badnik, lawful female navi Korsair ---- .<@| ..s| ...| ..(| ...| .(| ..| ..| --- [Badnik the Lubber] St11 Dx6 Co16 In8 Wi7 Ch10 KorNavFemLaw Dlvl:1 $281 HP0(11) Pw2(2) AC10 Exp1 T209 Latest messages Ye stop searching. Unknown kommand ' '. Where do ye want to travel to? (For instructions type a ?) Kan't find dungeon feature '>'. (2x) The mud spider bites ye! Ye hear the wailing o' the Banshee... [-1 -> 1] Warning: HP low! Ye kan't go down 'ere. Unknown kommand ' '. (3x) Unknown kommand '^I'. What do ye want to eat? [gh or ?*] Ye don't have that object. What do ye want to eat? [gh or ?*] Never mind. Unknown kommand ' '. (8x) Ye attack thin air. The mud spider bites ye! Ye die... Your inventory Amulets d - an uncursed amulet of magical breathing {1} Weapons a - an uncursed +1 cutlass (weapon in hand) {16} b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28} Armor j - an uncursed +0 pair of wedge sandals (being worn) {2} Comestibles g - an uncursed tin of gray twen meat {1} h - a blessed sea biscuit {1} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Potions f - 2 uncursed potions of rum {2} Rings c - an uncursed ring of conflict {1} Tools e - an uncursed oilskin sack {5} i - an uncursed figurine of a newt zombie {1} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: stunnopathy Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 87% Wand drop chance was reduced to 71% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: trident (turn 41) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23817 Monster spawn increase reached its maximum at turn 73437 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1602912 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: albino draconian (freq bonus 96) The monster species that spawned more often: nether stalk (freq bonus 20) The monster species that spawned more often: stalker (freq bonus 15) The monster species that spawned more often: blister spore (freq bonus 27) The monster species that spawned more often: pony (freq bonus 18) The monster species that spawned more often: auror (freq bonus 16) The monster species that spawned more often: storm atronach (freq bonus 32) The monster species that spawned more often: brain-eating ghoul (freq bonus 21) The monster species that spawned more often: lethe spore (freq bonus 24) The monster species that spawned more often: globefish (freq bonus 72) The monster species that spawned more often: acidic growth (freq bonus 10) The monster species that spawned more often: wooden golem (freq bonus 32) The monster species that spawned more often: bash ogre lord (freq bonus 24) The monster species that spawned more often: porter army ant (freq bonus 28) The monster species that spawned more often: generated flying fish (freq bonus 22) The monster species that spawned more often: undead draconian (freq bonus 20) The monster species that spawned more often: Nicholas D. Wolfwood (freq bonus 72) The monster species that spawned more often: gold thunderlord (freq bonus 14) The monster species that spawned more often: robot (freq bonus 32) The monster species that spawned more often: sniper lich (freq bonus 15) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster species that never randomly spawned: gore mold The monster species that never randomly spawned: bunyip The monster species that never randomly spawned: real mold The monster species that never randomly spawned: plasma turret The monster species that never randomly spawned: storm caster The monster species that never randomly spawned: thick disenchanter The monster species that never randomly spawned: giant fire ant The monster species that never randomly spawned: redguard woman The monster species that never randomly spawned: babble The monster species that never randomly spawned: bad egg The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 11) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 26) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 7) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 4) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 86) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 3) Next attribute increase check would have come at turn 2339 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 You were prevented from having acid resistance (0) You were prevented from having numbopathy (0) You had 1290 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of magical breathing (transformer) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) wedge sandals (heeled sandals) Scrolls scroll of healing (DEATH TO CLEANERS) scroll of mana (NUMB ENEMY BY LICKING CIRCLE) scroll of phase door (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of standard id (TYPE CHANGING BY SLATE) scroll of cure (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) Potions potion of rum (cherry-blossom) Rings ring of conflict (gold) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 aqua kobolds (1 created) 0 marine goblins (1 created) 0 mud spiders (1 created) 0 immobile growths (1 created) 0 wights (1 created) 0 twens (1 created) 0 normal frogs (1 created) 0 baby crocodiles (1 created) 0 novice medium walls (2 created) 0 novice dark walls (1 created) 12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (21 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (22 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Korsair... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 281 pieces of gold, after 209 moves. Killer: a monster (mud spider) You were level 1 with a maximum of 11 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 619 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 620 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Kor-Nav-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (mud spider). - [11]