badnik, lawful male orcish Feat Master -------- |....E@| |....<.| .......| ---.---- [Badnik the Hopper] St7 Dx18 Co5 In6 Wi6 Ch10 StuOrcMalLaw Dlvl:1 $0 HP-4(20) Pw13(13) AC1 Exp1 T2207 Ftd Latest messages There is a wall in the way! You stop searching. You faint from lack of food. You regain consciousness. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You faint from lack of food. You regain consciousness. You can't go down here. There is a wall in the way! You stop searching. You faint from lack of food. A servant of balance appears! The voice of Chuck Norris booms: The fire elemental of Chuck Norris appears before you. The fire elemental of Chuck Norris claws you! You're on fire! You die... Your inventory Weapons a - an uncursed +1 flail (alternate weapon; not wielded) {7} Armor b - an uncursed +0 orcish helm (being worn) {12} c - an uncursed +2 leather jacket (being worn) {12} Comestibles d - 5 uncursed candy bars {5} g - an uncursed pancake {1} h - an uncursed sandwich {1} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Potions e - 2 uncursed potions of healing {2} Tools f - an uncursed expensive camera (0:40) {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 21 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: half spell damage You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 102 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 196 Musable item generation frequency had a negative bias of 36% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: shield (turn 44) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25232 Monster spawn increase reached its maximum at turn 49843 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 736880 The monster class that cannot be genocided was dragon The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: theme boar (freq bonus 9) The monster species that spawned more often: githyanki pirate (freq bonus 6) The monster species that spawned more often: wind fungus (freq bonus 4) The monster species that spawned more often: petty plague bug (freq bonus 18) The monster species that spawned more often: yakuza (freq bonus 3) The monster species that spawned more often: skeleton troll (freq bonus 12) The monster species that spawned more often: gravity chicken (freq bonus 10) The monster species that spawned more often: gengar (freq bonus 8) The monster species that spawned more often: pukelman (freq bonus 6) The monster species that spawned more often: gray sentai (freq bonus 16) The monster species that spawned more often: martian slave (freq bonus 8) The monster species that spawned more often: nausea colony (freq bonus 8) The monster species that spawned more often: quarter-ogre (freq bonus 42) The monster species that spawned more often: rot monster (freq bonus 6) The monster species that spawned more often: long roper (freq bonus 4) The monster species that spawned more often: blacker bear (freq bonus 12) The monster species that spawned more often: giant silver ant (freq bonus 3) The monster species that spawned more often: teleretriever (freq bonus 12) The monster species that spawned more often: undead soul killer (freq bonus 42) The monster species that spawned more often: undead midget (freq bonus 10) The monster trait that was more common: monsters with poison resistance (freq bonus 3) The monster trait that was more common: monsters that have humanoid speech (freq bonus 4) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 3) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 3) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster species that never randomly spawned: depraved shaman The monster species that never randomly spawned: big black unicorn The monster species that never randomly spawned: petty adom horror The monster species that never randomly spawned: farting man The monster species that never randomly spawned: ghetto mushroom The monster species that never randomly spawned: prime cursed turret The monster species that never randomly spawned: brown draconian The monster species that never randomly spawned: dimness vortex The monster species that never randomly spawned: thorn mold The monster species that never randomly spawned: magic platypus The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 12) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 19) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 11) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 51) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 16) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 7) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 8) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 11) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 9) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 12) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 15) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 75) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 2) Next attribute increase check would have come at turn 7046 Strength training was -1 Dexterity training was -1 Wisdom training was 0 Constitution training was -11 You were poison resistant You were paralyzed (-3) You were prevented from having teleport control (0) You were prevented from having half spell damage (0) You had infravision You had -722 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was James Bond The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X LIMIT(0) jedi jump 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish short sword (crude short sword) * orcish arrow (crude arrow) * orcish bow (crude bow) * orcish spear (crude spear) * orcish dagger (crude dagger) Armor * orcish helm (iron skull cap) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish shield (red-eyed shield) * Uruk-hai shield (white-handed shield) * orcish cloak (coarse mantelet) Scrolls scroll of healing (SVDUNPX SVPXUNPX) scroll of mana (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of phase door (MAYBE PROTECT FROM SERIOUS STATUS) scroll of standard id (SECTUM SEMPRA) scroll of cure (LOOKIE WHAT I FOUND) Potions potion of healing (ochre) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (3 created) 0 pack jackals (9 created) 0 evasive foxes (1 created) 0 hobbit revellers (1 created) 0 hobbit merchants (1 created) 0 kobolds (3 created) 0 whnases (2 created) 0 hidden kobolds (1 created) 0 sewer rats (2 created) a drains rat (4 created) 0 rabbits (1 created) 0 scavengers (1 created) 0 antimatter vortices (1 created) 2 grid bugs (5 created) 0 melee bugs (1 created) 0 mohats (1 created) a chaffinch 0 fire elementals (1 created) 0 lichens (3 created) 0 immobile growths (1 created) a grid xorn 0 kobold zombies (1 created) 0 human adventurers (1 created) 0 biker gang members (1 created) 0 aimless-looking merchants (1 created) 0 mean-looking mercenaries (1 created) 0 karate scrubs (1 created) 0 dunadans (1 created) 0 asgardians (1 created) 0 item masters (1 created) 0 good item masters (6 created) 0 newts (2 created) 0 twens (1 created) a normal frog (2 created) 0 disintegration troves (1 created) 65 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (21 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (26 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Feat Master... You died in The Dungeons of Doom on dungeon level 1 with 12 points, and 0 pieces of gold, after 2207 moves. Killer: a monster (fire elemental of Chuck Norris), while fainted from lack of food You were level 1 with a maximum of 20 hit points when you died. You reached the 542nd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 540 12 glycan-Cha-Hom-Fem-Cha quit in The Dungeons of Doom on level 1. 13 [13] 541 12 badnik-Kur-Hrb-Mal-Cha starved to death in The Dungeons of Doom on level 1. 16 [16] *542 12 badnik-Stu-Orc-Mal-Law died in The Dungeons of Doom * on level 1. Killed by a monster (fire elemental of Chuck Norris), while fainted from lack of food. - [20] 543 11 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (heisenbug). - [17] 544 10 BSOD2-Kur-Ran-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [18]