badnik, chaotic male imperial Barbarian ----- |..@| |..r% |..<| ---.- [Badnik the Plunderer] St12 Dx11 Co13 In5 Wi9 Ch4 BarImpMalCha Dlvl:1 $0 HP0(41) Pw14(14) AC6 Exp2 T356 Latest messages [-3 -> 2] Warning: HP low! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The visor sewer rat bites you! [-1 -> 1] Warning: HP low! You can't go down here. There is a wall in the way! Your ring mail deflects the visor sewer rat's attack. You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The visor sewer rat bites you! You die... Your inventory Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -35 Your max alignment was 14 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 39 Wand identification only worked 3 times out of 16 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 7 Ring drop chance was reduced to 75% Potion drop chance was reduced to 87% Monster death drops spawned with only 94% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: axe (turn 61) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31580 Monster spawn increase reached its maximum at turn 53152 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 667800 The monster class that cannot be genocided was lizard The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: petty wallaroo (freq bonus 3) The monster species that spawned more often: quadrupony (freq bonus 4) The monster species that spawned more often: gorgimaera (freq bonus 42) The monster species that spawned more often: perpendicular guard (freq bonus 2) The monster species that spawned more often: Vitali the Grandmaster Vampire (freq bonus 16) The monster species that spawned more often: frozen spirit (freq bonus 12) The monster species that spawned more often: psychic mold (freq bonus 32) The monster species that spawned more often: Maanzecorian (freq bonus 4) The monster species that spawned more often: gray colony (freq bonus 4) The monster species that spawned more often: falling ball dragon (freq bonus 6) The monster species that spawned more often: morning wood nymphomaniac (freq bonus 4) The monster species that spawned more often: Klara's sexy nurse pump (freq bonus 12) The monster species that spawned more often: black force fungus (freq bonus 4) The monster species that spawned more often: randomisator lich (freq bonus 16) The monster species that spawned more often: Mister Head (freq bonus 15) The monster species that spawned more often: blue fungus (freq bonus 10) The monster species that spawned more often: stoat (freq bonus 10) The monster species that spawned more often: morgulrog (freq bonus 10) The monster species that spawned more often: gravity patch (freq bonus 20) The monster species that spawned more often: jamclamper (freq bonus 24) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 12) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 4) The monster trait that was more common: monsters that have explosion attacks (freq bonus 3) The monster trait that was more common: monsters that like to mimic objects (freq bonus 16) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster species that never randomly spawned: honey wasp The monster species that never randomly spawned: undead mind flayer The monster species that never randomly spawned: death turret The monster species that never randomly spawned: tentacle wall The monster species that never randomly spawned: Sogetsu Kazama The monster species that never randomly spawned: Uld The monster species that never randomly spawned: Cheesehead Simon The monster species that never randomly spawned: elemental The monster species that never randomly spawned: Lou's dancing shoe The monster species that never randomly spawned: red draconian The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 25) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 12) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 6) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 7) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 20) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 36) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 63) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 10) Next attribute increase check would have come at turn 1012 Strength training was 2 Dexterity training was 1 Wisdom training was 3 Constitution training was 14 You were poison resistant You were prevented from having infravision (0) You were prevented from having psi resistance (0) You had 1139 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (kitchen hat) * sedge hat (metal disk) * skullcap (steel helmet) * flack helmet (hydra helmet) * crystal helm (etched helmet) * mining helm stone (rubynus helmet) * field helm (bug-tracking helmet) * helm of safeguard (masked helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (inka gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (persian boots) * boots of safeguard (buffalo boots) Scrolls scroll of healing (NOBIMUS UPSCOTI) scroll of mana (EN PHYSIC POINTS IS USEMORE) scroll of phase door (1UP EXTRA LIFE GET) scroll of standard id (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of cure (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of teleportation (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 phasing acid blobs (1 created) a little dog 0 hobbit merchants (1 created) 0 kobolds (2 created) a goblin a visor sewer rat (2 created) a scavenger 0 mummies (1 created) 0 gnome zombies (1 created) 0 twens (1 created) 0 health troves (1 created) 13 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (22 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (22 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (22 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Barbarian... You died in The Dungeons of Doom on dungeon level 1 with 112 points, and 0 pieces of gold, after 356 moves. Killer: a monster (visor sewer rat) You were level 2 with a maximum of 41 hit points when you died. You reached the 391st place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 389 113 Wooble-Elm-Cur-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (kobold). - [11] 390 112 badnik-Dea-Xor-Mal-Neu starved to death in The Dungeons of Doom on level 1. 24 [24] *391 112 badnik-Bar-Imp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (visor sewer rat). - [41] 392 110 Demo-Ana-Esp-Fem-Cha quit in The Dungeons of Doom on level 2. 12 [12] 393 109 flumpraxxa-Tra-Lol-Mal-Neu escaped the dungeon [max level 1]. 24 [24]