badnik, lawful male cockatrice Bloodseeker ------------- |?.......``@| ......<.._`%| -----------`- ####,,# #,,,,## #=#### #,# . . . . . ... ---- [Badnik the Training Fighter] St14 Dx15 Co18 In8 Wi5 Ch8 BloCocMalLaw Dlvl:1 $0 HP72(72) Pw25(25) AC5 Exp4 T3388 Sta Latest messages You faint from lack of food. You are close to starvation. You regain consciousness. You faint from lack of food. You are close to starvation. You regain consciousness. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! You stop searching. You faint from lack of food. You are close to starvation. Cheater claws the porter floating eye. Cheater bites the porter floating eye. Cheater is frozen by the porter floating eye. Cheater claws the porter floating eye. The porter floating eye is killed! You die from starvation. Your inventory Weapons a - an uncursed +0 short sword (weapon in foreclaw) {12} Armor b - an uncursed +2 pair of combat stilettos (being worn) {10} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Wands c - an uncursed wand of fire (0:2) {1} Final attributes You were piously aligned Your alignment was 27 Your max alignment was 30 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: manaleech You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: scimitar (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14801 Monster spawn increase reached its maximum at turn 63211 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 197726 The monster class that cannot be genocided was grue The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: young adult gray dragon (freq bonus 90) The monster species that spawned more often: green prostitute (freq bonus 12) The monster species that spawned more often: spore force patch (freq bonus 4) The monster species that spawned more often: orc-captain (freq bonus 12) The monster species that spawned more often: adelie onsen penguin (freq bonus 12) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 8) The monster species that spawned more often: darth dragon (freq bonus 18) The monster species that spawned more often: Laura's cuddly sneaker (freq bonus 45) The monster species that spawned more often: haunted ghost (freq bonus 18) The monster species that spawned more often: water dog (freq bonus 4) The monster species that spawned more often: yellow warp patch (freq bonus 12) The monster species that spawned more often: white mushroom (freq bonus 28) The monster species that spawned more often: octopode (freq bonus 10) The monster species that spawned more often: Yasaman's wedge sandal (freq bonus 8) The monster species that spawned more often: small group kobold (freq bonus 24) The monster species that spawned more often: coin turret (freq bonus 54) The monster species that spawned more often: Tommy (freq bonus 36) The monster species that spawned more often: lower brain (freq bonus 12) The monster species that spawned more often: punisher (freq bonus 10) The monster species that spawned more often: tainted creature (freq bonus 20) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster species that never randomly spawned: solid patch The monster species that never randomly spawned: stone troll boss The monster species that never randomly spawned: Waldinach The monster species that never randomly spawned: grandmaster owlbear The monster species that never randomly spawned: Elbereth's chosen one The monster species that never randomly spawned: time patch The monster species that never randomly spawned: lord of the rings elf The monster species that never randomly spawned: gore warp patch The monster species that never randomly spawned: yellow hulk The monster species that never randomly spawned: crystal drake The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 20) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 20) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 31) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 32) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 3) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 2) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 19) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 65) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 2) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 12) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 86) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 82) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 11) Next attribute increase check would have come at turn 3547 Strength training was -7 Dexterity training was -1 Wisdom training was 0 Constitution training was -50 You were poison resistant You were petrification resistant You were paralyzed (-1) You were prevented from having manaleech (0) You were prevented from having teleport control (0) You were warned You had -1901 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status eddy wind 4X Prepared(0) egg bomb 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of healing (T A C H) scroll of mana (CHANGED CELLS TO BE LIKE AS ELF) scroll of phase door (HARATTAMA KIYOTTAMA) scroll of standard id (HFR GUR SBEPR YHXR) scroll of cure (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) Wands wand of fire (idiomatic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mimic ants (1 created) 0 acid blobs (1 created) a red blob a blue blob 5 chicks a turkey chick a jackal 0 foxes (1 created) an exploding jackal a stalking coyote (2 created) 0 gas spores (2 created) 0 floating eyes (1 created) 0 floating cunts (1 created) 0 cubic eyes (1 created) a porter floating eye (2 created) a susuwatari (3 created) 0 quatons (1 created) 0 sweeping eyes (1 created) an evasive jermlaine (2 created) a hobbit merchant 2 kobolds (4 created) 0 small kobolds (1 created) a special kobold lord a goblin 0 group goblins (1 created) an orc warrior a baby river hog 2 sewer rats a visor sewer rat a rabbit a giant white mouse 4 giant rats 2 hole spiders a yellow centipede 2 armored larvae a grid bug a Rame Duck 0 lichens (1 created) 2 porter lichens (1 created) an unalignment thing an aokabi (0 created) a sub-gnome a gnome comrade 0 kestrels (2 created) 0 vampires (1 created) an icyorn a newt zombie 2 gnome zombies a dark female android a human adventurer 0 stupid looking cos-players (1 created) 0 arcade scrubs (1 created) 6 angbanders (7 created) an incantifier 2 twens a gecko a pile of copper coins 2 floor grues 0 small turrets (1 created) 87 creatures born. 62 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 12 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (23 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Bloodseeker... You starved in The Dungeons of Doom on dungeon level 1 with 364 points, and 0 pieces of gold, after 3388 moves. Killer: starvation You were level 4 with a maximum of 72 hit points when you starved. You reached the 286th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 284 378 firemonkey-Tra-Arg-Mal-Law died in The Dungeons of Doom on level 2. Killed by boiling water. - [29] 285 372 will905965-Occ-Red-Mal-Neu quit in The Dungeons of Doom on level 2 [max 3]. 28 [28] *286 364 badnik-Blo-Coc-Mal-Law starved to death in The Dungeons of Doom on level 1. 72 [72] 287 362 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a monster (angry watch leader). - [41] 288 354 glycan-Cha-Lic-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Mr. Bojolali, the shopkeeper). - [40]