badnik, lawful female troll Gladiator --+--- ..$..| |..f.| |..[[| --.--- #,)# #@## #r# -------|- ...... 8] The visor sewer rat bites you! [-2 -> 7] You regain consciousness. Unknown command ' '. (2x) Unknown command '^I'. What do you want to eat? [c or ?*] You don't have that object. What do you want to eat? [c or ?*] Never mind. Unknown command ' '. (8x) You attack thin air. The visor sewer rat bites you! [-3 -> 5] You faint from lack of food. You are close to starvation. The visor sewer rat bites you! [-2 -> 4] You die from starvation. Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} d - an uncursed +0 partisan (alternate weapon; not wielded) {32} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 19 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 64% chance Musable item generation frequency had a negative bias of 73% Wand drop chance was reduced to 91% Potion drop chance was reduced to 86% Monster death drops spawned with only 99% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11802 Monster spawn increase reached its maximum at turn 60312 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1399248 The monster class that cannot be genocided was elemental The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: ultra statue (freq bonus 40) The monster species that spawned more often: Isengard orc (freq bonus 10) The monster species that spawned more often: still a nothing (freq bonus 4) The monster species that spawned more often: metal piercer (freq bonus 56) The monster species that spawned more often: nightcreeper (freq bonus 18) The monster species that spawned more often: flareth (freq bonus 3) The monster species that spawned more often: raticlaw (freq bonus 6) The monster species that spawned more often: soulless cutter (freq bonus 7) The monster species that spawned more often: irish wolfhound (freq bonus 48) The monster species that spawned more often: undead hyper doll (freq bonus 60) The monster species that spawned more often: stone-cold horror (freq bonus 4) The monster species that spawned more often: dancing girl (freq bonus 12) The monster species that spawned more often: world's best soccer player (freq bonus 4) The monster species that spawned more often: green glutton ghost (freq bonus 18) The monster species that spawned more often: spirit naga hatchling (freq bonus 12) The monster species that spawned more often: glib monster (freq bonus 12) The monster species that spawned more often: babelfish (freq bonus 12) The monster species that spawned more often: crystal mushroom (freq bonus 6) The monster species that spawned more often: Policeman Kchief (freq bonus 4) The monster species that spawned more often: interhack horror (freq bonus 12) The monster trait that was more common: monsters that want quest artifacts (freq bonus 3) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster species that never randomly spawned: null force patch The monster species that never randomly spawned: vile archer The monster species that never randomly spawned: energy hound The monster species that never randomly spawned: undead barbarian The monster species that never randomly spawned: forsaken lady The monster species that never randomly spawned: real time hound The monster species that never randomly spawned: edgy spore The monster species that never randomly spawned: nine-headed hydra The monster species that never randomly spawned: stone giant The monster species that never randomly spawned: deathmold The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 32) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 2) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 13) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 7) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 3) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 5) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 4) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 1) Next attribute increase check would have come at turn 2170 Strength training was 50 Dexterity training was 1 Wisdom training was 1 Constitution training was -49 You were immune to sickness You were paralyzed (-10) You were prevented from having stun resistance (0) Your chance to block was 27% You had infravision You had -1752 points of nutrition remaining You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (organic helmet) * skullcap (crazy helmet) * flack helmet (padded helmet) * crystal helm (viking helmet) * mining helm (twisted visor helmet) * field helm (anachrononononaut helmet) * helm of safeguard (silk helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (polnish gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (lolita boots) * boots of safeguard (street boots) Scrolls scroll of healing (ERHEBOLUNGSFAHRT) scroll of mana (BIEN TACHYMETRE GRESILLEMENT) scroll of phase door (FLOW AND WAVE MOVES IS MORE POWER) scroll of standard id (INQUE COMUS) scroll of cure (PLAY THE VIOLIN DULY THE OPINION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a firefly 0 pack jackals (1 created) a thick jackal (2 created) 0 foxes (2 created) 0 pack foxes (1 created) 0 kittens (1 created) 0 evasive jermlaines (1 created) a mini gremlin 0 hobbit revellers (1 created) 0 kobolds (2 created) 0 pack kobolds (6 created) an aqua kobold 0 training kobolds (1 created) a goblin a sewer rat (3 created) 0 visor sewer rats (1 created) a rabbit (2 created) 0 millipedes (1 created) a land spider 2 grid bugs (4 created) a chaffinch 0 Rame Ducks (1 created) 0 weak crows (1 created) a lichen (4 created) 2 spore lichens 0 undefined creatures (1 created) 0 sub-gnomes (1 created) 0 clockwork soldiers (1 created) 0 small snakes (1 created) an aggravating wallwalker 0 newt zombies (1 created) 0 innkeepers (1 created) 0 immunizers (1 created) a poisoner 0 item masters (11 created) 0 bad item masters (4 created) a newt (2 created) 0 gray newts (1 created) 0 piles of copper coins (1 created) 0 fire troves (1 created) 0 disintegration troves (1 created) 0 potion troves (1 created) 74 creatures born. 17 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (44 of 160) body armor [Unskilled] (max Expert) (4 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (22 of 160) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (27 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Gladiator... You starved in The Dungeons of Doom on dungeon level 1 with 32 points, and 0 pieces of gold, after 2160 moves. Killer: starvation You were level 1 with a maximum of 12 hit points when you starved. You reached the 497th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 495 32 badnik-Aci-Sen-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (field vole). - [16] 496 32 badnik-Tha-Mon-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (rabbit). - [18] *497 32 badnik-Gla-Tro-Fem-Law starved to death in The Dungeons of Doom on level 1. 5 [12] 498 29 Paiki-Gan-Tur-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (haxor). - [15] 499 28 firemonkey-Dea-Arg-Mal-Law died in The Dungeons of Doom on level 1. Killed by a death ray. - [2]