> 8] The thick jackal bites you! [-2 -> 6] You attack thin air. The thick jackal bites you! [-1 -> 5] The thick jackal bites you! [-2 -> 3] Warning: HP low! You attack thin air. The thick jackal bites you! [-2 -> 1] Warning: HP low! The thick jackal bites you! You die... Your inventory Weapons a - an uncursed +0 axe (alternate weapon; not wielded) {24} Scrolls c - 3 uncursed scrolls of fire {3} d - a blessed scroll of fire {1} g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Spellbooks f - an uncursed spellbook of nature beam (0:0) {1} Potions b - 5 uncursed potions of water {5} Wands e - an uncursed wand of fire (0:6) {1} Final attributes You have transgressed Your alignment was -50 Your max alignment was 11 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: flying You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 375 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 15% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 66% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 96% The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: polearms (turn 27) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44045 Monster spawn increase reached its maximum at turn 64638 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 702392 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: rust monster or disenchanter (freq bonus 6) The monster species that spawned more often: group hobbit (freq bonus 15) The monster species that spawned more often: thick prostitute (freq bonus 11) The monster species that spawned more often: pious dad (freq bonus 10) The monster species that spawned more often: Signor Niccolo Davelli (freq bonus 14) The monster species that spawned more often: maud look-alike (freq bonus 30) The monster species that spawned more often: doda (freq bonus 24) The monster species that spawned more often: roommate's almost lover (freq bonus 16) The monster species that spawned more often: cloak permamimic (freq bonus 80) The monster species that spawned more often: swarming girl (freq bonus 18) The monster species that spawned more often: shambler (freq bonus 27) The monster species that spawned more often: seeker automaton (freq bonus 16) The monster species that spawned more often: great terror wyrm (freq bonus 28) The monster species that spawned more often: giant pink ant (freq bonus 32) The monster species that spawned more often: stygian harlot (freq bonus 36) The monster species that spawned more often: giant wasp (freq bonus 8) The monster species that spawned more often: kagami mochi (freq bonus 22) The monster species that spawned more often: green worm mass (freq bonus 22) The monster species that spawned more often: hostile tank (freq bonus 48) The monster species that spawned more often: ballas (freq bonus 16) The monster species that spawned more often: death ant (freq bonus 27) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster species that never randomly spawned: natto The monster species that never randomly spawned: sand spider The monster species that never randomly spawned: Pos Recursive The monster species that never randomly spawned: gray wolf The monster species that never randomly spawned: insurmountable warp fungus The monster species that never randomly spawned: skeletal spider The monster species that never randomly spawned: Nicole The monster species that never randomly spawned: magidrakee The monster species that never randomly spawned: scrap titan The monster species that never randomly spawned: fugu fish The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 2) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 88) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 4) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 5) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 5) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 11) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 1) Next attribute increase check would have come at turn 306 Strength training was 1 Dexterity training was 1 Wisdom training was -2 Constitution training was 0 You were fire resistant You were dimmed (0) You were prevented from having disintegration resistance (0) You were prevented from having flying (0) You recognized peaceful creatures You had infravision You had 1476 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Prometheus The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (259) You are dead Spells known in the end Name Level Category Fail Memory a - nature beam 8 elemental 100% 700% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of fire (WELCOME TO ANGBAND) scroll of healing (CONE ALACIO) scroll of mana (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of phase door (CHANGED CELLS TO BE LIKE AS ELF) scroll of standard id (GHOTI) scroll of cure (IBFALABLO) Spellbooks spellbook of nature beam (light green) Potions potion of water (clear) Wands wand of fire (vajra tower) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 thick jackals (2 created) a little dog 0 goblins (1 created) 0 marine goblins (2 created) 0 spore lichens (1 created) 0 immobile growths (1 created) 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (21 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Firefighter... You died in The Dungeons of Doom on dungeon level 1 with 44 points, and 0 pieces of gold, after 24 moves. Killer: a monster (thick jackal) You were level 1 with a maximum of 18 hit points when you died. You reached the 480th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 478 44 badnik-Erd-Tra-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (housebat). - [4] 479 44 badnik-Ice-Sov-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (worker ant). - [15] *480 44 badnik-Fir-Ink-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (thick jackal). - [18] 481 42 flumpraxxa-Wil-Exp-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (Kop Reinforcer). - [1] 482 40 ksedlar-Con-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15]