badnik, neutral male mouldic Ordinator ------ |.|..| |....| |..@.| ...r@| ------ [Badnik the Battler] St18/02 Dx10 Co8 In8 Wi8 Ch6 OrdMouMalNeu Dlvl:1 $0 HP0(12) Pw14(14) AC10 Exp1 T22 Latest messages (For instructions type a ?) Can't find dungeon feature '>'. (2x) The floor grue bites you! [-1 -> 8] The floor grue's sinister gaze fills your mind with dreadful, evil thoughts! The breeder mouse bites you! [-2 -> 6] Unknown command ' '. (2x) Unknown command '^I'. You attack thin air. The breeder mouse bites you! [-2 -> 4] You attack thin air. The breeder mouse bites you! [-2 -> 2] Warning: HP low! You attack thin air. The floor grue misses. The breeder mouse bites you! You die... Your inventory Weapons a - a blessed +3 tsurugi (weapon in foreclaws) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - an uncursed +3 droven crossbow {30} e - 50 blessed +8 droven bolts (in quiver) {50} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of enchant weapon (0:1) {1} Rings f - an uncursed +5 ring of increase accuracy {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: reflection You could not have this property intrinsically: free action Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 220 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 46% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 12% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 48860 Monster spawn increase reached its maximum at turn 180133 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 564640 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: gremlin (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 3) The monster species that spawned more often: laughing disenchanter (freq bonus 72) The monster species that spawned more often: senior mind flayer (freq bonus 6) The monster species that spawned more often: chaos hound (freq bonus 6) The monster species that spawned more often: herpes dude (freq bonus 24) The monster species that spawned more often: giant bronze dragonfly (freq bonus 30) The monster species that spawned more often: giant crayfish (freq bonus 15) The monster species that spawned more often: Schmidts (freq bonus 16) The monster species that spawned more often: flame spider (freq bonus 10) The monster species that spawned more often: giant mastodon (freq bonus 3) The monster species that spawned more often: manavoid turret (freq bonus 72) The monster species that spawned more often: jealousy (freq bonus 10) The monster species that spawned more often: blue dragonfly (freq bonus 30) The monster species that spawned more often: fook yoo platypus (freq bonus 9) The monster species that spawned more often: cure slime (freq bonus 48) The monster species that spawned more often: hypno (freq bonus 12) The monster species that spawned more often: venom lord (freq bonus 12) The monster species that spawned more often: forest bear (freq bonus 16) The monster species that spawned more often: rabid coyote (freq bonus 12) The monster species that spawned more often: fumblebee (freq bonus 36) The monster species that spawned more often: Haejin, the Enigma (freq bonus 12) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster species that never randomly spawned: silver stalk The monster species that never randomly spawned: orange monster The monster species that never randomly spawned: petro force patch The monster species that never randomly spawned: Ariane's fleecy combat boot The monster species that never randomly spawned: disenchanter force patch The monster species that never randomly spawned: soft force patch The monster species that never randomly spawned: mad zhar The monster species that never randomly spawned: knapsack bull The monster species that never randomly spawned: green growth The monster species that never randomly spawned: Desert Dwarf The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 17) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 109) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 28) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 26) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 2) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 13) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 8) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 97) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 1) Next attribute increase check would have come at turn 180 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were sleep resistant You were prevented from having reflection (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1476 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (169) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X LIMIT(0) turn undead 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat stone (rubynus helmet) * skullcap (hydra helmet) * flack helmet (long-hair helmet) * crystal helm (full helmet) * mining helm (wok-shaped helmet) * field helm (masked helmet) * helm of safeguard (dim colored helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (concrete gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (erotic boots) * boots of safeguard (persian boots) Scrolls scroll of healing (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of mana (HEAVY ELF CANT FLEW) scroll of phase door (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of standard id (THX FEMMY) scroll of cure (QUICKER USED THE STUNT OF ELF) Spellbooks spellbook of enchant weapon (colorful) Rings ring of increase accuracy (transparent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 drains rats (5 created) 0 rabbits (1 created) 0 breeder mice (1 created) 0 grid bugs (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 aimless-looking merchants (1 created) 0 weary-looking travelers (1 created) 0 dancing girls (1 created) 0 floor grues (1 created) 14 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (21 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye badnik the Ordinator... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 22 moves. Killer: a monster (breeder mouse) You were level 1 with a maximum of 12 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 628 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 629 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Ord-Mou-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (breeder mouse). - [12]