badnik, lawful female gnomish Dunmer #,# #,#,, ----------+-- #,,,,#-------- --- |...........| ##,##c#......*..... |.......<...| #,,##@|...........| |...........|######,# #,........\...| |............,%?,,%,# ##------------- -------------######## [Badnik the Radical Elf] St10 Dx11 Co9 In10 Wi9 Ch8 DunGnoFemLaw Dlvl:1 $0 HP0(19) Pw10(10) AC10 Exp1 T1376 Wea Latest messages [-2 -> 2] Warning: HP low! Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. The cockatoo chick bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The cockatoo chick bites you! You die... Your inventory Weapons a - an uncursed +2 dark elven dagger (alternate weapon; not wielded) {4} b - an uncursed +2 dark elven bow (weapon in hands) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {50} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 164 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 30% chance Ring drop chance was reduced to 51% Amulet drop chance was reduced to 68% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: club (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13630 Monster spawn increase reached its maximum at turn 55496 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 140504 The monster class that cannot be genocided was lich The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: irresistible fungus (freq bonus 15) The monster species that spawned more often: bramble colony (freq bonus 5) The monster species that spawned more often: topaz growth (freq bonus 21) The monster species that spawned more often: giant rust monster (freq bonus 84) The monster species that spawned more often: eye of the hurricane (freq bonus 6) The monster species that spawned more often: property challenge (freq bonus 3) The monster species that spawned more often: fire vampire (freq bonus 4) The monster species that spawned more often: joker (freq bonus 14) The monster species that spawned more often: wailing beast (freq bonus 6) The monster species that spawned more often: mah sephirah (freq bonus 16) The monster species that spawned more often: undead undertaker (freq bonus 7) The monster species that spawned more often: lethe warp patch (freq bonus 6) The monster species that spawned more often: hidden dwarven wizard (freq bonus 10) The monster species that spawned more often: Kop Reinforcer (freq bonus 18) The monster species that spawned more often: petty giant tarantula (freq bonus 30) The monster species that spawned more often: Master Archon (freq bonus 21) The monster species that spawned more often: petty kobold thief (freq bonus 12) The monster species that spawned more often: eye druj (freq bonus 24) The monster species that spawned more often: brick living rallye (freq bonus 4) The monster species that spawned more often: petty rhumbat (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 3) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 4) The monster species that never randomly spawned: dark gray mold The monster species that never randomly spawned: four-tentacle hententmon The monster species that never randomly spawned: petro permamimic The monster species that never randomly spawned: Katrin the Violet Beauty The monster species that never randomly spawned: translucent fungus The monster species that never randomly spawned: petty covetous snow orc The monster species that never randomly spawned: reaper fungus The monster species that never randomly spawned: gray twen The monster species that never randomly spawned: silver hulk The monster species that never randomly spawned: cavewoman The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 6) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 41) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 28) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 15) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 32) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 6) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 23) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 8) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 7) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 3) Next attribute increase check would have come at turn 1914 Strength training was 2 Dexterity training was 3 Wisdom training was 0 Constitution training was 46 You were fire resistant You were prevented from having sickness resistance (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 116 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X LIMIT(0) vanish 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) * aklys (thonged club) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (velcro sandals) * elven cloak (faded pall) * gnomish helm (little red hat) * gnomish boots (little black boots) * gnomish suit (little blue vest) Scrolls scroll of healing (FIRE IN THE ASS HOLE) scroll of mana (SUTSI) scroll of phase door (CHOP CAN BREAKED THE BARRIER) scroll of standard id (CRIAEDO) scroll of cure (TRUE RISE BY STRANGE SMELL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 cockatoo chicks (1 created) 0 xoves (1 created) 0 pack kobolds (1 created) 0 whnases (1 created) a hidden kobold 0 goblins (2 created) 0 papier-mache cows (1 created) 0 sewer rats (2 created) 0 rabbits (1 created) 0 hole spiders (2 created) a grid bug a weak crow 0 zubats (1 created) 0 lichens (1 created) a kobold zombie an aimless-looking merchant 0 twens (2 created) 0 normal frogs (1 created) 0 shrieker mushroom patches (1 created) a fire trove 0 energy troves (1 created) 0 health troves (1 created) 27 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (25 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (24 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Dunmer... You died in The Dungeons of Doom on dungeon level 1 with 36 points, and 0 pieces of gold, after 1376 moves. Killer: a monster (cockatoo chick) You were level 1 with a maximum of 19 hit points when you died. You reached the 485th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 483 36 Wooble-Bin-Sat-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a little dart. - [15] 484 36 badnik-Ana-Mim-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a dagger. - [14] *485 36 badnik-Dun-Gno-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (cockatoo chick). - [19] 486 33 BSOD2-Ana-Liz-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a dungeon fern spore's explosion. - [12] 487 33 QQQQQ-Dol-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 14 [14]