badnik, lawful male insectoid Augurer --.--+--- ......r@| |<....))| |.......| |e......| -----...| -+--- [Badnik the College Student] St6 Dx6 Co5 In15 Wi17 Ch14 AugInsMalLaw Dlvl:1 $0 HP0(11) Pw22(22) AC9 Exp1 T494 Latest messages Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The rabbit bites you! [-1 -> 2] Warning: HP low! The rabbit bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The rabbit misses. You can't go down here. The rabbit misses. Your leather armor deflects the rabbit's attack. You stop searching. The rabbit bites you! You die... Your inventory Armor a - an uncursed +0 leather armor (being worn) {60} Comestibles e - 5 cursed lumps of royal jelly {5} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of confuse monster (0:4) {1} Tools b - an uncursed blindfold {1} d - an uncursed magic marker (1:41) {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 15 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: magic resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 507 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 269 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 90% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 36% Wand drop chance was reduced to 82% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: petkeeping (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24152 Monster spawn increase reached its maximum at turn 53739 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 883728 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: Keystone Kop (freq bonus 6) The monster species that spawned more often: warp sphere (freq bonus 120) The monster species that spawned more often: glare force patch (freq bonus 52) The monster species that spawned more often: sticky force fungus (freq bonus 9) The monster species that spawned more often: haughty bitch (freq bonus 10) The monster species that spawned more often: Olog-hai stonebleeder (freq bonus 32) The monster species that spawned more often: tear laser (freq bonus 60) The monster species that spawned more often: Rezo, the Red Priest (freq bonus 8) The monster species that spawned more often: werespider (freq bonus 16) The monster species that spawned more often: narrog (freq bonus 14) The monster species that spawned more often: goldentail scorpion (freq bonus 54) The monster species that spawned more often: killer mantis (freq bonus 54) The monster species that spawned more often: tool trove (freq bonus 16) The monster species that spawned more often: umbra force fungus (freq bonus 42) The monster species that spawned more often: siena mushroom (freq bonus 32) The monster species that spawned more often: blending nymph (freq bonus 14) The monster species that spawned more often: blade naga (freq bonus 7) The monster species that spawned more often: arach (freq bonus 18) The monster species that spawned more often: sprout angel (freq bonus 27) The monster species that spawned more often: toxic wasp (freq bonus 16) The monster species that spawned more often: great brass wyrm (freq bonus 14) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters that are slithy (freq bonus 3) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 8) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 3) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 9) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 8) The monster species that never randomly spawned: okutan The monster species that never randomly spawned: Charon The monster species that never randomly spawned: harrowbark boo The monster species that never randomly spawned: the ultimate tank The monster species that never randomly spawned: blister mushroom The monster species that never randomly spawned: Ann Kathrin The monster species that never randomly spawned: stjarna-alfr The monster species that never randomly spawned: orange ogre The monster species that never randomly spawned: porter xorn The monster species that never randomly spawned: The Beetle The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 18) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 9) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 37) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 13) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 10) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 66) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 14) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 16) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 2) Next attribute increase check would have come at turn 3681 Strength training was 0 Dexterity training was 2 Wisdom training was 0 Constitution training was 18 You were poison resistant You were prevented from having magic resistance (0) You were prevented from having numbopathy (0) You saw invisible You were telepathic You had infravision You had 998 points of nutrition remaining You were stealthy You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Dunlain The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 96% Techniques known in the end Name Level Status telekinesis 1X LIMIT(0) summon team ant 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (DESU SENPAI FAMY) scroll of mana (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of phase door (HARATTAMA KIYOTTAMA) scroll of standard id (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of cure (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) Spellbooks spellbook of confuse monster (nightly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (2 created) 0 evasive foxes (1 created) 0 floating eyes (1 created) 0 normal jellies (1 created) 0 mirror jellies (1 created) 0 kobolds (1 created) a cave goblin 0 rabbits (1 created) 0 black rats (1 created) a lichen 0 spore lichens (1 created) 0 item masters (1 created) 0 pikes (1 created) 0 poison creepers (1 created) 0 disintegration troves (1 created) 16 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (8 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Augurer... You died in The Dungeons of Doom on dungeon level 1 with 40 points, and 0 pieces of gold, after 494 moves. Killer: a monster (rabbit) You were level 1 with a maximum of 11 hit points when you died. You reached the 484th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 482 40 firemonkey-Dun-Orc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (small turret). - [19] 483 40 badnik-Ass-Bre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (reston). - [16] *484 40 badnik-Aug-Ins-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (rabbit). - [11] 485 38 flumpraxxa-Pri-Dol-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [19] 486 38 TestIgnore-Mah-Red-Mal-Neu escaped the dungeon [max level 1]. 28 [28]