badnik, lawful male bretonian User of Stand ------ |....| |.... |.@..| |..$.| |...@| |..ZZ| |..ZZ| -+-|-- [Badnik the Arrow Pierced] St11 Dx11 Co9 In9 Wi13 Ch5 UseBreMalLaw Dlvl:1 $0 HP0(12) Pw15(15) AC10 Exp1 T38 Latest messages Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The bard called Michael Jackson the rhymer hits the crawling claw. The crawling claw is destroyed! The crawling claw claws you! [-1 -> 5] The crawling claw claws you! [-1 -> 4] The crawling claw misses. The bard called Michael Jackson the rhymer picks up 15 gold pieces {0}. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. The crawling claw claws you! [-3 -> 1] Warning: HP low! The crawling claw claws you! You die... Your inventory Scrolls b - 5 uncursed scrolls of healing {5} c - 4 uncursed scrolls of mana {4} d - 3 uncursed scrolls of phase door {3} e - 2 uncursed scrolls of standard id {2} f - an uncursed scroll of cure {1} Tools a - an uncursed tooled horn {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: half physical damage You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 186 Monsters only dropped their musable items with 83% chance Ring drop chance was reduced to 57% Wand drop chance was reduced to 90% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 55) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42400 Monster spawn increase reached its maximum at turn 56273 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 76146 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: pudding or ooze (freq bonus 10) The monster species that spawned more often: Danielle's erotic lady shoe (freq bonus 22) The monster species that spawned more often: platypus (freq bonus 72) The monster species that spawned more often: riverside naga (freq bonus 11) The monster species that spawned more often: water archer (freq bonus 66) The monster species that spawned more often: semi-novice priest (freq bonus 48) The monster species that spawned more often: chiropteran zombie (freq bonus 28) The monster species that spawned more often: drow zombie (freq bonus 22) The monster species that spawned more often: petty adom horror (freq bonus 36) The monster species that spawned more often: yukijorou (freq bonus 52) The monster species that spawned more often: anteater (freq bonus 44) The monster species that spawned more often: noxious warp fungus (freq bonus 26) The monster species that spawned more often: stone elemental (freq bonus 56) The monster species that spawned more often: Seyll Auzkovyn (freq bonus 33) The monster species that spawned more often: plasma warp fungus (freq bonus 60) The monster species that spawned more often: red icky thing (freq bonus 56) The monster species that spawned more often: Greta's hugging boot (freq bonus 52) The monster species that spawned more often: red koopa (freq bonus 45) The monster species that spawned more often: joker (freq bonus 24) The monster species that spawned more often: sulfuric acid cloud (freq bonus 16) The monster species that spawned more often: maud growth (freq bonus 28) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster species that never randomly spawned: ace of clubs The monster species that never randomly spawned: giant ebony ant The monster species that never randomly spawned: plasma force patch The monster species that never randomly spawned: least daemon The monster species that never randomly spawned: ogre berserker The monster species that never randomly spawned: hungry dead potato The monster species that never randomly spawned: elf mummy The monster species that never randomly spawned: magic spore The monster species that never randomly spawned: evasive soldier ant The monster species that never randomly spawned: green beetle The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 96) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 7) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 20) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 6) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 2) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 4) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 7) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 18) Next attribute increase check would have come at turn 1784 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 2 You were fire resistant You were cold resistant You were shock resistant You were prevented from having detect monsters (0) You were prevented from having half physical damage (0) You had 1462 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Jonathan Joestar The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (512) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (GENIE STUNT IS MORE POWER) scroll of mana (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of phase door (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of standard id (KLOCK DOCK KAPOW) scroll of cure (FOX NAWAGU) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack jackals (34 created) 0 sewer rats (1 created) 0 kobold zombies (1 created) a crawling claw (8 created) 0 bards (1 created) 0 novice light walls (1 created) 46 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the User of Stand... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 38 moves. Killer: a monster (crawling claw) You were level 1 with a maximum of 12 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 620 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 621 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Use-Bre-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (crawling claw). - [12]