badnik, lawful female angbander Topmodel ### #,# ------@- |....@.| |<.....| |......| +.....(. ....-.+. . | [Badnik the Sweet Girl] St5 Dx10 Co7 In16 Wi9 Ch15 TopAgbFemLaw Dlvl:1 $0 HP0(11) Pw11(11) AC8 Exp1 T611 Hun Latest messages There is a wall in the way! Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You don't have anything to eat. Unknown command ' '. (9x) You attack thin air. Jasajeen picks up a wand of reduce max hitpoints {1}. You attack thin air. (5x) You begin bashing monsters with your rifle. A helpful reminder: your weapon could be used more effectively. Jasajeen screams! You hit Jasajeen. A cloud of spores surrounds you! The spores were poisoned! You have died. Your inventory Weapons a - a blessed +1 knife (alternate weapon; not wielded) {2} b - an uncursed +0 rifle (weapon in hands) {12} c - 50 uncursed +0 bullets (in quiver) {25} Armor d - an uncursed +0 pair of leather peep-toes (being worn) {4} Scrolls f - 2 uncursed scrolls of identify {2} g - 2 uncursed scrolls of teleportation {2} h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Tools e - an uncursed leather saddle {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 15 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: telepathy You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 201 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 141 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 66% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 90% Monster death drops spawned with only 98% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77771 Monster spawn increase reached its maximum at turn 134261 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 172660 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: Peace (freq bonus 9) The monster species that spawned more often: undead horse (freq bonus 36) The monster species that spawned more often: roaring fishtaur (freq bonus 5) The monster species that spawned more often: white shark (freq bonus 12) The monster species that spawned more often: healthy cave spider (freq bonus 9) The monster species that spawned more often: Muraki Kazutaka (freq bonus 10) The monster species that spawned more often: blue patch (freq bonus 72) The monster species that spawned more often: castle wight (freq bonus 6) The monster species that spawned more often: iron slime (freq bonus 16) The monster species that spawned more often: great nalfeshnee (freq bonus 6) The monster species that spawned more often: icer turret (freq bonus 8) The monster species that spawned more often: sewer slime (freq bonus 8) The monster species that spawned more often: epidote force fungus (freq bonus 18) The monster species that spawned more often: fiery nymph (freq bonus 10) The monster species that spawned more often: Runner (freq bonus 15) The monster species that spawned more often: javelin chucker (freq bonus 42) The monster species that spawned more often: hydra-snake (freq bonus 24) The monster species that spawned more often: opal force patch (freq bonus 4) The monster species that spawned more often: pink frog (freq bonus 24) The monster species that spawned more often: topaz fungus (freq bonus 22) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 3) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 20) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster species that never randomly spawned: black unicorn The monster species that never randomly spawned: death knight The monster species that never randomly spawned: desert elf The monster species that never randomly spawned: snow woman The monster species that never randomly spawned: camine spider The monster species that never randomly spawned: The extra fleecy bundle her hugging boot The monster species that never randomly spawned: Bulletproof Kaptain The monster species that never randomly spawned: skeletal spider The monster species that never randomly spawned: Till The monster species that never randomly spawned: nightmare sphere The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 8) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 14) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 24) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 6) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 3) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 88) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 28) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this trap was always invisible: nadja trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 4) Next attribute increase check would have come at turn 754 Strength training was 4 Dexterity training was 3 Wisdom training was 27 Constitution training was 3 You were prevented from having telepathy (0) You were prevented from having wonderlegs (0) You were warned You had 227 points of nutrition remaining You were stealthy You could fly You could survive without air You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Speedy Gonzales The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * leather peep-toes (asian footwear) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat stone (rubynus helmet) * skullcap (round helmet) * flack helmet (formula one helmet) * crystal helm (hydra helmet) * mining helm (frequent helmet) * field helm (wide metal helm) * helm of safeguard (chain-aventailed helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (slit gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (yellow sneakers) * boots of safeguard (battle boots) Scrolls scroll of identify (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of teleportation (MAYBE GIVE FELLOW THE PROP) scroll of healing (ELF GRANDFATHER RESEARCH LAB) scroll of mana (DOGO FUTSF) scroll of phase door (KAME HAME HA) scroll of standard id (POWER PERFORATO AS BARET) scroll of cure (MOVE RISED SLOW) Wands wand of reduce max hitpoints (planar) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cockatoo chicks (1 created) 0 foxes (1 created) 0 racoon dogs (1 created) 0 goblin cops (1 created) 0 papier-mache cows (1 created) a chipmunk 0 sub-gnomes (1 created) 0 kobold zombies (3 created) 0 wide-eyed tourists (1 created) 0 redguard girls (1 created) 0 small turrets (1 created) 13 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (22 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (21 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (24 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Topmodel... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 611 moves. Killer: spore cloud You were level 1 with a maximum of 11 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 637 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 638 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Top-Agb-Fem-Law died in The Dungeons of Doom on level 1. Killed by a spore cloud. - [11]