badnik, neutral female angbander Noblewoman ##### ,),,# ###,+ ,,# #@# #@# #,# ,,, #,# ------- -#,# |.........[# |....<...#*# |.........,, ---------### [Badnik the Pargar] St14 Dx12 Co10 In3 Wi8 Ch16 NobAgbFemNeu Dlvl:1 $0 HP-5(23) Pw14(14) AC8 Exp2 T1899 Ftd Latest messages The battle-scarred veteran hits you! [-10 -> 12] You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. What do you want to eat? [fg or ?*] You don't have that object. What do you want to eat? [fg or ?*] Never mind. Unknown command ' '. (8x) You attack thin air. The battle-scarred veteran hits you! [-2 -> 10] You faint from lack of food. The battle-scarred veteran hits you! You hear the howling of the CwnAnnwn... [-8 -> 2] ***LOW HITPOINT WARNING*** The battle-scarred veteran hits you! You have died. Your inventory Weapons a - a blessed +2 rapier (weapon in hand) {12} Armor b - a cursed +0 victorian underwear (being worn) {5} c - an uncursed +1 pair of leather gloves (being worn) {4} d - an uncursed +1 leather cloak (being worn) {7} Comestibles f - 31 uncursed apples {19} g - 3 uncursed food rations {3} Scrolls h - 2 uncursed scrolls of identify {2} i - 2 uncursed scrolls of teleportation {2} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Rings e - an uncursed ring of teleportation {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 15 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 17 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: petkeeping (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37841 Monster spawn increase reached its maximum at turn 78105 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1500408 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: taker mold (freq bonus 18) The monster species that spawned more often: merman (freq bonus 4) The monster species that spawned more often: hare-man (freq bonus 42) The monster species that spawned more often: grandmaster mystic (freq bonus 10) The monster species that spawned more often: silver warp patch (freq bonus 20) The monster species that spawned more often: Queen Mab (freq bonus 6) The monster species that spawned more often: ant general (freq bonus 12) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 8) The monster species that spawned more often: redguard girl (freq bonus 6) The monster species that spawned more often: crater warp patch (freq bonus 8) The monster species that spawned more often: Sound Impacts (freq bonus 6) The monster species that spawned more often: guard turret (freq bonus 12) The monster species that spawned more often: divine summoner (freq bonus 16) The monster species that spawned more often: Anton (freq bonus 24) The monster species that spawned more often: thorn colony (freq bonus 6) The monster species that spawned more often: ong sephirah (freq bonus 12) The monster species that spawned more often: admonisher (freq bonus 8) The monster species that spawned more often: jungle warrior (freq bonus 40) The monster species that spawned more often: blue devil (freq bonus 12) The monster species that spawned more often: Great Cthulhu (freq bonus 6) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster species that never randomly spawned: petro mold The monster species that never randomly spawned: volt fungus The monster species that never randomly spawned: dissolved undead potato The monster species that never randomly spawned: lecturer The monster species that never randomly spawned: gemini rickets The monster species that never randomly spawned: total wounding knight The monster species that never randomly spawned: concealed huge ogre The monster species that never randomly spawned: firefly The monster species that never randomly spawned: farting man The monster species that never randomly spawned: magnetic patch The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 13) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 12) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 6) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 14) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 64) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 12) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 61) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 1) Next attribute increase check would have come at turn 4341 Strength training was -3 Dexterity training was 4 Wisdom training was -1 Constitution training was 21 You were paralyzed (-4) You were prevented from having invisibility (0) You were prevented from having mana regeneration (0) You had -416 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was Mother Earth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor * leather gloves (slit gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (crazy helmet) * skullcap (ruined helmet) * flack helmet (black helmet) * crystal helm (spired helmet) * mining helm (crested helmet) * field helm (plumed helmet) * helm of safeguard (inkcoat helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (padded gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (thigh boots) * boots of safeguard (blue sneakers) Scrolls scroll of identify (DOGO FUTSF) scroll of teleportation (NO TNILCYR ALLIK) scroll of healing (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of mana (IGNORE SHELL BLOC RING) scroll of phase door (PEDULI SING JALMO SIMBOL PANGAN) scroll of standard id (ZTORF) scroll of cure (ITS TOO HEAVY FOR YOUR) Potions potion called _>>.>L7s _>>.>L7s _>>.> FlFkFjFhFuFyFbFnxH7sH7s _>>.>J7s _>>.>J7s _>>.>K7s _>> (sparkling) Rings ring of teleportation (dropper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 turkey chicks (1 created) 0 jackals (2 created) a xof 0 mini gremlins (1 created) a hobbit reveller (2 created) 0 wimps (1 created) 0 hobbits (1 created) a kobold a pack kobold a hidden kobold 0 goblins (1 created) a cave goblin 2 visor sewer rats (3 created) a rabbit a chipmunk 0 wild rabbits (1 created) 2 GRs (3 created) 0 ponies (1 created) 4 grid bugs a large bat 0 lichens (2 created) 0 shaded lichens (1 created) a porter lichen 0 stalking lichens (1 created) 0 spore lichens (1 created) a deathmold (0 created) 0 aggressive lichens (2 created) 0 werelichens (1 created) 0 immobile spores (1 created) 0 fast lichens (1 created) 0 yellow growths (1 created) 0 nattos (1 created) a shrieker (0 created) 0 sub-gnomes (2 created) a gnome lady 0 errand boys (1 created) 0 blubbering idiots (1 created) 0 battle-scarred veterans (1 created) 0 angbanders (1 created) 0 item masters (6 created) 0 colorless mushroom patches (1 created) 2 novice light walls 0 fire troves (2 created) 61 creatures born. 23 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (4 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (21 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (29 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Noblewoman... You died in The Dungeons of Doom on dungeon level 1 with 80 points, and 0 pieces of gold, after 1899 moves. Killer: a monster (battle-scarred veteran), while fainted from lack of food You were level 2 with a maximum of 23 hit points when you died. You reached the 428th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 426 80 badnik-Ran-Dea-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (giant white cave mouse). - [31] 427 80 badnik-Nob-Tra-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (giant rat). - [26] *428 80 badnik-Nob-Agb-Fem-Neu died in The Dungeons of Doom * on level 1. Killed by a monster (battle-scarred veteran), while fainted from lack of food. - [23] 429 78 Demo-Pal-Dvp-Fem-Law quit in The Dungeons of Doom on level 2. 26 [26] 430 76 glycan-Lib-Bas-Fem-Cha quit in The Dungeons of Doom on level 1. 18 [18]