badnik, neutral male dwarven Artist --+---- |.?..@| |...rr| |...... |.....| |.....| -+-+--- [Badnik the Paint Splotcher] St7 Dx12 Co9 In6 Wi6 Ch10 ArtDwaMalNeu Dlvl:1 $0 HP0(20) Pw12(12) AC4 Exp1 T2399 Ftd Latest messages The sewer rat just misses! The sewer rat bites you! [-1 -> 12] The sewer rat bites you! [-1 -> 11] The sewer rat bites you! [-2 -> 9] The sewer rat bites you! [-3 -> 6] The sewer rat misses. (2x) You regain consciousness. The sewer rat bites you! [-3 -> 3] Warning: HP low! The sewer rat bites you! [-1 -> 2] Warning: HP low! You faint from lack of food. The sewer rat bites you! You die... Your inventory Weapons d - an uncursed +0 mallet (alternate weapon; not wielded) {20} Armor c - an uncursed +0 fedora (being worn) {2} e - an uncursed +2 pair of gauntlets of dexterity (being worn) {4} f - an uncursed +2 lab coat (being worn) {4} Comestibles g - 5 uncursed apples {3} h - an uncursed cram ration {1} i - a blessed cram ration {1} Scrolls o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} Potions j - 3 uncursed potions of oil {3} k - a blessed potion of oil {1} l - an uncursed potion of water {1} Tools a - an uncursed +2 spoon (in quiver) {1} m - an uncursed magic marker (1:48) {1} n - an uncursed felt-tip marker (0:4) {1} Gems b - an uncursed +0 touchstone Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 18 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: half spell damage You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 96% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: broadsword (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40345 Monster spawn increase reached its maximum at turn 86595 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1445964 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: anti-defense monster (freq bonus 30) The monster species that spawned more often: super demon (freq bonus 5) The monster species that spawned more often: rainbow mushroom (freq bonus 30) The monster species that spawned more often: lava lord (freq bonus 24) The monster species that spawned more often: forsaken girl (freq bonus 21) The monster species that spawned more often: mischievous moss (freq bonus 72) The monster species that spawned more often: nondescript warp patch (freq bonus 14) The monster species that spawned more often: Nico (freq bonus 36) The monster species that spawned more often: ocean naga hatchling (freq bonus 20) The monster species that spawned more often: armored rubber (freq bonus 24) The monster species that spawned more often: dreadlord (freq bonus 15) The monster species that spawned more often: time warp fungus (freq bonus 48) The monster species that spawned more often: baby evil dragon (freq bonus 5) The monster species that spawned more often: frost bird (freq bonus 36) The monster species that spawned more often: mean astral elemental (freq bonus 36) The monster species that spawned more often: brain golem (freq bonus 28) The monster species that spawned more often: undead mahou shoujo (freq bonus 12) The monster species that spawned more often: wu (freq bonus 7) The monster species that spawned more often: Koschei (freq bonus 12) The monster species that spawned more often: vietnamese beauty (freq bonus 18) The monster trait that was more common: monsters that are always male (freq bonus 12) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster species that never randomly spawned: blood banshee The monster species that never randomly spawned: sigma guard The monster species that never randomly spawned: susuwatari The monster species that never randomly spawned: azure gel The monster species that never randomly spawned: crater mold The monster species that never randomly spawned: watchwork automaton The monster species that never randomly spawned: unmagic worm mass The monster species that never randomly spawned: ancient black dragon The monster species that never randomly spawned: royal guardian The monster species that never randomly spawned: gentleman The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 15) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 28) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 15) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 21) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 5) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 18) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 8) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 4) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 16) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 5) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 2) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 3) Next attribute increase check would have come at turn 6355 Strength training was -7 Dexterity training was 2 Wisdom training was 0 Constitution training was 4 You were poison resistant You were acid resistant You were paralyzed (-6) You were prevented from having half spell damage (0) You were prevented from having keen memory (0) You had automatic searching You had infravision You had -900 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) * dwarvish mattock (broad pick) Armor gauntlets of dexterity (orange gloves) lab coat (white coat) * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (NAMEEXPERIENCEGOLDTIME) scroll of mana (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of phase door (VIRUS INFECTION DETECTED) scroll of standard id (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of cure (9H) Potions potion of oil (voluminous) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (2 created) 0 mini chickatrices (1 created) 0 cocks (1 created) 0 chicks (1 created) 0 chickatrices (1 created) 2 jackals (6 created) a stoat a weasel 0 little dogs (1 created) 0 kittens (1 created) 0 kobolds (2 created) 0 hidden kobolds (1 created) 0 deimonidaines (2 created) a goblin (3 created) a little wild pig (4 created) a lamb 0 baby river hogs (1 created) 0 sewer rats (7 created) 0 drains rats (2 created) 0 visor sewer rats (3 created) a rabbit a cave spider 0 white worm masses (1 created) a grid bug (2 created) a flapbat a chaffinch a lichen a violet fungus (0 created) 0 sub-gnomes (1 created) a grid xorn a kobold zombie (2 created) 0 blubbering idiots (1 created) 0 busy-looking merchants (1 created) 0 coal miners (1 created) 2 karate scrubs (4 created) 0 maias (1 created) a peasant 0 vile lancers (1 created) 0 twens (1 created) a novice light wall 0 novice dark walls (1 created) 67 creatures born. 20 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Artist... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 2399 moves. Killer: a monster (sewer rat), while fainted from lack of food You were level 1 with a maximum of 20 hit points when you died. You reached the 592nd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 590 4 badnik-Dun-Ame-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [21] 591 4 badnik-Trs-Ink-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (tron bug). - [17] *592 4 badnik-Art-Dwa-Mal-Neu died in The Dungeons of Doom * on level 1. Killed by a monster (sewer rat), while fainted from lack of food. - [20] 593 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 594 3 firemonkey-Lun-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own steel whip. - [22]