badnik, neutral female unicorn Shapeshifter ------- ......| |....t| ......| |.k$)@| -- ---- [Badnik the Polymorph Trainee] St11 Dx5 Co9 In11 Wi10 Ch11 ShaUniFemNeu Dlvl:1 $0 HP-12(13) Pw21(21) AC11 Exp1 T15 Latest messages (For instructions type a ?) Can't find dungeon feature '>'. (2x) The RNG turns into a dumb man! You can't go down here. There is a wall in the way! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The RNG turns into a mountain springy! You can't go down here. There is a wall in the way! The RNG drops 7 gold pieces. The kobold picks up a ring mail {100}. The RNG turns into a big trapper! You hear a door open. The kobold throws a crude dagger! You are hit by a crude dagger! You die... Your inventory Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Potions c - a blessed potion of polymorph {1} Wands a - a blessed wand of polymorph (0:1) {1} b - a blessed wand of polymorph (0:4) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 30 Gem identification only worked 100 times out of 381 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 85% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 60% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: club The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: divination spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 20481 Monster spawn increase reached its maximum at turn 136961 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1194144 The monster class that cannot be genocided was mummy The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: police (freq bonus 12) The monster species that spawned more often: burning soul (freq bonus 84) The monster species that spawned more often: doom ape (freq bonus 18) The monster species that spawned more often: nymph (freq bonus 24) The monster species that spawned more often: warp draconian (freq bonus 5) The monster species that spawned more often: sensei twen (freq bonus 32) The monster species that spawned more often: big zruty (freq bonus 16) The monster species that spawned more often: yellow naga hatchling (freq bonus 18) The monster species that spawned more often: sabre-toothed cat (freq bonus 30) The monster species that spawned more often: epidote warp patch (freq bonus 30) The monster species that spawned more often: Avatar of Roflth (freq bonus 10) The monster species that spawned more often: 'w**HMMّ\yXYT G (freq bonus 30) The monster species that spawned more often: sepia spore (freq bonus 10) The monster species that spawned more often: watch captain (freq bonus 21) The monster species that spawned more often: jikiniki (freq bonus 24) The monster species that spawned more often: hungry dead potato (freq bonus 9) The monster species that spawned more often: animated prostitute shoe (freq bonus 7) The monster species that spawned more often: mean stalk (freq bonus 5) The monster species that spawned more often: R~RFv1m-jU (freq bonus 18) The monster species that spawned more often: tree force patch (freq bonus 72) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster species that never randomly spawned: treasury golem The monster species that never randomly spawned: Warder Kaptain The monster species that never randomly spawned: backtaker vortex The monster species that never randomly spawned: brown icky thing The monster species that never randomly spawned: black bat The monster species that never randomly spawned: varying-colored jelly The monster species that never randomly spawned: theme ape The monster species that never randomly spawned: full trapper The monster species that never randomly spawned: burrower gnome The monster species that never randomly spawned: master colony lichen The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 27) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 29) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 12) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 26) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 18) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 32) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 53) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 15) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 13) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 5) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 83) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 28) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 2) Next attribute increase check would have come at turn 559 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 You were prevented from having poison resistance (0) You were prevented from having quad attacks (0) You had 1485 points of nutrition remaining You aggravated monsters You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Goddess, Doom and Poltergeist Your deity was Doom The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (286) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) lucky gamble 1 R LIMIT(0) Discoveries Scrolls scroll of healing (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of mana (MY NAME IS MISTER SIR) scroll of phase door (THX FEMMY) scroll of standard id (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of cure (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) Potions potion of polymorph (fragrant olive) Wands wand of polymorph (hooked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fireflies (1 created) 0 kobolds (1 created) 0 pack kobolds (2 created) 0 large kobolds (1 created) 0 chameleons (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye badnik the Shapeshifter... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 15 moves. Killer: an orcish dagger You were level 1 with a maximum of 13 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 627 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 628 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Sha-Uni-Fem-Neu died in The Dungeons of Doom on level 1. Killed by an orcish dagger. - [13]