badnik, lawful female ironman Amazon ----- |@$$| |$$$| -$$$| |.$$| |$$$| |$$$| |$$$| |$$$+ ----- [Badnik the Villager] St9 Dx5 Co6 In6 Wi8 Ch7 AmaIroFemLaw+S Dlvl:1 $0 HP-3(19) Pw11(11) AC1 Exp1 T6 Latest messages The creeping copper coins misses. The creeping copper coins touches you! [-1 -> 5] [-3 -> 2] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The pile of copper coins is killed! You hear a grating sound. You hear a crunching sound. Your leather armor blocks the creeping copper coins' attack. Your leather armor deflects the creeping copper coins' attack. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The creeping copper coins touches you! [-1 -> 1] Warning: HP low! You die... Your inventory Weapons a - an uncursed +2 javelin (weapon in hand) {8} b - a blessed +2 bow {12} c - 100 blessed +0 arrows (in quiver) {50} Armor d - an uncursed +2 shield of mobility (being worn) {20} e - a blessed +2 leather armor (being worn) {60} Comestibles f - 2 blessed food rations {2} Scrolls i - a blessed scroll of teleportation {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions g - 3 uncursed potions of healing {3} h - a blessed potion of healing {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: glib combat You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 32 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 87% Wand drop chance was reduced to 71% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: spear (turn 38) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68625 Monster spawn increase reached its maximum at turn 122938 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 96070 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: piece of food (freq bonus 6) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: wind force patch (freq bonus 32) The monster species that spawned more often: Maurah's hugging boot (freq bonus 8) The monster species that spawned more often: Rosy's leather pump (freq bonus 108) The monster species that spawned more often: humongous giant (freq bonus 18) The monster species that spawned more often: hypno (freq bonus 26) The monster species that spawned more often: giant grey termite (freq bonus 16) The monster species that spawned more often: litter monster (freq bonus 7) The monster species that spawned more often: undead zookeeper (freq bonus 22) The monster species that spawned more often: sludge shoggoth (freq bonus 24) The monster species that spawned more often: white hulk (freq bonus 7) The monster species that spawned more often: baboon (freq bonus 28) The monster species that spawned more often: steel golem (freq bonus 108) The monster species that spawned more often: big bug (freq bonus 66) The monster species that spawned more often: gigantic twen (freq bonus 33) The monster species that spawned more often: undead fungus (freq bonus 24) The monster species that spawned more often: pustulent fungus (freq bonus 24) The monster species that spawned more often: teal patch (freq bonus 7) The monster species that spawned more often: gargoyle (freq bonus 27) The monster species that spawned more often: hill giant shaman (freq bonus 60) The monster species that spawned more often: dhole (freq bonus 22) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster species that never randomly spawned: transsylvanian The monster species that never randomly spawned: world-ending terror The monster species that never randomly spawned: manster The monster species that never randomly spawned: weapon imp The monster species that never randomly spawned: medium The monster species that never randomly spawned: beige patch The monster species that never randomly spawned: petty neurotoxin fly The monster species that never randomly spawned: malicious leprechaun The monster species that never randomly spawned: electric eel The monster species that never randomly spawned: lesbian woman The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 16) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 3) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 20) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 4) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 3) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 4) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 2) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 4) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 73) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 57) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 2) Next attribute increase check would have come at turn 60 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having corrosivity (0) You were prevented from having glib combat (0) Your chance to block was 36% You had 1493 points of nutrition remaining You were stealthy You had free action You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was Suzanne Collins The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (535) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X LIMIT(0) weapon practice 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (wok-shaped helmet) * skullcap (scuba helmet) * flack helmet (cone-shaped helmet) * crystal helm (musical helmet) * mining helm (secret helmet) * field helm (full helmet) * helm of safeguard (rural helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (spiky gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (sexy heels) * boots of safeguard (roman sandals) Scrolls scroll of teleportation (ABABILA) scroll of healing (I AM SO FUCKING TIRED) scroll of mana (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) scroll of phase door (GANDALF GOT EATEN BY A BLAROG) scroll of standard id (PURE VIRTUAL FUNCTION CALL) scroll of cure (WORLD FALL) Potions potion of healing (venomous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fireflies (1 created) 0 normal jellies (1 created) 0 kobolds (1 created) 0 petit mimics (14 created) 0 mimics (8 created) 0 small mimics (5 created) 0 large mimics (1 created) 0 gnomes (1 created) 0 little giants (14 created) 0 frenzytaurs (10 created) 0 stone giants (2 created) 0 gang leaders (2 created) 0 flying stone giants (1 created) 0 hill giant shamans (5 created) 0 hill giants (1 created) 0 operations (1 created) 0 blood impacters (1 created) 0 slimebesus (3 created) 0 eyeglass-wearing retards (1 created) 0 mini rust monsters (10 created) 0 Lou's sneakers (1 created) 0 small rust monsters (4 created) 0 armadillos (3 created) 0 rattlesnakes (1 created) 0 petty rattlesnakes (1 created) 0 stone rattlesnakes (1 created) 0 rust monsters (1 created) 0 kobold zombies (1 created) 0 valkyries (1 created) 0 nurses (25 created) 0 newts (2 created) 2 piles of copper coins (34 created) 0 piles of silver coins (10 created) 0 creeping copper coinses (2 created) 0 fake coinses (1 created) 0 piles of killer coins (2 created) 0 piles of flying coins (1 created) 0 piles of creeping gold coins (1 created) 0 petty creeping mithril coinses (1 created) 176 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Amazon... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 6 moves. Killer: a monster (creeping copper coins) You were level 1 with a maximum of 19 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 626 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 627 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Ama-Iro-Fem-Law died in The Dungeons of Doom * on level 1. Killed by a monster (creeping copper coins). - [19]