badnik, chaotic female specialist Ranger ----- |.r@| -.r(| |..)| ..)<| ---+- [Badnik the Tenderfoot] St12 Dx9 Co14 In7 Wi10 Ch6 RanSpeFemCha Dlvl:1 $0 HP-1(27) Pw9(9) AC7 Exp2 T1279 Hun Latest messages You stop searching. The wererat bites you! [-2 -> 5] Warning: HP low! Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The sewer rat misses. The wererat bites you! [-1 -> 4] Warning: HP low! You can't go down here. There is a wall in the way! The sewer rat bites you! [-1 -> 3] Warning: HP low! You stop searching. The wererat bites you! You die... Your inventory Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - an uncursed +1 bow (alternate weapon; not wielded) {12} c - 54 uncursed +2 arrows (in quiver) {27} d - 32 uncursed +0 arrows {16} Armor e - an uncursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -36 Your max alignment was 17 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: curse resistance You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 458 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 18% Amulet drop chance was reduced to 72% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 68) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23210 Monster spawn increase reached its maximum at turn 40562 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1114036 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: vortex (freq bonus 3) The monster species that spawned more often: black turret (freq bonus 10) The monster species that spawned more often: cerulean force patch (freq bonus 10) The monster species that spawned more often: spike mold (freq bonus 6) The monster species that spawned more often: real fumbling monster (freq bonus 15) The monster species that spawned more often: difficult lich (freq bonus 10) The monster species that spawned more often: porn gnome (freq bonus 30) The monster species that spawned more often: sweeping eye (freq bonus 7) The monster species that spawned more often: charred phalanx (freq bonus 20) The monster species that spawned more often: pellet warrior (freq bonus 8) The monster species that spawned more often: scarlet force fungus (freq bonus 12) The monster species that spawned more often: cycle of life (freq bonus 10) The monster species that spawned more often: cerulean growth (freq bonus 7) The monster species that spawned more often: interhack horror (freq bonus 6) The monster species that spawned more often: large flea (freq bonus 24) The monster species that spawned more often: volcanic blob (freq bonus 54) The monster species that spawned more often: spotted jelly (freq bonus 20) The monster species that spawned more often: Eliane's sandal (freq bonus 10) The monster species that spawned more often: rock inhabitant (freq bonus 21) The monster species that spawned more often: tome of destruction (freq bonus 10) The monster species that spawned more often: giant pygmy (freq bonus 8) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 5) The monster trait that was more common: monsters that never move (freq bonus 3) The monster species that never randomly spawned: blue eyes white dragon The monster species that never randomly spawned: black numenorean The monster species that never randomly spawned: identity xorn The monster species that never randomly spawned: amnesia mold The monster species that never randomly spawned: feral morlock The monster species that never randomly spawned: plague bat The monster species that never randomly spawned: blowup doll The monster species that never randomly spawned: Succubus Katcher The monster species that never randomly spawned: oscillator The monster species that never randomly spawned: eastern poltergeist The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 18) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 6) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 9) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 17) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 18) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this trap was always invisible: fountain trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 5) Next attribute increase check would have come at turn 2674 Strength training was 0 Dexterity training was 2 Wisdom training was 1 Constitution training was 22 You were level-drain resistant You were prevented from having half spell damage (0) You were prevented from having curse resistance (0) You had automatic searching You had 215 points of nutrition remaining You were displaced You were a wererat Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mars The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor cloak of displacement (fleeceling cloak) Scrolls scroll of healing (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of mana (HAHAHAHAHAHAHA) scroll of phase door (SEE IF I CARE) scroll of standard id (LIFE RESTORATION) scroll of cure (VI OWNS EMACS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) a little dog 0 jellies (1 created) 2 kobolds 0 pack kobolds (2 created) a goblin 0 petty rothes (1 created) 2 sewer rats (3 created) 0 field mice (2 created) 0 giant white mice (1 created) 0 wererats (1 created) a weapon bug 0 echidnas (1 created) 0 Rame Ducks (1 created) 0 lichens (1 created) 0 shaded lichens (1 created) 0 moulds (1 created) 0 aggressive lichens (1 created) 0 aokabis (1 created) 0 imperials (1 created) 0 twens (1 created) 0 shrieker mushroom patches (1 created) 0 novice light walls (2 created) 29 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (22 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (24 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Ranger... You died in The Dungeons of Doom on dungeon level 1 with 124 points, and 0 pieces of gold, after 1279 moves. Killer: a monster (wererat) You were level 2 with a maximum of 27 hit points when you died. You reached the 383rd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 381 127 TestIgnore-Jed-Red-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (Undead Kommissioner). - [33] 382 125 firemonkey-Bar-Ali-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by a rotted deathmold corpse. 28 [28] *383 124 badnik-Ran-Spe-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (wererat). - [27] 384 122 engelson-Mar-Sov-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a ruzh'ye obolochki. - [15] 385 121 BSOD2-Kur-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 17 [19]