badnik, chaotic male yokuda Supermarket Cashier ------------ |..........| |..........| |.....<....| --.--------- ---------------## rr...........rr@, |.............|## # |..............,, |.....r.......|## -----.........+ ----------- [Badnik the Low Worker] St10 Dx9 Co15 In8 Wi10 Ch12 SupYokMalCha+N Dlvl:1 $0 HP-1(24) Pw12(12) AC10 Exp1 T482 Latest messages [-1 -> 7] Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The visor sewer rat bites you! [-3 -> 5] You stop searching. The drains rat bites you! You hear the howling of the CwnAnnwn... [-3 -> 2] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. The visor sewer rat bites you! You die... Your inventory Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 12 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 88% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: morning star (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33173 Monster spawn increase reached its maximum at turn 87373 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 120180 The monster class that cannot be genocided was jelly The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: gemini rickets (freq bonus 15) The monster species that spawned more often: baby blood dragon (freq bonus 9) The monster species that spawned more often: undead death eater (freq bonus 6) The monster species that spawned more often: voodoo fetish blowdart (freq bonus 14) The monster species that spawned more often: harmonic alien pod (freq bonus 2) The monster species that spawned more often: undead fencer (freq bonus 6) The monster species that spawned more often: dreadful soul (freq bonus 8) The monster species that spawned more often: Rosy's leather pump (freq bonus 14) The monster species that spawned more often: monkey head (freq bonus 72) The monster species that spawned more often: pale mold (freq bonus 10) The monster species that spawned more often: unidentified kobold shaman (freq bonus 16) The monster species that spawned more often: nether eye (freq bonus 20) The monster species that spawned more often: dwarven guardian (freq bonus 9) The monster species that spawned more often: ore newt (freq bonus 72) The monster species that spawned more often: noisy vortex (freq bonus 6) The monster species that spawned more often: abyss smasher (freq bonus 2) The monster species that spawned more often: karmic warp patch (freq bonus 8) The monster species that spawned more often: animated iron statue (freq bonus 24) The monster species that spawned more often: grey naga (freq bonus 4) The monster species that spawned more often: gracious maid (freq bonus 14) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 3) The monster trait that was more common: monsters of medium size (freq bonus 6) The monster species that never randomly spawned: psychic patch The monster species that never randomly spawned: ettin mummy The monster species that never randomly spawned: werepanther The monster species that never randomly spawned: remorhaz The monster species that never randomly spawned: chinese woman The monster species that never randomly spawned: earth spirit The monster species that never randomly spawned: petty mountain nymph The monster species that never randomly spawned: phase patch The monster species that never randomly spawned: eyewing The monster species that never randomly spawned: refugee The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 19) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 105) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 6) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 3) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 43) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 7) Next attribute increase check would have come at turn 655 Strength training was 0 Dexterity training was 1 Wisdom training was -3 Constitution training was 14 You were poison resistant You were immune to sickness You were prevented from having dimmopathy (0) You were prevented from being a stoned chiller (0) You had 532 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Motherfuckers The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (224) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (LITTLE STRAWBERRY ME BABY) scroll of mana (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of phase door (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of standard id (LOREM IPSUM SIT AMET) scroll of cure (VO BIEN VOI MUOI CHAN UON) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 wolves (1 created) 0 deimonidaines (1 created) 0 blue faeries (1 created) 0 sewer rats (2 created) 6 drains rats (16 created) 0 visor sewer rats (1 created) a GR 0 melee bugs (2 created) 0 mummies (1 created) an aggravating wallwalker 0 singing happy drunks (1 created) 0 item masters (1 created) 0 colorless mushroom patches (1 created) a novice light wall 31 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (32 of 160) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Supermarket Cashier... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 482 moves. Killer: a monster (visor sewer rat) You were level 1 with a maximum of 24 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 637 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 638 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Sup-Yok-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (visor sewer rat). - [24]