badnik, chaotic female ironman Undead Slayer Z ####: #,f@` #,### ---------.- |..$.$....| |.$....<..| |.......... ----------- [Badnik the Assistant] St15 Dx10 Co12 In4 Wi9 Ch5 UndIroFemCha Dlvl:1 $0 HP0(26) Pw21(21) AC3 Exp1 T469 Latest messages (For instructions type a ?) Can't find dungeon feature '>'. (2x) The twen bites you! [-1 -> 3] Warning: HP low! You can't go down here. You try to move the boulder, but in vain. You stop searching. The twen bites you! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. You try to move the boulder, but in vain. The twen bites you! You die... Your inventory Weapons a - an uncursed +0 wooden stake (alternate weapon; not wielded) {8} b - an uncursed +0 silver spear (weapon in hand) {12} c - 5 uncursed +0 silver daggers {20} Armor d - a blessed +0 helmet (being worn) {20} e - an uncursed +0 chain mail (being worn) {120} Comestibles f - 5 blessed cloves of garlic {5} g - 5 blessed sprigs of wolfsbane {5} h - 4 uncursed lembas wafers {4} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions i - 4 potions of holy water {4} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: curse resistance Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 99% chance Ring drop chance was reduced to 71% Wand drop chance was reduced to 94% Potion drop chance was reduced to 78% The following skill could not be trained at all: flail The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29332 Monster spawn increase reached its maximum at turn 56018 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 136755 The monster class that cannot be genocided was blob Today, this monster class was always generated invisible: rust monster or disenchanter The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: cave leaper (freq bonus 8) The monster species that spawned more often: crystal ice golem (freq bonus 3) The monster species that spawned more often: huge mind flayer (freq bonus 18) The monster species that spawned more often: mimic nymph (freq bonus 12) The monster species that spawned more often: venom warp patch (freq bonus 6) The monster species that spawned more often: dark eye (freq bonus 3) The monster species that spawned more often: nausea force patch (freq bonus 15) The monster species that spawned more often: pustulent mushroom (freq bonus 4) The monster species that spawned more often: dangerous large eel (freq bonus 6) The monster species that spawned more often: psychic elemental (freq bonus 12) The monster species that spawned more often: gnome queen (freq bonus 18) The monster species that spawned more often: Axus (freq bonus 12) The monster species that spawned more often: weresnake (freq bonus 12) The monster species that spawned more often: kamehameha fighter (freq bonus 24) The monster species that spawned more often: giant mantis (freq bonus 9) The monster species that spawned more often: marid elemental (freq bonus 6) The monster species that spawned more often: blink force patch (freq bonus 42) The monster species that spawned more often: dark draconian (freq bonus 18) The monster species that spawned more often: randomisator vortex (freq bonus 16) The monster species that spawned more often: clay stalk (freq bonus 14) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 15) The monster trait that was more common: monsters that can multiply (freq bonus 4) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that boast (freq bonus 3) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 3) The monster trait that was more common: monsters that have kick attacks (freq bonus 3) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster species that never randomly spawned: heaven piercer The monster species that never randomly spawned: Internet Exploder The monster species that never randomly spawned: white mushroom patch The monster species that never randomly spawned: detention physics teacher The monster species that never randomly spawned: uber wing baddie The monster species that never randomly spawned: turned shaman The monster species that never randomly spawned: in the net The monster species that never randomly spawned: spear throwing cat The monster species that never randomly spawned: freshwater girl The monster species that never randomly spawned: armored rubber The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 11) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 12) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 4) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 10) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 10) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 15) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 5) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 11) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 2) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 11) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 64) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 3) Next attribute increase check would have come at turn 1825 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 11 You were level-drain resistant You were immune to sickness You were prevented from having petrification resistance (0) You were prevented from being a stoned chiller (0) You were aware of the presence of something You were warned of undead You had 1030 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X LIMIT(0) weapon practice 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword stone (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (hacker helmet) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (black helmet) * skullcap (RNG helmet) * flack helmet (guzzle helmet) * crystal helm (orange visored helmet) * mining helm (basin helmet) * field helm (arduous helmet) * helm of safeguard (twisted visor helmet) * war hat (meso helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (camouflage patterned gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (winter stilettos) * boots of safeguard (heavy boots) Scrolls scroll of healing (I AM SO FUCKING TIRED) scroll of mana (MEAD NI NAJAP) scroll of phase door (CAO NI MA) scroll of standard id (KRUIEMEDISYNE) scroll of cure (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 gravity jackals (3 created) a fox 0 kittens (1 created) a sewer rat 0 drains rats (5 created) a crawling worm mass 0 sub-gnomes (1 created) 0 newt zombies (1 created) 0 dark rangers (1 created) 0 twens (1 created) 0 normal frogs (1 created) 0 shrieker mushroom patches (1 created) 0 fire troves (1 created) 0 potion troves (1 created) 20 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (3 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Undead Slayer... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 469 moves. Killer: a monster (twen) You were level 1 with a maximum of 26 hit points when you died. You reached the 598th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 596 4 badnik-Trs-Ink-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (tron bug). - [17] 597 4 badnik-Art-Dwa-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sewer rat), while fainted from lack of food. - [20] *598 4 badnik-Und-Iro-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (twen). - [26] 599 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 600 3 firemonkey-Lun-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own steel whip. - [22]