badnik, neutral female vampiric Librarian I I ------.--.--- ### |...........| ########P+ |...)..%....|####,,,,,,@,# |...<........,,,,,######## ............|###### ------------- [Badnik the Intellectual] St6 Dx6 Co6 In17 Wi17 Ch10 LibVamFemNeu Dlvl:1 $0 HP0(21) Pw28(28) AC10 Exp1 T400 Latest messages Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. The kitten picks up an iron saber {12}. Ouch! You bump into a door. The slimebesu oozes under the door. You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! You stop searching. The slimebesu bites you! [-2 -> 19] It hits you! You die... Your inventory Armor a - an uncursed +0 robe (being worn) {16} Scrolls g - a blessed scroll of scare monster {1} h - 5 blessed scrolls of blank paper {5} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of dig (0:1) {1} f - a blessed spellbook of blank paper (0:4) {1} Potions i - 2 uncursed potions of vampire blood {2} Rings j - an uncursed ring of free action {1} Tools b - an uncursed pair of lenses {1} c - an uncursed magic marker (1:0) {1} d - an uncursed felt-tip marker (4:100) {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 8 You carried 5 sins You could not have this property at all: keen memory You could not have this property extrinsically: burnopathy You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 30 Gem identification only worked 100 times out of 286 Monsters only dropped their musable items with 29% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 17% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: morning star (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17104 Monster spawn increase reached its maximum at turn 59364 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 187074 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: halfling slinger (freq bonus 16) The monster species that spawned more often: venom cat (freq bonus 6) The monster species that spawned more often: giant driver ant (freq bonus 16) The monster species that spawned more often: zombee (freq bonus 6) The monster species that spawned more often: damned (freq bonus 10) The monster species that spawned more often: healer (freq bonus 30) The monster species that spawned more often: platinum spore (freq bonus 21) The monster species that spawned more often: rubber turret (freq bonus 8) The monster species that spawned more often: snore force fungus (freq bonus 8) The monster species that spawned more often: personalized killer tripe ration (freq bonus 12) The monster species that spawned more often: Olog-hai psychic (freq bonus 6) The monster species that spawned more often: nessian pit fiend (freq bonus 14) The monster species that spawned more often: ancient psychic dragon (freq bonus 10) The monster species that spawned more often: death leprechaun (freq bonus 12) The monster species that spawned more often: elusive xorn wizard (freq bonus 6) The monster species that spawned more often: bright blue force patch (freq bonus 12) The monster species that spawned more often: semi-novice warrior (freq bonus 6) The monster species that spawned more often: water blaster (freq bonus 16) The monster species that spawned more often: pale white shark (freq bonus 24) The monster species that spawned more often: prehistoric turret (freq bonus 10) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster species that never randomly spawned: trapping chicken The monster species that never randomly spawned: giant tick The monster species that never randomly spawned: Tanja The monster species that never randomly spawned: slow mold The monster species that never randomly spawned: dire armadillo The monster species that never randomly spawned: rebel giant The monster species that never randomly spawned: volcanic elemental The monster species that never randomly spawned: Leon The monster species that never randomly spawned: one-eyed error The monster species that never randomly spawned: red force fungus The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 21) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 6) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 3) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 3) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 9) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 58) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 89) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 9) Next attribute increase check would have come at turn 1006 Strength training was -1 Dexterity training was -1 Wisdom training was 0 Constitution training was 24 You were level-drain resistant You were prevented from having keen memory (0) You were prevented from having burnopathy (0) You had 973 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Stephen Hawking The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - dig 5 matter 71% 397% Techniques known in the end Name Level Status research 1X LIMIT(0) dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) draw blood 1 R LIMIT(0) Discoveries Armor robe (orange robe) Scrolls scroll of scare monster (POWER PERFORATO AS BARET) scroll of blank paper (unlabeled) scroll of healing (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of mana (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of phase door (BIEN TACHYMETRE GRESILLEMENT) scroll of standard id (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of cure (CHUTZPAH) Spellbooks spellbook of dig (pristine) spellbook of blank paper (plain) Potions potion of vampire blood (blood-red) Rings ring of free action (spanish) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 killer bees (1 created) 0 cockatoo chicks (1 created) 0 weasels (1 created) 0 ego gas spores (1 created) 0 kittens (1 created) a kobold 0 visor sewer rats (1 created) 3 gnomes a mummy 0 slimebesus (1 created) 0 bandarchors (1 created) a newt (2 created) a novice dark wall 0 dagger turrets (1 created) 0 scroll troves (1 created) 0 health troves (1 created) 19 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye badnik the Librarian... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 400 moves. Killer: a monster (bandarchor) You were level 1 with a maximum of 21 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 635 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 636 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Lib-Vam-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (bandarchor). - [21]