badnik, lawful female devilish Topmodel ------- |....@| |....@- |...<.| --.-.-- ,,# . | [Badnik the Sweet Girl] St6 Dx7 Co12 In13 Wi8 Ch16 TopDevFemLaw Dlvl:1 $0 HP-2(17) Pw11(11) AC9 Exp1 T372 Hun Latest messages You can't go down here. There is a wall in the way! The flower girl throws a dart! You are hit by a dart. [-1 -> 10] You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) There's some graffiti on the floor here. Use "r." to read it. You can't go down here. There is a wall in the way! You stop searching. The flower girl throws 2 darts! You are hit by the 1st dart. [-6 -> 4] You are hit by the 2nd dart! You die... Your inventory Weapons a - a blessed +1 knife (weapon in foreclaw) {2} b - an uncursed +0 rifle (alternate weapon; not wielded) {12} c - 50 uncursed +0 bullets (in quiver) {25} Armor d - an uncursed +0 pair of leather peep-toes (being worn) {4} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Tools e - an uncursed leather saddle {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 14 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: infravision You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 34 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 239 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 49% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 72% Potion drop chance was reduced to 99% Monster death drops spawned with only 99% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: matter spells (turn 150) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36380 Monster spawn increase reached its maximum at turn 202220 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 322700 The monster class that cannot be genocided was light The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: spear turret (freq bonus 18) The monster species that spawned more often: slashem horror (freq bonus 30) The monster species that spawned more often: slow warp patch (freq bonus 10) The monster species that spawned more often: charger (freq bonus 20) The monster species that spawned more often: ancient silver dragon (freq bonus 6) The monster species that spawned more often: threshold force fungus (freq bonus 8) The monster species that spawned more often: ego ice troll (freq bonus 16) The monster species that spawned more often: poisonous archer (freq bonus 20) The monster species that spawned more often: odorous woman (freq bonus 24) The monster species that spawned more often: amnesiac (freq bonus 8) The monster species that spawned more often: The King of the Awgwas (freq bonus 4) The monster species that spawned more often: priest mummy (freq bonus 4) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 15) The monster species that spawned more often: amnesia turret (freq bonus 20) The monster species that spawned more often: cuntgun turret (freq bonus 8) The monster species that spawned more often: bright violet mushroom (freq bonus 20) The monster species that spawned more often: Heavenly Destroyer (freq bonus 18) The monster species that spawned more often: egodretch (freq bonus 4) The monster species that spawned more often: half-ogre (freq bonus 16) The monster species that spawned more often: alchemist (freq bonus 8) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 12) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster species that never randomly spawned: howling spirit The monster species that never randomly spawned: cyan starlit sky The monster species that never randomly spawned: slime prince The monster species that never randomly spawned: Anti-Elbereth Leader The monster species that never randomly spawned: mountain kobold The monster species that never randomly spawned: vermicious knid The monster species that never randomly spawned: vomit monster The monster species that never randomly spawned: pit bull The monster species that never randomly spawned: ramapithecus The monster species that never randomly spawned: adventurer yeek The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 36) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 24) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 29) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 25) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 2) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 2) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 2) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 4) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 8) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 37) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 1) Next attribute increase check would have come at turn 774 Strength training was 0 Dexterity training was 2 Wisdom training was 23 Constitution training was 1 You were fire resistant You were poison resistant You were level-drain resistant You were prevented from being a stoned chiller (0) You were telepathic You were warned You had infravision You had 362 points of nutrition remaining You were stealthy You could fly You could survive without air You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Speedy Gonzales The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * leather peep-toes (asian footwear) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (crazy helmet) * skullcap (hydra helmet) * flack helmet (rural helmet) * crystal helm (RNG helmet) * mining helm (echo helmet) * field helm (crested helmet) * helm of safeguard (meteoric helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (covered pair of gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (stroking boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (THE ENEMY RUN AWAY BY BELLOW) scroll of mana (FOX NAWAGU) scroll of phase door (OBI WAN CANOPY) scroll of standard id (SHENME SHIHOU TENGTONG FABU) scroll of cure (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mimic ants (1 created) 0 jackals (3 created) 0 pack jackals (1 created) 0 hobgoblins (1 created) a sewer rat (4 created) 0 daddy longlegses (1 created) an icyorn a kobold zombie 0 flower girls (1 created) 0 village idiots (1 created) 0 redguard girls (1 created) 0 twens (1 created) 0 novice dark walls (1 created) 18 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (21 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (24 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (22 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Topmodel... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 372 moves. Killer: a dart You were level 1 with a maximum of 17 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 626 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 627 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Top-Dev-Fem-Law died in The Dungeons of Doom on level 1. Killed by a dart. - [17]