badnik, chaotic female dinosaur Warrior --------- |.......| |.......| |.......| |.......| |.......| |......<| -------@- ##,,u# #^,### #,# [Badnik the Swordsman] St18 Dx8 Co13 In10 Wi9 Ch6 WarDinFemCha Dlvl:1 $0 HP0(29) Pw10(10) AC0 Exp1 T1511 Ftg Latest messages [-8 -> 7] Your red dragon scales deflects the saddled green nightmare's attack. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) Your red dragon scales deflects the saddled green nightmare's attack. The saddled green nightmare bites you! [-1 -> 6] The saddled green nightmare kicks you! [-3 -> 3] Warning: HP low! The saddled green nightmare bites you! dinosaur, your life force is running out. [-1 -> 2] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The saddled green nightmare kicks you! You die... Your inventory Weapons b - an uncursed +1 mace (weapon in hand) {12} c - an uncursed +1 crossbow {20} d - 50 blessed +0 crossbow bolts (in quiver) {25} Armor a - an uncursed +1 set of red dragon scales (being worn) {20} e - an uncursed +0 large shield (being worn) {40} Comestibles f - 48 uncursed apples {27} g - 48 uncursed carrots {30} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 14 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: psi resistance You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 88% Monster death drops spawned with only 94% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: body spells (turn 109) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21298 Monster spawn increase reached its maximum at turn 58768 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 613773 The monster class that cannot be genocided was ogre The monster class that was spawned more often: rust monster or disenchanter (freq bonus 3) The monster color that was spawned more often: gray (freq bonus 4) The monster species that spawned more often: Chirin (freq bonus 10) The monster species that spawned more often: amok running yardie (freq bonus 36) The monster species that spawned more often: small tarantula (freq bonus 8) The monster species that spawned more often: river goblin (freq bonus 18) The monster species that spawned more often: ungenomold (freq bonus 10) The monster species that spawned more often: insurmountable spore (freq bonus 6) The monster species that spawned more often: thieving lady (freq bonus 10) The monster species that spawned more often: axial light (freq bonus 56) The monster species that spawned more often: young white dragon (freq bonus 32) The monster species that spawned more often: huh (freq bonus 18) The monster species that spawned more often: Koplich (freq bonus 28) The monster species that spawned more often: undead occult master (freq bonus 5) The monster species that spawned more often: thorned hulk (freq bonus 12) The monster species that spawned more often: martian missile walker (freq bonus 18) The monster species that spawned more often: death berserker (freq bonus 18) The monster species that spawned more often: leprechaun warmage (freq bonus 32) The monster species that spawned more often: Inu Yasha (freq bonus 14) The monster species that spawned more often: taker stalk (freq bonus 21) The monster species that spawned more often: mari-ja (freq bonus 8) The monster species that spawned more often: asshole teacher without own house (freq bonus 36) The monster trait that was more common: monsters that count as human (freq bonus 5) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 3) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 9) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster species that never randomly spawned: Ape Head The monster species that never randomly spawned: Kerstin's lovely sneaker The monster species that never randomly spawned: real growth The monster species that never randomly spawned: red beetle The monster species that never randomly spawned: noxious spore The monster species that never randomly spawned: frost beast The monster species that never randomly spawned: star vampire The monster species that never randomly spawned: volcano giant The monster species that never randomly spawned: aquatic quylthulg The monster species that never randomly spawned: death hulk The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 87) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 18) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 14) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 8) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 4) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 6) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 13) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 14) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 2) Next attribute increase check would have come at turn 1760 Strength training was -9 Dexterity training was 2 Wisdom training was 0 Constitution training was 19 You were fire resistant You were prevented from having psi resistance (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You had -21 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Clavicus Vile The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) berserk 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (meso helmet) * skullcap (strip bandana) * flack helmet (filtered helmet) * crystal helm (tight helmet) * mining helm (crested helmet) * field helm (tribal helmet) * helm of safeguard (rural helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (racer gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (profiled boots) * boots of safeguard (snow boots) Scrolls scroll of healing (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of mana (DESU SENPAI FAMY) scroll of phase door (SMUTSIKA SKOEKA) scroll of standard id (WHY IS THERE NO FUCKING PROMPT) scroll of cure (U HAVE MAIL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal (2 created) 0 gravity jackals (1 created) 0 xoves (1 created) a canermine a large racoon dog a normal pete 0 fluffy cats (1 created) 0 evasive jermlaines (1 created) 0 hobbit merchants (1 created) 0 picture kobolds (1 created) 0 marine goblins (1 created) 0 mega goblins (1 created) 0 goblin cops (1 created) 0 cave goblins (1 created) 0 sewer rats (3 created) 0 evasive sewer rats (1 created) 0 breeder mice (1 created) 0 green nightmares (1 created) a grid bug (2 created) 0 vultures (1 created) 0 sparrows (1 created) a large bat a lichen 0 sub-gnomes (1 created) a gnome zombie 0 human thieves (1 created) 0 elderly gentlemen (1 created) 0 item masters (2 created) 0 newts (1 created) 0 twens (1 created) 35 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (22 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (23 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye badnik the Warrior... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1511 moves. Killer: a monster (green nightmare) You were level 1 with a maximum of 29 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 625 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 626 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-War-Din-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (green nightmare). - [29]