badnik, chaotic female dunadan Dunmer ----- +.B.| |..@- ....| |..$| |...| |.<.| ----- [Badnik the Radical Elf] St10 Dx10 Co14 In12 Wi6 Ch6 DunDunFemCha Dlvl:1 $0 HP-1(22) Pw11(11) AC10 Exp1 T1031 Hun Cnf Latest messages Cliff Racer bites you! [-1 -> 8] Cliff Racer bites you! [-2 -> 6] Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) Cliff Racer bites you! [-3 -> 3] Warning: HP low! Cliff Racer bites you! You hear the howling of the CwnAnnwn... [-1 -> 2] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) Cliff Racer bites you! You are getting confused. You die... Your inventory Weapons a - a blessed +2 dark elven dagger (alternate weapon; not wielded) {4} b - an uncursed +2 dark elven bow (weapon in hands) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {50} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 19 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: sickopathy You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 155 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 91% chance Book drop chance was reduced to 90% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 17% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 78% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: axe (turn 32) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47162 Monster spawn increase reached its maximum at turn 94141 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 951588 The monster class that cannot be genocided was troll The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: greater omochi beast (freq bonus 7) The monster species that spawned more often: Hans (freq bonus 21) The monster species that spawned more often: Eternal Evil (freq bonus 24) The monster species that spawned more often: umber pony (freq bonus 20) The monster species that spawned more often: Galford (freq bonus 6) The monster species that spawned more often: hellish jellyfish (freq bonus 18) The monster species that spawned more often: hidden elf (freq bonus 8) The monster species that spawned more often: siege door (freq bonus 7) The monster species that spawned more often: octarine growth (freq bonus 12) The monster species that spawned more often: orange growth (freq bonus 10) The monster species that spawned more often: werejabberwock (freq bonus 4) The monster species that spawned more often: Tillmann (freq bonus 12) The monster species that spawned more often: smg turret (freq bonus 12) The monster species that spawned more often: trap warp fungus (freq bonus 8) The monster species that spawned more often: metal embattled gigantic ultimate miki impaler (freq bonus 21) The monster species that spawned more often: nasty growth (freq bonus 12) The monster species that spawned more often: colluded spore (freq bonus 4) The monster species that spawned more often: twilight vampire (freq bonus 8) The monster species that spawned more often: undead scavenger (freq bonus 6) The monster species that spawned more often: lightningjaw (freq bonus 8) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 6) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 3) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster species that never randomly spawned: hurricon The monster species that never randomly spawned: Fanny The monster species that never randomly spawned: withering mimic The monster species that never randomly spawned: devilkin shaman The monster species that never randomly spawned: sexy sports lady The monster species that never randomly spawned: elite uruk The monster species that never randomly spawned: black dragon The monster species that never randomly spawned: sulfur growth The monster species that never randomly spawned: psi laser The monster species that never randomly spawned: battle tank The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 16) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 4) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 28) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 3) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 53) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this trap was always invisible: marlena trap The RNG hath decreed that this trap was generated more often: beamer (freq bonus 5) Next attribute increase check would have come at turn 2686 Strength training was 3 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were fire resistant You were confused (3) You were prevented from having corrosivity (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 462 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Tulkas The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (rain boots) * elven cloak (faded pall) Scrolls scroll of healing (SWEETHEART BUNDLE) scroll of mana (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of phase door (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of standard id (WHY IS THERE NO FUCKING PROMPT) scroll of cure (CHOP CAN BREAKED THE BARRIER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 large cockroaches (1 created) 0 shader acid blobs (1 created) 0 jackals (2 created) 0 foxes (1 created) 0 evasive foxes (1 created) a weasel 0 kobolds (1 created) 0 pack kobolds (1 created) 0 hidden kobolds (1 created) 0 marine goblins (9 created) 0 drains rats (2 created) 0 rabbits (1 created) 0 grid bugs (1 created) 0 zubats (1 created) 0 spore lichens (1 created) 0 immobile growths (1 created) 0 sub-gnomes (1 created) 0 slimebesus (1 created) a grid xorn an aggravating wallwalker 0 gnome zombies (1 created) a hobbit zombie a peasant 0 twens (1 created) 0 novice light walls (1 created) 35 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (21 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Dunmer... You died in The Dungeons of Doom on dungeon level 1 with 16 points, and 0 pieces of gold, after 1031 moves. Killer: a monster (zubat called Cliff Racer) You were level 1 with a maximum of 22 hit points when you died. You reached the 536th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 534 16 badnik-Fai-Xra-Fem-Law died in The Dungeons of Doom on level 1. Killed by petrification. 15 [16] 535 16 badnik-Rin-Syl-Mal-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a large cockroach. 6 [12] *536 16 badnik-Dun-Dun-Fem-Cha died in The Dungeons of Doom * on level 1. Killed by a monster (zubat called Cliff Racer). - [22] 537 14 AceSeven5-Rin-Pol-Fem-Neu died in The Dungeons of Doom on level 1. Fell onto a sink. - [12] 538 13 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15]