badnik, chaotic female sticky Gangster ---+-----.- | #..`.#.@..| +........@... | #...<$.| #......| -------- [Badnik the Low Thug] St13 Dx13 Co8 In10 Wi8 Ch8 GanStiFemCha+Z Dlvl:1 $0 HP-1(14) Pw4(4) AC9 Exp1 T25 Latest messages The poisoner hits you! [-1 -> 6] You can't go down here. The poisoner just misses! The poisoner hits you! [-1 -> 5] The poisoner hits you! [-1 -> 4] Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) Counterfeit bites the poisoner. The poisoner misses Counterfeit. The poisoner hits Counterfeit. The poisoner hits you! [-2 -> 2] Warning: HP low! The poisoner hits you! You die... Your inventory Weapons a - an uncursed +0 submachine gun (alternate weapon; not wielded) {8} b - 100 uncursed +0 bullets (in quiver) {50} Armor c - an uncursed +0 leather jacket (being worn) {12} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Wands d - an uncursed wand of increase max hitpoints (0:5) {1} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: jumping You could not have this property intrinsically: dimmopathy Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 73% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: divination spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18033 Monster spawn increase reached its maximum at turn 119743 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 259348 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: cat or other feline (freq bonus 3) The monster species that spawned more often: dancing queen (freq bonus 18) The monster species that spawned more often: gravity mold (freq bonus 12) The monster species that spawned more often: adventurer yeek (freq bonus 54) The monster species that spawned more often: professional draconian (freq bonus 8) The monster species that spawned more often: wallaby (freq bonus 18) The monster species that spawned more often: magnetic stalk (freq bonus 28) The monster species that spawned more often: boa constrictor (freq bonus 36) The monster species that spawned more often: big trapper (freq bonus 36) The monster species that spawned more often: ore lichen (freq bonus 15) The monster species that spawned more often: mist golem (freq bonus 14) The monster species that spawned more often: karmic warp patch (freq bonus 16) The monster species that spawned more often: six of clubs (freq bonus 24) The monster species that spawned more often: cavewoman (freq bonus 5) The monster species that spawned more often: fire girl (freq bonus 10) The monster species that spawned more often: pyrolisk (freq bonus 12) The monster species that spawned more often: chela of ghoolab shah (freq bonus 14) The monster species that spawned more often: dark gray stalk (freq bonus 7) The monster species that spawned more often: Ruggo the Gnome King (freq bonus 9) The monster species that spawned more often: white unicorn foal (freq bonus 28) The monster species that spawned more often: rabid dog (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 3) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 8) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 6) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster species that never randomly spawned: beige sentai The monster species that never randomly spawned: Dimdrel, Queen of Trolls The monster species that never randomly spawned: destabilizer The monster species that never randomly spawned: horn drill turret The monster species that never randomly spawned: green firebird The monster species that never randomly spawned: ogre ego lord The monster species that never randomly spawned: ghost mage The monster species that never randomly spawned: mediator The monster species that never randomly spawned: energy fungus The monster species that never randomly spawned: purple ooze The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 7) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 23) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 35) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 88) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 4) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 2) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 2) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 9) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 12) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 10) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 12) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: green spell trap (freq bonus 5) Next attribute increase check would have come at turn 251 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 2 You were prevented from having clairvoyance (0) You were prevented from having jumping (0) You had 1476 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Tommy Vercetti The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (169) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) recharge 1 R Prepared(0) Discoveries Scrolls scroll of healing (HAPAX LEGOMENON) scroll of mana (ELF CHANGE FORME BY STUNT) scroll of phase door (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of standard id (KTTDLWRGT) scroll of cure (DONT STARE ME ALWAYS) Wands wand of increase max hitpoints (leek) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 lichens (1 created) 0 kobold zombies (1 created) 0 poisoners (1 created) 0 piles of copper coins (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Gangster... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 25 moves. Killer: a monster (poisoner) You were level 1 with a maximum of 14 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 626 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 627 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Gan-Sti-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (poisoner). - [14]