badnik, lawful male human Midget ---------- |.....Z..| -......ZF| |......d@| ---------- [Badnik the Small Person] St12 Dx11 Co17 In9 Wi4 Ch8 MidHumMalLaw Dlvl:1 $0 HP0(40) Pw13(13) AC-4 Exp3 T2251 Ftd Latest messages You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. There is a wall in the way! You don't have anything to eat. Unknown command ' '. (9x) You attack thin air. Your dwarvish iron helm deflects the jackal's attack. The kobold zombie claws you! [-1 -> 2] Warning: HP low! You faint from lack of food. The jackal bites you! [-1 -> 2] Warning: HP low! The jackal bites you! [-1 -> 1] Warning: HP low! The kobold zombie claws you! You die... Your inventory Weapons a - an uncursed +0 dwarvish mattock (alternate weapon; not wielded) {48} Armor b - an uncursed +5 dwarvish iron helm (being worn) {16} c - an uncursed +0 dwarvish mithril-coat (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -29 Your max alignment was 18 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: speed You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 296 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 17% Ring drop chance was reduced to 77% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 77% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: devices (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13345 Monster spawn increase reached its maximum at turn 30511 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 436628 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: rot monster (freq bonus 28) The monster species that spawned more often: giant red scorpion (freq bonus 16) The monster species that spawned more often: giant garbage rat (freq bonus 15) The monster species that spawned more often: poison lichen (freq bonus 24) The monster species that spawned more often: domestic centaur (freq bonus 6) The monster species that spawned more often: null fungus (freq bonus 84) The monster species that spawned more often: mini shade (freq bonus 24) The monster species that spawned more often: lilac patch (freq bonus 60) The monster species that spawned more often: bacterioid turret (freq bonus 36) The monster species that spawned more often: magic-colored stalk (freq bonus 10) The monster species that spawned more often: Miss Youngdragon (freq bonus 18) The monster species that spawned more often: ancient silver dragon (freq bonus 72) The monster species that spawned more often: flayer (freq bonus 48) The monster species that spawned more often: gravity warp fungus (freq bonus 20) The monster species that spawned more often: casting spider (freq bonus 5) The monster species that spawned more often: gigant (freq bonus 6) The monster species that spawned more often: stoat (freq bonus 8) The monster species that spawned more often: octarine warp patch (freq bonus 6) The monster species that spawned more often: wind stalk (freq bonus 12) The monster species that spawned more often: cubic eye (freq bonus 8) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster species that never randomly spawned: Gloeckle The monster species that never randomly spawned: spike smasher The monster species that never randomly spawned: undead unbeliever The monster species that never randomly spawned: chaos polymorpher The monster species that never randomly spawned: kappa wizard The monster species that never randomly spawned: doomcloud The monster species that never randomly spawned: brown bear The monster species that never randomly spawned: three-tentacle hententmon The monster species that never randomly spawned: purple jelly The monster species that never randomly spawned: Elvenking The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 39) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 20) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 3) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 10) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 9) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 8) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 14) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 54) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this trap was always invisible: yvonne trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 2) Next attribute increase check would have come at turn 3841 Strength training was 0 Dexterity training was 3 Wisdom training was 0 Constitution training was -15 You were paralyzed (-4) You were prevented from having speed (0) You were prevented from having an increased fear factor (0) You had automatic searching You had -773 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Moradin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status rage eruption 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (MIXING FUCK) scroll of mana (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of phase door (INE IGO PIO) scroll of standard id (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of cure (ATTACK BY MOVING FAST) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid blobs (2 created) 0 jackals (4 created) 0 foxes (1 created) a little dog 0 ego gas spores (1 created) a hobbit gentleman 0 normal jellies (1 created) 0 whnases (1 created) 0 demimondaines (1 created) 0 attractive demimondaines (1 created) 0 goblins (1 created) 0 marine goblins (2 created) 0 fries (1 created) 2 group goblins a cave goblin (2 created) a sewer rat (3 created) a field mouse 0 giant garbage rats (1 created) 0 bats (2 created) a lichen (0 created) a spore lichen 0 colony lichens (2 created) 0 mean molds (1 created) 0 golden stalks (1 created) 0 kestrels (1 created) 0 mini rust monsters (1 created) a kobold zombie (2 created) 0 gecko zombies (1 created) an innkeeper 0 woodsmen (1 created) 0 miners (1 created) 0 item masters (17 created) 0 newts (1 created) a twen 0 green mushroom patches (1 created) a clear mewlip a novice light wall 0 cold troves (1 created) an energy trove 66 creatures born. 15 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 13 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (7 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (43 of 160) two-handed weapons [Unskilled] (max Expert) (3 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (30 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Midget... You died in The Dungeons of Doom on dungeon level 1 with 268 points, and 0 pieces of gold, after 2251 moves. Killer: a monster (kobold zombie), while fainted from lack of food You were level 3 with a maximum of 40 hit points when you died. You reached the 324th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 322 269 flumpraxxa-Wil-Vee-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (Detective Lieutenant), while praying unsuccessfully. - [21] 323 268 Wooble-Elp-Mns-Mal-Law died in The Dungeons of Doom on level 5. Killed by a shotgun shell. - [20] *324 268 badnik-Mid-Hum-Mal-Law died in The Dungeons of Doom * on level 1. Killed by a monster (kobold zombie), while fainted from lack of food. - [40] 325 262 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a monster (wild talent called Elronnd). - [17] 326 262 TestIgnore-Mah-Rod-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a monster (drow rogue), while disrobing. - [34]