badnik, neutral female hemi-doppelganger Gangster ------ - -- |o.)@| |.... ..'. (2x) The marine goblin swings his curved sword. The marine goblin hits you! [-4 -> 8] You can't go down here. You see here a clueless spellbook {1}. The marine goblin swings his curved sword. The marine goblin hits you! [-3 -> 5] You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. You hear a door open. You stop searching. The marine goblin shoots a crossbow bolt! You are hit by a crossbow bolt! You die... Your inventory Weapons a - an uncursed +0 submachine gun (weapon in hand) {8} b - 100 uncursed +0 bullets (in quiver) {50} Armor c - an uncursed +0 leather jacket (being worn) {12} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -60 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: stun resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 139 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 73% Wand drop chance was reduced to 32% Potion drop chance was reduced to 86% Monster death drops spawned with only 99% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: high heels (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 62125 Monster spawn increase reached its maximum at turn 99695 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 167160 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: jedi (freq bonus 4) The monster species that spawned more often: spider boy (freq bonus 6) The monster species that spawned more often: crawling claw (freq bonus 30) The monster species that spawned more often: randomisator vortex (freq bonus 12) The monster species that spawned more often: fake colony (freq bonus 15) The monster species that spawned more often: %s-$$$-NIX (freq bonus 18) The monster species that spawned more often: goblin sapper (freq bonus 8) The monster species that spawned more often: ice lady (freq bonus 14) The monster species that spawned more often: brown light (freq bonus 10) The monster species that spawned more often: charged ice (freq bonus 18) The monster species that spawned more often: sportal wombat (freq bonus 108) The monster species that spawned more often: onsen penguin (freq bonus 3) The monster species that spawned more often: elementalist (freq bonus 16) The monster species that spawned more often: tattered lurker (freq bonus 4) The monster species that spawned more often: hidden rutterkin (freq bonus 10) The monster species that spawned more often: stolen potato (freq bonus 16) The monster species that spawned more often: insane nymph (freq bonus 24) The monster species that spawned more often: green mewlip (freq bonus 8) The monster species that spawned more often: asshole teacher without own house (freq bonus 16) The monster species that spawned more often: pole duck (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 8) The monster trait that was more common: monsters with drain resistance (freq bonus 13) The monster trait that was more common: monsters that collect items (freq bonus 12) The monster species that never randomly spawned: cook The monster species that never randomly spawned: Marleen The monster species that never randomly spawned: venomous nymph The monster species that never randomly spawned: rabid bull The monster species that never randomly spawned: Spearfish of Sorrow The monster species that never randomly spawned: horsea The monster species that never randomly spawned: random sphere The monster species that never randomly spawned: Keto The monster species that never randomly spawned: insurmountable colony The monster species that never randomly spawned: undead courier The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 18) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 23) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 164) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 6) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 12) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 3) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 5) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 4) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 2) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 12) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 2) Next attribute increase check would have come at turn 789 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 12 You were prevented from having stun resistance (0) You were prevented from having numbopathy (0) You had 1092 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Carl CJ Johnson The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THX FEMMY) scroll of mana (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of phase door (VIA FERO DEO) scroll of standard id (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of cure (GO AWAY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (4 created) 0 pack jackals (1 created) 0 foxes (1 created) 0 xoves (1 created) 0 canermines (1 created) 0 restons (3 created) 0 goblins (1 created) 0 marine goblins (2 created) 0 sewer rats (1 created) 0 evasive sewer rats (1 created) 0 field mice (1 created) 0 immobile molds (1 created) 0 sub-gnomes (2 created) 0 tortoises (1 created) a pile of copper coins 22 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Gangster... You died in The Dungeons of Doom on dungeon level 1 with 32 points, and 0 pieces of gold, after 407 moves. Killer: a crossbow bolt You were level 1 with a maximum of 12 hit points when you died. You reached the 499th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 497 32 badnik-Tha-Mon-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (rabbit). - [18] 498 32 badnik-Gla-Tro-Fem-Law starved to death in The Dungeons of Doom on level 1. 5 [12] *499 32 badnik-Gan-Hem-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a crossbow bolt. - [12] 500 29 Paiki-Gan-Tur-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (haxor). - [15] 501 28 firemonkey-Dea-Arg-Mal-Law died in The Dungeons of Doom on level 1. Killed by a death ray. - [2]