badnik, neutral female veela Drunk #################### #,,,,,,,,,,,,,,@o,,# #,################)# --- ---------######,# #,, ... |)...<...,,,?,%,# .,## ......$.|######## |.......| --------- [Badnik the Drinker] St11 Dx9 Co10 In10 Wi9 Ch7 DruVeeFemNeu Dlvl:1 $0 HP-3(13) Pw4(4) AC10 Exp1 T729 Latest messages [-4 -> 4] You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The marine goblin throws a dart! You are hit by a dart. [-1 -> 3] You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. The marine goblin swings his curved sword. The marine goblin hits you! You die... Your inventory Weapons a - an uncursed +0 rubber hose (alternate weapon; not wielded) {8} Scrolls n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Potions b - 7 uncursed potions of booze {7} c - an uncursed potion of ESP {1} d - an uncursed potion of sickness {1} e - an uncursed potion of Pan Galactic Gargle Blaster {1} f - 3 uncursed potions of water {3} g - an uncursed potion of fruit juice {1} h - an uncursed potion of recovery {1} i - an uncursed potion of gain ability {1} j - an uncursed potion of blindness {1} k - a blessed potion of gain ability {1} l - an uncursed potion of paralysis {1} m - a blessed potion of gain energy {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 12 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 192 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 93% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: attack spells (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22594 Monster spawn increase reached its maximum at turn 91321 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 861000 The monster class that cannot be genocided was vampire The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: skater girl (freq bonus 42) The monster species that spawned more often: Vampire Kriminologist (freq bonus 8) The monster species that spawned more often: healing colony (freq bonus 42) The monster species that spawned more often: battle girl (freq bonus 6) The monster species that spawned more often: bluish beetle (freq bonus 4) The monster species that spawned more often: air mewlip (freq bonus 18) The monster species that spawned more often: pike (freq bonus 30) The monster species that spawned more often: silver naga (freq bonus 15) The monster species that spawned more often: Tasmanian devil (freq bonus 16) The monster species that spawned more often: shock turret (freq bonus 3) The monster species that spawned more often: Corina (freq bonus 12) The monster species that spawned more often: warty mushroom (freq bonus 18) The monster species that spawned more often: kobold thief (freq bonus 14) The monster species that spawned more often: pschi lich (freq bonus 4) The monster species that spawned more often: Maurah's hugging boot (freq bonus 20) The monster species that spawned more often: quantum warp fungus (freq bonus 10) The monster species that spawned more often: spike mold (freq bonus 6) The monster species that spawned more often: turned shaman (freq bonus 10) The monster species that spawned more often: lethe warp patch (freq bonus 5) The monster species that spawned more often: drow matron (freq bonus 16) The monster trait that was more common: monsters whose attacks push you back (freq bonus 3) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster species that never randomly spawned: Thai The monster species that never randomly spawned: dancing blade The monster species that never randomly spawned: tentacled horror The monster species that never randomly spawned: demon sprite The monster species that never randomly spawned: sand hunter The monster species that never randomly spawned: flying polyp The monster species that never randomly spawned: black horror The monster species that never randomly spawned: temple guard The monster species that never randomly spawned: volt force patch The monster species that never randomly spawned: demon steed The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 35) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 35) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 86) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 18) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 4) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 6) Next attribute increase check would have come at turn 4257 Strength training was 1 Dexterity training was 2 Wisdom training was 0 Constitution training was 20 You were poison resistant You were prevented from having fear resistance (0) You were prevented from having invisibility (0) You had 768 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Dionysus The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status booze 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) spirituality check 1 R LIMIT(0) Discoveries Scrolls scroll of healing (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of mana (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of phase door (EFFECT MORE APPEARING) scroll of standard id (KNOCK THE PROP CANNT BE USE) scroll of cure (ABABILA) Potions potion of booze (ice-cold) potion of ESP (red) potion of sickness (wormwood) potion of Pan Galactic Gargle Blaster (cranberry) potion of water (clear) potion of fruit juice (cherry-blossom) potion of recovery (sparkly) potion of gain ability (mint) potion of blindness (unnatural) potion of paralysis (sky blue) potion of gain energy (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal a fox an evasive fox 0 little dogs (1 created) a kobold a marine goblin (2 created) 2 little pigs 0 sewer rats (4 created) 0 evasive sewer rats (1 created) a rabbit 0 breeder mice (1 created) a weak crow 0 lichens (1 created) a shaded lichen a spore lichen (0 created) 2 grid xorns a goblin zombie a newt 0 small item troves (1 created) 24 creatures born. 15 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (22 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Drunk... You died in The Dungeons of Doom on dungeon level 1 with 12 points, and 0 pieces of gold, after 729 moves. Killer: a monster (marine goblin) You were level 1 with a maximum of 13 hit points when you died. You reached the 549th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 547 12 badnik-Kur-Hrb-Mal-Cha starved to death in The Dungeons of Doom on level 1. 16 [16] 548 12 badnik-Stu-Orc-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (fire elemental of Chuck Norris), while fainted from lack of food. - [20] *549 12 badnik-Dru-Vee-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (marine goblin). - [13] 550 11 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (heisenbug). - [17] 551 10 BSOD2-Kur-Ran-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [18]