badnik, chaotic male sticky Rogue --.------ |..d<.).| +.....dd| |.....)@| ----+---- [Badnik the Footpad] St10 Dx9 Co7 In5 Wi5 Ch4 RogStiMalCha Dlvl:1 $1511 HP0(17) Pw4(4) AC7 Exp1 T1083 Hun Latest messages You attack thin air. Your leather armor deflects the pack jackal's attack. The pack jackal bites you! [-2 -> 5] You attack thin air. The pack jackal misses. Your leather armor deflects the pack jackal's attack. You attack thin air. Your leather armor deflects the pack jackal's attack. The pack jackal bites you! [-2 -> 4] You begin bashing monsters with your pistol. You kill the pack jackal! The pack jackal just misses! You attack thin air. The pack jackal bites you! [-2 -> 2] Warning: HP low! The pack jackal bites you! You die... Your inventory Weapons a - an uncursed +0 short sword (alternate weapon; not wielded) {12} b - an uncursed +0 pistol (weapon in hand) {8} c - 29 uncursed +0 bullets (in quiver) {15} Armor d - an uncursed +1 leather armor (being worn) {60} Scrolls f - 4 blessed scrolls of gold detection {4} g - 4 blessed scrolls of teleportation {4} k - 4 uncursed scrolls of healing {4} l - an invisible uncursed scroll of healing {1} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Potions e - an uncursed potion of sickness {1} Wands j - an uncursed wand of light (0:7) {1} Tools h - an uncursed lock pick {1} i - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You have transgressed Your alignment was -37 Your max alignment was 13 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 340 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 85% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 61% Monster death drops spawned with only 98% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: martial arts (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22836 Monster spawn increase reached its maximum at turn 61259 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 891784 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 3) The monster species that spawned more often: young cyan dragon (freq bonus 10) The monster species that spawned more often: violet beauty (freq bonus 12) The monster species that spawned more often: yokuda (freq bonus 66) The monster species that spawned more often: dolgsman hunter (freq bonus 12) The monster species that spawned more often: karmic jelly (freq bonus 4) The monster species that spawned more often: giant red scorpion (freq bonus 20) The monster species that spawned more often: aligned priest mummy (freq bonus 15) The monster species that spawned more often: grass green sentai (freq bonus 8) The monster species that spawned more often: Doctor Frankenstein (freq bonus 28) The monster species that spawned more often: great gray dragon (freq bonus 5) The monster species that spawned more often: river giant (freq bonus 24) The monster species that spawned more often: great dome of perplexity (freq bonus 42) The monster species that spawned more often: ruthless orc (freq bonus 5) The monster species that spawned more often: Trumpet Archon (freq bonus 8) The monster species that spawned more often: bird (freq bonus 5) The monster species that spawned more often: absent force fungus (freq bonus 30) The monster species that spawned more often: sane patch (freq bonus 5) The monster species that spawned more often: time vortex (freq bonus 8) The monster species that spawned more often: soaring eel (freq bonus 12) The monster species that spawned more often: green force fungus (freq bonus 5) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 3) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 3) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 6) The monster species that never randomly spawned: marital lichen The monster species that never randomly spawned: watch captain The monster species that never randomly spawned: giant blue jellyfish The monster species that never randomly spawned: uruk berserker The monster species that never randomly spawned: miesieenic topmodel The monster species that never randomly spawned: creature in the ice The monster species that never randomly spawned: gas vortex The monster species that never randomly spawned: sand hunter The monster species that never randomly spawned: Klara's pointy combat boot The monster species that never randomly spawned: cheese-footed teacher The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 91) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 20) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 13) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 117) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 21) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 59) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 17) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 19) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 2) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 7) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 3) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 3) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 11) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 1) Next attribute increase check would have come at turn 1632 Strength training was 2 Dexterity training was 3 Wisdom training was 1 Constitution training was 50 You were prevented from having sleep resistance (0) You were prevented from having invisibility (0) You had 414 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) recharge 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (TRICK 13) scroll of teleportation (KTTDLWRGT) scroll of healing (NR 9) scroll of mana (ETAOIN SHRDLU) scroll of phase door (GO TEAM NASTYTRAP) scroll of standard id (ATTACK BY MOVING FAST) scroll of cure (ENTIENDES ESTA LENGUA) Potions potion of sickness (roast mate) Wands wand of light (copper) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 jackals (3 created) 2 pack jackals (27 created) 0 evasive foxes (1 created) a little dog 0 kobolds (1 created) 0 goblins (1 created) 0 papier-mache cows (1 created) a drains rat (4 created) 0 visor sewer rats (4 created) 0 grid bugs (2 created) 0 weak crows (1 created) 0 deathmolds (1 created) 0 sub-gnomes (1 created) 0 goblin zombies (1 created) 0 item masters (4 created) 0 twens (1 created) 0 potion troves (1 created) 56 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (21 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (23 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Rogue... You died in The Dungeons of Doom on dungeon level 1 with 56 points, and 1511 pieces of gold, after 1083 moves. Killer: a monster (pack jackal) You were level 1 with a maximum of 17 hit points when you died. You reached the 447th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 445 57 flumpraxxa-Zyb-Asg-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a solar beam. - [24] 446 56 dracunos-Mus-Nor-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a poisoned blast. - [22] *447 56 badnik-Rog-Sti-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal). - [17] 448 55 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [15] 449 55 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Drowned in a pool of water. 17 [17]